historical/toontown-classic.git/panda/include/objToEggConverter.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file objToEggConverter.I
* @author drose
* @date 2013-01-03
*/
/**
* Provides a unique but arbitrary ordering for VertexEntry objects in a map.
*/
INLINE bool ObjToEggConverter::VertexEntry::
operator < (const VertexEntry &other) const {
if (_vi != other._vi) {
return _vi < other._vi;
}
if (_vti != other._vti) {
return _vti < other._vti;
}
// It's important that these two tests are made last, so we can find the
// first vertex that has any normal but also matches the above properties.
if (_vni != other._vni) {
return _vni < other._vni;
}
if (_synth_vni != other._synth_vni) {
return _synth_vni < other._synth_vni;
}
return false;
}
/**
*
*/
INLINE bool ObjToEggConverter::VertexEntry::
operator == (const VertexEntry &other) const {
return (_vi == other._vi && _vti == other._vti &&
_vni == other._vni && _synth_vni == other._synth_vni);
}
/**
* Returns true if all the properties except _vni and _synth_vni are
* equivalent.
*/
INLINE bool ObjToEggConverter::VertexEntry::
matches_except_normal(const VertexEntry &other) const {
return (_vi == other._vi && _vti == other._vti);
}