historical/toontown-classic.git/panda/include/paramTexture.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file paramTexture.h
* @author rdb
* @date 2014-12-11
*/
#ifndef PARAMTEXTURE_H
#define PARAMTEXTURE_H
#include "pandabase.h"
#include "paramValue.h"
#include "samplerState.h"
#include "texture.h"
/**
* A class object for storing a pointer to a Texture along with a sampler
* state that indicates how to to sample the given texture.
*/
class EXPCL_PANDA_GOBJ ParamTextureSampler : public ParamValueBase {
protected:
INLINE ParamTextureSampler() {};
PUBLISHED:
INLINE ParamTextureSampler(Texture *tex, const SamplerState &sampler);
INLINE virtual TypeHandle get_value_type() const;
INLINE Texture *get_texture() const;
INLINE const SamplerState &get_sampler() const;
MAKE_PROPERTY(texture, get_texture);
MAKE_PROPERTY(sampler, get_sampler);
virtual void output(std::ostream &out) const;
private:
PT(Texture) _texture;
SamplerState _sampler;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist,
BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ParamValueBase::init_type();
register_type(_type_handle, "ParamTextureSampler",
ParamValueBase::get_class_type());
}
private:
static TypeHandle _type_handle;
};
/**
* A class object for storing a pointer to a Texture along with a set of
* properties that indicates which image to bind to a shader input.
*
* This class is useful for binding texture images to a shader, which is a
* fairly esoteric feature.
*/
class EXPCL_PANDA_GOBJ ParamTextureImage : public ParamValueBase {
protected:
INLINE ParamTextureImage() {};
enum AccessFlags {
A_read = 0x01,
A_write = 0x02,
A_layered = 0x04,
};
PUBLISHED:
INLINE ParamTextureImage(Texture *tex, bool read, bool write, int z=-1, int n=0);
INLINE virtual TypeHandle get_value_type() const;
INLINE Texture *get_texture() const;
INLINE bool has_read_access() const;
INLINE bool has_write_access() const;
INLINE bool get_bind_layered() const;
INLINE int get_bind_level() const;
INLINE int get_bind_layer() const;
MAKE_PROPERTY(texture, get_texture);
MAKE_PROPERTY(read_access, has_read_access);
MAKE_PROPERTY(write_access, has_write_access);
MAKE_PROPERTY(bind_level, get_bind_level);
MAKE_PROPERTY2(bind_layer, get_bind_layered, get_bind_layer);
virtual void output(std::ostream &out) const;
private:
PT(Texture) _texture;
int _access : 4;
int _bind_level : 8;
int _bind_layer : 20;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist,
BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ParamValueBase::init_type();
register_type(_type_handle, "ParamTextureImage",
ParamValueBase::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "paramTexture.I"
#endif