54 lines
1.4 KiB
Text
54 lines
1.4 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file objToEggConverter.I
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* @author drose
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* @date 2013-01-03
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*/
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/**
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* Provides a unique but arbitrary ordering for VertexEntry objects in a map.
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*/
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INLINE bool ObjToEggConverter::VertexEntry::
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operator < (const VertexEntry &other) const {
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if (_vi != other._vi) {
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return _vi < other._vi;
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}
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if (_vti != other._vti) {
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return _vti < other._vti;
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}
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// It's important that these two tests are made last, so we can find the
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// first vertex that has any normal but also matches the above properties.
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if (_vni != other._vni) {
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return _vni < other._vni;
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}
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if (_synth_vni != other._synth_vni) {
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return _synth_vni < other._synth_vni;
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}
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return false;
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}
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/**
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*
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*/
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INLINE bool ObjToEggConverter::VertexEntry::
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operator == (const VertexEntry &other) const {
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return (_vi == other._vi && _vti == other._vti &&
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_vni == other._vni && _synth_vni == other._synth_vni);
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}
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/**
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* Returns true if all the properties except _vni and _synth_vni are
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* equivalent.
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*/
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INLINE bool ObjToEggConverter::VertexEntry::
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matches_except_normal(const VertexEntry &other) const {
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return (_vi == other._vi && _vti == other._vti);
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}
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