historical/toontown-classic.git/panda/include/pandaNode.h

927 lines
36 KiB
C
Raw Normal View History

2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pandaNode.h
* @author drose
* @date 2002-02-20
*/
#ifndef PANDANODE_H
#define PANDANODE_H
#include "pandabase.h"
#include "cycleData.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "cycleDataLockedStageReader.h"
#include "cycleDataStageReader.h"
#include "cycleDataStageWriter.h"
#include "pipelineCycler.h"
#include "renderState.h"
#include "renderEffects.h"
#include "transformState.h"
#include "drawMask.h"
#include "typedWritable.h"
#include "collideMask.h"
#include "namable.h"
#include "referenceCount.h"
#include "luse.h"
#include "ordered_vector.h"
#include "pointerTo.h"
#include "nodePointerTo.h"
#include "pointerToArray.h"
#include "pnotify.h"
#include "updateSeq.h"
#include "deletedChain.h"
#include "pandaNodeChain.h"
#include "pStatCollector.h"
#include "copyOnWriteObject.h"
#include "copyOnWritePointer.h"
#include "lightReMutex.h"
#include "extension.h"
#include "simpleHashMap.h"
class NodePathComponent;
class CullTraverser;
class CullTraverserData;
class Light;
class FactoryParams;
class AccumulatedAttribs;
class GeomTransformer;
class GraphicsStateGuardianBase;
/**
* A basic node of the scene graph or data graph. This is the base class of
* all specialized nodes, and also serves as a generic node with no special
* properties.
*/
class EXPCL_PANDA_PGRAPH PandaNode : public TypedWritableReferenceCount,
public Namable, public LinkedListNode {
PUBLISHED:
explicit PandaNode(const std::string &name);
virtual ~PandaNode();
// published so that characters can be combined.
virtual PandaNode *combine_with(PandaNode *other);
protected:
PandaNode(const PandaNode &copy);
PandaNode &operator = (const PandaNode &copy) = delete;
public:
virtual PandaNode *dupe_for_flatten() const;
virtual bool safe_to_flatten() const;
virtual bool safe_to_transform() const;
virtual bool safe_to_modify_transform() const;
virtual bool safe_to_combine() const;
virtual bool safe_to_combine_children() const;
virtual bool safe_to_flatten_below() const;
virtual bool preserve_name() const;
virtual int get_unsafe_to_apply_attribs() const;
virtual void apply_attribs_to_vertices(const AccumulatedAttribs &attribs,
int attrib_types,
GeomTransformer &transformer);
virtual void xform(const LMatrix4 &mat);
virtual CPT(TransformState)
calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
bool &found_any,
const TransformState *transform,
Thread *current_thread = Thread::get_current_thread()) const;
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual bool has_selective_visibility() const;
virtual int get_first_visible_child() const;
virtual int get_next_visible_child(int n) const;
virtual bool has_single_child_visibility() const;
virtual int get_visible_child() const;
virtual bool is_renderable() const;
virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data);
PUBLISHED:
virtual PandaNode *make_copy() const;
PT(PandaNode) copy_subgraph(Thread *current_thread = Thread::get_current_thread()) const;
EXTENSION(PT(PandaNode) __copy__() const);
EXTENSION(PyObject *__deepcopy__(PyObject *self, PyObject *memo) const);
INLINE int get_num_parents(Thread *current_thread = Thread::get_current_thread()) const;
INLINE PandaNode *get_parent(int n, Thread *current_thread = Thread::get_current_thread()) const;
INLINE int find_parent(PandaNode *node, Thread *current_thread = Thread::get_current_thread()) const;
MAKE_SEQ(get_parents, get_num_parents, get_parent);
INLINE int get_num_children(Thread *current_thread = Thread::get_current_thread()) const;
INLINE PandaNode *get_child(int n, Thread *current_thread = Thread::get_current_thread()) const;
INLINE int get_child_sort(int n, Thread *current_thread = Thread::get_current_thread()) const;
INLINE int find_child(PandaNode *node, Thread *current_thread = Thread::get_current_thread()) const;
MAKE_SEQ(get_children, get_num_children, get_child);
int count_num_descendants() const;
void add_child(PandaNode *child_node, int sort = 0,
Thread *current_thread = Thread::get_current_thread());
void remove_child(int child_index, Thread *current_thread = Thread::get_current_thread());
bool remove_child(PandaNode *child_node, Thread *current_thread = Thread::get_current_thread());
bool replace_child(PandaNode *orig_child, PandaNode *new_child,
Thread *current_thread = Thread::get_current_thread());
INLINE bool stash_child(PandaNode *child_node,
Thread *current_thread = Thread::get_current_thread());
void stash_child(int child_index,
Thread *current_thread = Thread::get_current_thread());
INLINE bool unstash_child(PandaNode *child_node,
Thread *current_thread = Thread::get_current_thread());
void unstash_child(int stashed_index,
Thread *current_thread = Thread::get_current_thread());
INLINE int get_num_stashed(Thread *current_thread = Thread::get_current_thread()) const;
INLINE PandaNode *get_stashed(int n, Thread *current_thread = Thread::get_current_thread()) const;
INLINE int get_stashed_sort(int n, Thread *current_thread = Thread::get_current_thread()) const;
INLINE int find_stashed(PandaNode *node, Thread *current_thread = Thread::get_current_thread()) const;
MAKE_SEQ(get_stashed, get_num_stashed, get_stashed);
void add_stashed(PandaNode *child_node, int sort = 0, Thread *current_thread = Thread::get_current_thread());
void remove_stashed(int child_index, Thread *current_thread = Thread::get_current_thread());
void remove_all_children(Thread *current_thread = Thread::get_current_thread());
void steal_children(PandaNode *other, Thread *current_thread = Thread::get_current_thread());
void copy_children(PandaNode *other, Thread *current_thread = Thread::get_current_thread());
void set_attrib(const RenderAttrib *attrib, int override = 0);
INLINE CPT(RenderAttrib) get_attrib(TypeHandle type) const;
INLINE CPT(RenderAttrib) get_attrib(int slot) const;
INLINE bool has_attrib(TypeHandle type) const;
INLINE bool has_attrib(int slot) const;
INLINE void clear_attrib(TypeHandle type);
void clear_attrib(int slot);
void set_effect(const RenderEffect *effect);
INLINE CPT(RenderEffect) get_effect(TypeHandle type) const;
INLINE bool has_effect(TypeHandle type) const;
void clear_effect(TypeHandle type);
void set_state(const RenderState *state, Thread *current_thread = Thread::get_current_thread());
INLINE CPT(RenderState) get_state(Thread *current_thread = Thread::get_current_thread()) const;
INLINE void clear_state(Thread *current_thread = Thread::get_current_thread());
MAKE_PROPERTY(state, get_state, set_state);
void set_effects(const RenderEffects *effects, Thread *current_thread = Thread::get_current_thread());
INLINE CPT(RenderEffects) get_effects(Thread *current_thread = Thread::get_current_thread()) const;
INLINE void clear_effects(Thread *current_thread = Thread::get_current_thread());
MAKE_PROPERTY(effects, get_effects, set_effects);
void set_transform(const TransformState *transform, Thread *current_thread = Thread::get_current_thread());
INLINE CPT(TransformState) get_transform(Thread *current_thread = Thread::get_current_thread()) const;
INLINE void clear_transform(Thread *current_thread = Thread::get_current_thread());
MAKE_PROPERTY(transform, get_transform, set_transform);
void set_prev_transform(const TransformState *transform, Thread *current_thread = Thread::get_current_thread());
INLINE CPT(TransformState) get_prev_transform(Thread *current_thread = Thread::get_current_thread()) const;
void reset_prev_transform(Thread *current_thread = Thread::get_current_thread());
INLINE bool has_dirty_prev_transform() const;
static void reset_all_prev_transform(Thread *current_thread = Thread::get_current_thread());
MAKE_PROPERTY(prev_transform, get_prev_transform);
void set_tag(const std::string &key, const std::string &value,
Thread *current_thread = Thread::get_current_thread());
INLINE std::string get_tag(const std::string &key,
Thread *current_thread = Thread::get_current_thread()) const;
INLINE bool has_tag(const std::string &key,
Thread *current_thread = Thread::get_current_thread()) const;
void clear_tag(const std::string &key,
Thread *current_thread = Thread::get_current_thread());
public:
void get_tag_keys(vector_string &keys) const;
INLINE size_t get_num_tags() const;
INLINE std::string get_tag_key(size_t i) const;
PUBLISHED:
MAKE_MAP_PROPERTY(tags, has_tag, get_tag, set_tag, clear_tag);
MAKE_MAP_KEYS_SEQ(tags, get_num_tags, get_tag_key);
EXTENSION(PyObject *get_tag_keys() const);
EXTENSION(PyObject *get_python_tags());
EXTENSION(void set_python_tag(PyObject *key, PyObject *value));
EXTENSION(PyObject *get_python_tag(PyObject *key) const);
EXTENSION(bool has_python_tag(PyObject *key) const);
EXTENSION(void clear_python_tag(PyObject *key));
EXTENSION(PyObject *get_python_tag_keys() const);
MAKE_PROPERTY(python_tags, get_python_tags);
EXTENSION(int __traverse__(visitproc visit, void *arg));
INLINE bool has_tags() const;
void copy_tags(PandaNode *other);
void list_tags(std::ostream &out, const std::string &separator = "\n") const;
int compare_tags(const PandaNode *other) const;
void copy_all_properties(PandaNode *other);
void replace_node(PandaNode *other);
enum UnexpectedChange {
UC_parents = 0x001,
UC_children = 0x002,
UC_transform = 0x004,
UC_state = 0x008,
UC_draw_mask = 0x010,
};
void set_unexpected_change(unsigned int flags);
unsigned int get_unexpected_change(unsigned int flags) const;
void clear_unexpected_change(unsigned int flags);
INLINE static DrawMask get_overall_bit();
INLINE static DrawMask get_all_camera_mask();
INLINE bool is_overall_hidden() const;
INLINE void set_overall_hidden(bool overall_hidden);
MAKE_PROPERTY(overall_bit, get_overall_bit);
MAKE_PROPERTY(all_camera_mask, get_all_camera_mask);
MAKE_PROPERTY(overall_hidden, is_overall_hidden, set_overall_hidden);
void adjust_draw_mask(DrawMask show_mask,
DrawMask hide_mask,
DrawMask clear_mask);
INLINE DrawMask get_draw_control_mask() const;
INLINE DrawMask get_draw_show_mask() const;
MAKE_PROPERTY(draw_control_mask, get_draw_control_mask);
MAKE_PROPERTY(draw_show_mask, get_draw_show_mask);
DrawMask get_net_draw_control_mask() const;
DrawMask get_net_draw_show_mask() const;
void set_into_collide_mask(CollideMask mask);
INLINE CollideMask get_into_collide_mask() const;
virtual CollideMask get_legal_collide_mask() const;
MAKE_PROPERTY(into_collide_mask, get_into_collide_mask, set_into_collide_mask);
MAKE_PROPERTY(legal_collide_mask, get_legal_collide_mask);
CollideMask get_net_collide_mask(Thread *current_thread = Thread::get_current_thread()) const;
CPT(RenderAttrib) get_off_clip_planes(Thread *current_thread = Thread::get_current_thread()) const;
void prepare_scene(GraphicsStateGuardianBase *gsg, const RenderState *node_state);
bool is_scene_root() const;
bool is_under_scene_root() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level) const;
INLINE void ls(std::ostream &out, int indent_level) const;
// A node has three bounding volumes: an "external" bounding volume that
// represents the node and all of its children, an "internal" bounding
// volume which represents only the node itself (and is usually empty,
// unless a specific node type sets it otherwise), and a "user" bounding
// volume which is specified by the user.
// We define set_bounds() and get_bounds() functions so that set_bounds()
// sets the user bounding volume, while get_bounds() returns the external
// bounding volume. Although it might seem strange and confusing to do
// this, this is actually the natural way the user thinks about nodes and
// bounding volumes.
void set_bounds_type(BoundingVolume::BoundsType bounds_type);
BoundingVolume::BoundsType get_bounds_type() const;
MAKE_PROPERTY(bounds_type, get_bounds_type);
void set_bounds(const BoundingVolume *volume);
void set_bound(const BoundingVolume *volume);
INLINE void clear_bounds();
CPT(BoundingVolume) get_bounds(Thread *current_thread = Thread::get_current_thread()) const;
CPT(BoundingVolume) get_bounds(UpdateSeq &seq, Thread *current_thread = Thread::get_current_thread()) const;
int get_nested_vertices(Thread *current_thread = Thread::get_current_thread()) const;
INLINE CPT(BoundingVolume) get_internal_bounds(Thread *current_thread = Thread::get_current_thread()) const;
INLINE int get_internal_vertices(Thread *current_thread = Thread::get_current_thread()) const;
MAKE_PROPERTY(nested_vertices, get_nested_vertices);
MAKE_PROPERTY(internal_bounds, get_internal_bounds);
MAKE_PROPERTY(internal_vertices, get_internal_vertices);
void mark_bounds_stale(Thread *current_thread = Thread::get_current_thread()) const;
void mark_internal_bounds_stale(Thread *current_thread = Thread::get_current_thread());
INLINE bool is_bounds_stale() const;
MAKE_PROPERTY(bounds_stale, is_bounds_stale);
INLINE void set_final(bool flag);
INLINE bool is_final(Thread *current_thread = Thread::get_current_thread()) const;
MAKE_PROPERTY(final, is_final, set_final);
virtual bool is_geom_node() const;
virtual bool is_lod_node() const;
virtual bool is_collision_node() const;
virtual Light *as_light();
virtual bool is_ambient_light() const;
enum FancyBits {
FB_transform = 0x0001,
FB_state = 0x0002,
FB_effects = 0x0004,
FB_tag = 0x0010,
FB_draw_mask = 0x0020,
FB_cull_callback = 0x0040,
};
INLINE int get_fancy_bits(Thread *current_thread = Thread::get_current_thread()) const;
PUBLISHED:
static PT(PandaNode) decode_from_bam_stream(vector_uchar data, BamReader *reader = nullptr);
protected:
class BoundsData;
INLINE CPT(BoundingVolume) get_user_bounds(int pipeline_stage, Thread *current_thread) const;
CPT(BoundingVolume) get_internal_bounds(int pipeline_stage, Thread *current_thread) const;
int get_internal_vertices(int pipeline_stage, Thread *current_thread) const;
void set_internal_bounds(const BoundingVolume *volume);
INLINE void mark_bounds_stale(int pipeline_stage, Thread *current_thread) const;
void force_bounds_stale(Thread *current_thread = Thread::get_current_thread());
void force_bounds_stale(int pipeline_stage, Thread *current_thread);
INLINE void mark_internal_bounds_stale(int pipeline_stage, Thread *current_thread);
virtual void r_mark_geom_bounds_stale(Thread *current_thread);
virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
int &internal_vertices,
int pipeline_stage,
Thread *current_thread) const;
virtual void parents_changed();
virtual void children_changed();
virtual void transform_changed();
virtual void state_changed();
virtual void draw_mask_changed();
typedef pmap<PandaNode *, PandaNode *> InstanceMap;
virtual PT(PandaNode) r_copy_subgraph(InstanceMap &inst_map,
Thread *current_thread) const;
virtual void r_copy_children(const PandaNode *from, InstanceMap &inst_map,
Thread *current_thread);
void set_cull_callback();
void disable_cull_callback();
public:
virtual void r_prepare_scene(GraphicsStateGuardianBase *gsg,
const RenderState *node_state,
GeomTransformer &transformer,
Thread *current_thread);
protected:
// This is a base class of CData, defined below. It contains just the
// protected (not private) part of CData that will be needed by derived
// classes to implement compute_internal_bounds().
class EXPCL_PANDA_PGRAPH BoundsData : public CycleData {
protected:
INLINE BoundsData();
INLINE BoundsData(const BoundsData &copy);
INLINE void copy_bounds(const BoundsData &copy);
public:
// This is the "internal" bounding volume, which is normally empty, but
// which a particular PandaNode subclass may define to be any arbitrary
// volume, by calling set_internal_bounds() or by overriding
// compute_internal_bounds().
CPT(BoundingVolume) _internal_bounds;
int _internal_vertices;
UpdateSeq _internal_bounds_mark; // incremented on mark_stale
UpdateSeq _internal_bounds_computed; // set to above when computing
};
private:
class CData;
INLINE int do_find_parent(PandaNode *node, const CData *cdata) const;
bool stage_remove_child(PandaNode *child_node, int pipeline_stage,
Thread *current_thread);
bool stage_replace_child(PandaNode *orig_child, PandaNode *new_child,
int pipeline_stage, Thread *current_thread);
void quick_add_new_child(PandaNode *child_node, int sort,
Thread *current_thread);
INLINE bool verify_child_no_cycles(PandaNode *child_node);
void report_cycle(PandaNode *node);
bool find_node_above(PandaNode *node);
// parent-child manipulation for NodePath support. Don't try to call these
// directly.
static PT(NodePathComponent) attach(NodePathComponent *parent,
PandaNode *child, int sort,
int pipeline_stage, Thread *current_thread);
static void detach(NodePathComponent *child, int pipeline_stage, Thread *current_thread);
static void detach_one_stage(NodePathComponent *child, int pipeline_stage, Thread *current_thread);
static bool reparent(NodePathComponent *new_parent,
NodePathComponent *child, int sort, bool as_stashed,
int pipeline_stage, Thread *current_thread);
static bool reparent_one_stage(NodePathComponent *new_parent,
NodePathComponent *child, int sort,
bool as_stashed, int pipeline_stage, Thread *current_thread);
static PT(NodePathComponent) get_component(NodePathComponent *parent,
PandaNode *child,
int pipeline_stage, Thread *current_thread);
static PT(NodePathComponent) get_top_component(PandaNode *child, bool force,
int pipeline_stage, Thread *current_thread);
PT(NodePathComponent) get_generic_component(bool accept_ambiguity,
int pipeline_stage, Thread *current_thread);
PT(NodePathComponent) r_get_generic_component(bool accept_ambiguity,
bool &ambiguity_detected,
int pipeline_stage, Thread *current_thread);
void delete_component(NodePathComponent *component);
static void sever_connection(PandaNode *parent_node, PandaNode *child_node,
int pipeline_stage, Thread *current_thread);
static void new_connection(PandaNode *parent_node, PandaNode *child_node,
int pipeline_stage, Thread *current_thread);
void fix_path_lengths(int pipeline_stage, Thread *current_thread);
void r_list_descendants(std::ostream &out, int indent_level) const;
INLINE void do_set_dirty_prev_transform();
INLINE void do_clear_dirty_prev_transform();
public:
// This must be declared public so that VC6 will allow the nested CData
// class to access it.
class EXPCL_PANDA_PGRAPH DownConnection {
public:
INLINE DownConnection(PandaNode *child, int sort);
INLINE bool operator < (const DownConnection &other) const;
INLINE PandaNode *get_child() const;
INLINE void set_child(PandaNode *child);
INLINE int get_sort() const;
private:
// Child pointers are reference counted. That way, holding a pointer to
// the root of a subgraph keeps the entire subgraph around.
PT(PandaNode) _child;
int _sort;
};
private:
typedef ov_multiset<DownConnection> DownList;
typedef CopyOnWriteObj1< DownList, TypeHandle > Down;
// Store a pointer to the down_list during the bam read pass.
class EXPCL_PANDA_PGRAPH BamReaderAuxDataDown : public BamReaderAuxData {
public:
INLINE BamReaderAuxDataDown();
Down _down_list;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
BamReaderAuxData::init_type();
register_type(_type_handle, "BamReaderAuxDataDown",
BamReaderAuxData::get_class_type());
}
private:
static TypeHandle _type_handle;
};
class EXPCL_PANDA_PGRAPH UpConnection {
public:
INLINE UpConnection(PandaNode *child);
INLINE bool operator < (const UpConnection &other) const;
INLINE PandaNode *get_parent() const;
private:
// Parent pointers are not reference counted. That way, parents and
// children do not circularly reference each other.
PandaNode *_parent;
};
typedef ov_set<UpConnection> UpList;
typedef CopyOnWriteObj1< UpList, TypeHandle > Up;
// We also maintain a set of NodePathComponents in the node. This
// represents the set of instances of this node that we have requested a
// NodePath for. We don't keep reference counts; when each
// NodePathComponent destructs, it removes itself from this set.
typedef phash_set<NodePathComponent *, pointer_hash> Paths;
// We don't cycle the set of Paths, since these are across all threads. A
// NodePathComponent, once created, is always associated with the same node.
// We do, however, protect the Paths under a mutex.
Paths _paths;
LightReMutex _paths_lock;
bool _dirty_prev_transform;
static PandaNodeChain _dirty_prev_transforms;
// This is used to maintain a table of keyed data on each node, for the
// user's purposes.
typedef SimpleHashMap<std::string, std::string, string_hash> TagData;
// This is actually implemented in pandaNode_ext.h, but defined here so
// that we can destruct it from the C++ side. Note that it isn't cycled,
// because I imagine it's rare to see a Python thread on a stage other than
// stage 0, and let's not make things unnecessarily complicated.
class PythonTagData : public ReferenceCount {
public:
virtual ~PythonTagData() {};
};
PT(PythonTagData) _python_tag_data;
#ifndef NDEBUG
unsigned int _unexpected_change_flags;
#endif // !NDEBUG
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PGRAPH CData : public BoundsData {
public:
CData();
CData(const CData &copy);
virtual ~CData();
ALLOC_DELETED_CHAIN(CData);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
void update_bam_nested(BamWriter *manager) const;
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return PandaNode::get_class_type();
}
public:
// This section contains the lightweight parts of the node that are likely
// to change fairly often: transform and state.
NCPT(RenderState) _state;
NCPT(TransformState) _transform;
NCPT(TransformState) _prev_transform;
public:
// This section contains the heavierweight parts of the node that are less
// likely to change as often: tags, collide mask.
INLINE void set_fancy_bit(int bits, bool value);
#ifdef HAVE_PYTHON
void inc_py_refs();
void dec_py_refs();
#endif
CPT(RenderEffects) _effects;
TagData _tag_data;
// These two together determine the per-camera visibility of this node.
// See adjust_draw_mask() for details.
DrawMask _draw_control_mask, _draw_show_mask;
// This is the mask that indicates which CollisionNodes may detect a
// collision with this particular node. By default it is zero for an
// ordinary PandaNode, and all bits on for a CollisionNode or GeomNode.
CollideMask _into_collide_mask;
// The requested bounding volume type.
BoundingVolume::BoundsType _bounds_type;
// This is the user bounding volume, which is only specified by a user.
// It defaults to NULL, which means an empty volume.
CPT(BoundingVolume) _user_bounds;
// See BoundsData, above, for _internal_bounds.
// This is true if the external bounds of this node should be deemed
// "final". See set_final().
bool _final_bounds;
// This bitmask is maintained automatically by the internal PandaNode
// code; it contains a 1 for each "fancy" attribute that is set on the
// node. See enum FancyBits, above.
int _fancy_bits;
public:
// This section contains the data that is accumulated upward from the
// node's children: that is, the external bounding volume, and
// conceptually similar things like the net_collide_mask, etc. None of
// the data in this object is preserved in a bam file.
// This is the union of all into_collide_mask bits for any nodes at and
// below this level.
CollideMask _net_collide_mask;
// These are similar, for the draw mask.
DrawMask _net_draw_control_mask, _net_draw_show_mask;
// This is a ClipPlaneAttrib that represents the union of all clip planes
// that have been turned *off* at and below this level. TODO: fix the
// circular reference counts involved here.
CPT(RenderAttrib) _off_clip_planes;
// The number of vertices rendered by this node and all child nodes.
int _nested_vertices;
// This is the bounding volume around the _user_bounds, the
// _internal_bounds, and all of the children's external bounding volumes.
CPT(BoundingVolume) _external_bounds;
// When _last_update != _next_update, this cache is stale.
UpdateSeq _last_update, _next_update;
// We don't always update the bounding volume and number of nested
// vertices. This indicates the last time they were changed. It is never
// higher than _last_update.
UpdateSeq _last_bounds_update;
public:
// This section stores the links to other nodes above and below this node
// in the graph.
void write_up_list(const Up &up_list,
BamWriter *manager, Datagram &dg) const;
void write_down_list(const Down &down_list,
BamWriter *manager, Datagram &dg) const;
void update_up_list(const Up &up_list, BamWriter *manager) const;
void update_down_list(const Down &down_list, BamWriter *manager) const;
int complete_up_list(Up &up_list, const std::string &tag,
TypedWritable **p_list, BamReader *manager);
int complete_down_list(Down &down_list, const std::string &tag,
TypedWritable **p_list, BamReader *manager);
void fillin_up_list(Up &up_list, const std::string &tag,
DatagramIterator &scan, BamReader *manager);
void fillin_down_list(Down &down_list, const std::string &tag,
DatagramIterator &scan, BamReader *manager);
INLINE CPT(Down) get_down() const;
INLINE PT(Down) modify_down();
INLINE CPT(Down) get_stashed() const;
INLINE PT(Down) modify_stashed();
INLINE CPT(Up) get_up() const;
INLINE PT(Up) modify_up();
private:
// We store the child lists by reference, so we can copy them quickly. We
// perform copy-on-write when necessary.
COWPT(Down) _down;
COWPT(Down) _stashed;
COWPT(Up) _up;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "PandaNode::CData");
}
private:
static TypeHandle _type_handle;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
typedef CycleDataLockedStageReader<CData> CDLockedStageReader;
typedef CycleDataStageReader<CData> CDStageReader;
typedef CycleDataStageWriter<CData> CDStageWriter;
int do_find_child(PandaNode *node, const Down *down) const;
CDStageWriter update_cached(bool update_bounds, int pipeline_stage,
CDLockedStageReader &cdata);
static DrawMask _overall_bit;
static PStatCollector _reset_prev_pcollector;
static PStatCollector _update_bounds_pcollector;
PUBLISHED:
// This class is returned from get_children(). Use it to walk through the
// list of children. This is faster, and safer, than walking through the
// children one at a time via get_num_children()/get_child(), since the list
// of children is saved out ahead of time, rather than having to reacquire
// the lock with each iteration, or to keep the lock held for the entire
// pass.
class EXPCL_PANDA_PGRAPH Children {
public:
INLINE Children();
INLINE Children(const CData *cdata);
INLINE Children(const Children &copy);
INLINE Children(Children &&from) noexcept;
INLINE void operator = (const Children &copy);
INLINE void operator = (Children &&from) noexcept;
INLINE size_t get_num_children() const;
INLINE PandaNode *get_child(size_t n) const;
INLINE int get_child_sort(size_t n) const;
PUBLISHED:
INLINE PandaNode *operator [](size_t n) const { return get_child(n); }
INLINE size_t size() const { return get_num_children(); }
private:
CPT(Down) _down;
};
// Similarly for stashed children.
class EXPCL_PANDA_PGRAPH Stashed {
public:
INLINE Stashed();
INLINE Stashed(const CData *cdata);
INLINE Stashed(const Stashed &copy);
INLINE Stashed(Stashed &&from) noexcept;
INLINE void operator = (const Stashed &copy);
INLINE void operator = (Stashed &&from) noexcept;
INLINE size_t get_num_stashed() const;
INLINE PandaNode *get_stashed(size_t n) const;
INLINE int get_stashed_sort(size_t n) const;
PUBLISHED:
INLINE PandaNode *operator [](size_t n) const { return get_stashed(n); }
INLINE size_t size() const { return get_num_stashed(); }
private:
CPT(Down) _stashed;
};
// This class is returned from get_parents().
class EXPCL_PANDA_PGRAPH Parents {
public:
INLINE Parents();
INLINE Parents(const CData *cdata);
INLINE Parents(const Parents &copy);
INLINE Parents(Parents &&from) noexcept;
INLINE void operator = (const Parents &copy);
INLINE void operator = (Parents &&from) noexcept;
INLINE size_t get_num_parents() const;
INLINE PandaNode *get_parent(size_t n) const;
PUBLISHED:
INLINE PandaNode *operator [](size_t n) const { return get_parent(n); }
INLINE size_t size() const { return get_num_parents(); }
private:
CPT(Up) _up;
};
public:
INLINE Children get_children(Thread *current_thread = Thread::get_current_thread()) const;
INLINE Stashed get_stashed(Thread *current_thread = Thread::get_current_thread()) const;
INLINE Parents get_parents(Thread *current_thread = Thread::get_current_thread()) const;
typedef bool SceneRootFunc(const PandaNode *);
static void set_scene_root_func(SceneRootFunc *func);
PUBLISHED:
MAKE_PROPERTY(children, get_children);
MAKE_PROPERTY(stashed, get_stashed);
MAKE_PROPERTY(parents, get_parents);
private:
static SceneRootFunc *_scene_root_func;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual void update_bam_nested(BamWriter *manager);
void write_recorder(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
void fillin_recorder(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
Namable::init_type();
register_type(_type_handle, "PandaNode",
TypedWritableReferenceCount::get_class_type(),
Namable::get_class_type());
CData::init_type();
Down::init_type();
Up::init_type();
BamReaderAuxDataDown::init_type();
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
#ifndef DO_PIPELINING
friend class PandaNode::Children;
friend class PandaNode::Stashed;
#endif
friend class NodePath;
friend class NodePathComponent;
friend class WorkingNodePath;
friend class PandaNodePipelineReader;
friend class EggLoader;
friend class Extension<PandaNode>;
friend class CullTraverserData;
};
/**
* Encapsulates the data from a PandaNode, pre-fetched for one stage of the
* pipeline.
*/
class EXPCL_PANDA_PGRAPH PandaNodePipelineReader {
public:
INLINE PandaNodePipelineReader(const PandaNode *object, Thread *current_thread);
INLINE PandaNodePipelineReader(const PandaNodePipelineReader &copy);
INLINE void operator = (const PandaNodePipelineReader &copy);
public:
INLINE ~PandaNodePipelineReader();
ALLOC_DELETED_CHAIN(PandaNodePipelineReader);
INLINE const PandaNode *get_node() const;
INLINE Thread *get_current_thread() const;
INLINE void release();
void check_cached(bool update_bounds) const;
INLINE void compose_draw_mask(DrawMask &running_draw_mask) const;
INLINE bool compare_draw_mask(DrawMask running_draw_mask,
DrawMask camera_mask) const;
INLINE int get_num_parents() const;
INLINE PandaNode *get_parent(int n) const;
INLINE int find_parent(PandaNode *node) const;
INLINE int get_num_children() const;
INLINE PandaNode *get_child(int n) const;
INLINE int get_child_sort(int n) const;
INLINE int find_child(PandaNode *node) const;
INLINE int get_num_stashed() const;
INLINE PandaNode *get_stashed(int n) const;
INLINE int get_stashed_sort(int n) const;
INLINE int find_stashed(PandaNode *node) const;
INLINE const RenderState *get_state() const;
INLINE const RenderEffects *get_effects() const;
INLINE const TransformState *get_transform() const;
INLINE const TransformState *get_prev_transform() const;
INLINE std::string get_tag(const std::string &key) const;
INLINE bool has_tag(const std::string &key) const;
INLINE CollideMask get_net_collide_mask() const;
INLINE const RenderAttrib *get_off_clip_planes() const;
INLINE const BoundingVolume *get_bounds() const;
INLINE int get_nested_vertices() const;
INLINE bool is_final() const;
INLINE int get_fancy_bits() const;
INLINE PandaNode::Children get_children() const;
INLINE PandaNode::Stashed get_stashed() const;
INLINE PandaNode::Parents get_parents() const;
private:
const PandaNode *_node;
Thread *_current_thread;
const PandaNode::CData *_cdata;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "PandaNodePipelineReader");
}
private:
static TypeHandle _type_handle;
};
// We can safely redefine this as a no-op.
template<>
INLINE void PointerToBase<PandaNode>::update_type(To *ptr) {}
INLINE std::ostream &operator << (std::ostream &out, const PandaNode &node) {
node.output(out);
return out;
}
#include "pandaNode.I"
#endif