107 lines
3.5 KiB
C
107 lines
3.5 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pallocator.h
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* @author drose
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* @date 2001-06-05
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*/
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#ifndef PALLOCATOR_H
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#define PALLOCATOR_H
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#include <memory>
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#include "dtoolbase.h"
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#include "memoryHook.h"
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#include "deletedChain.h"
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#include "typeHandle.h"
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/**
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* This is our own Panda specialization on the default STL allocator. Its
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* main purpose is to call the hooks for MemoryUsage to properly track STL-
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* allocated memory.
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*
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* pvector, pmap, etc. are all defined in this directory to use a pallocator.
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*
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* pallocator actually comes it two flavors now: pallocator_single, which can
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* only allocate single instances of an object, and pallocator_array, which
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* can allocate arrays of objects.
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*/
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#if !defined(USE_STL_ALLOCATOR) || defined(CPPPARSER)
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// If we're not trying to make custom allocators (either we don't know what
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// kind of syntax this STL library wants, or we're compiling with OPTIMIZE 4),
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// then simply use the standard allocator.
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#define pallocator_single std::allocator
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#define pallocator_array std::allocator
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#else
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template<class Type>
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class pallocator_single : public std::allocator<Type> {
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public:
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// Nowadays we cannot implicitly inherit typedefs from base classes in a
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// template class; we must explicitly copy them here.
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typedef typename std::allocator<Type>::pointer pointer;
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typedef typename std::allocator<Type>::reference reference;
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typedef typename std::allocator<Type>::const_pointer const_pointer;
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typedef typename std::allocator<Type>::const_reference const_reference;
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typedef typename std::allocator<Type>::size_type size_type;
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INLINE pallocator_single(TypeHandle type_handle) noexcept;
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// template member functions in VC++ can only be defined in-class.
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template<class U>
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INLINE pallocator_single(const pallocator_single<U> ©) noexcept :
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_type_handle(copy._type_handle) { }
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INLINE Type *allocate(size_type n, std::allocator<void>::const_pointer hint = 0)
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RETURNS_ALIGNED(MEMORY_HOOK_ALIGNMENT);
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INLINE void deallocate(pointer p, size_type n);
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template<class U> struct rebind {
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typedef pallocator_single<U> other;
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};
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TypeHandle _type_handle;
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};
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template<class Type>
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class pallocator_array : public std::allocator<Type> {
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public:
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// Nowadays we cannot implicitly inherit typedefs from base classes in a
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// template class; we must explicitly copy them here.
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typedef typename std::allocator<Type>::pointer pointer;
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typedef typename std::allocator<Type>::reference reference;
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typedef typename std::allocator<Type>::const_pointer const_pointer;
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typedef typename std::allocator<Type>::const_reference const_reference;
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typedef typename std::allocator<Type>::size_type size_type;
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INLINE pallocator_array(TypeHandle type_handle = TypeHandle::none()) noexcept;
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// template member functions in VC++ can only be defined in-class.
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template<class U>
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INLINE pallocator_array(const pallocator_array<U> ©) noexcept :
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_type_handle(copy._type_handle) { }
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INLINE Type *allocate(size_type n, std::allocator<void>::const_pointer hint = 0)
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RETURNS_ALIGNED(MEMORY_HOOK_ALIGNMENT);
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INLINE void deallocate(pointer p, size_type n);
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template<class U> struct rebind {
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typedef pallocator_array<U> other;
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};
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TypeHandle _type_handle;
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};
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#include "pallocator.T"
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#endif // USE_STL_ALLOCATOR
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#endif
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