historical/toontown-classic.git/panda/include/parasiteBuffer.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file parasiteBuffer.h
* @author drose
* @date 2004-02-27
*/
#ifndef PARASITEBUFFER_H
#define PARASITEBUFFER_H
#include "pandabase.h"
#include "graphicsOutput.h"
#include "texture.h"
#include "pointerTo.h"
/**
* This is a special GraphicsOutput type that acts a lot like a
* GraphicsBuffer, effectively allowing rendering to an offscreen buffer,
* except it does not create any framebuffer space for itself. Instead, it
* renders into the framebuffer owned by some other GraphicsOutput.
*
* The x_size and y_size must therefore fit within the bounds of the source
* GraphicsOutput.
*
* Since the framebuffer will be subsequently cleared when the actual owner
* draws in it later, this only makes sense if we are going to copy the
* contents of the framebuffer to a texture immediately after we draw it.
* Thus, has_texture() is implicitly true for a ParasiteBuffer.
*
* This class is useful to render offscreen to a texture while preventing the
* waste of framebuffer memory for API's that are unable to render directly
* into a texture (and must render into a separate framebuffer first and then
* copy to texture). It is also the only way to render to a texture on API's
* that do not support offscreen rendering.
*/
class EXPCL_PANDA_DISPLAY ParasiteBuffer : public GraphicsOutput {
public:
ParasiteBuffer(GraphicsOutput *host, const std::string &name,
int x_size, int y_size, int flags);
PUBLISHED:
virtual ~ParasiteBuffer();
virtual bool is_active() const;
void set_size(int x, int y);
public:
void set_size_and_recalc(int x, int y);
virtual bool flip_ready() const;
virtual void begin_flip();
virtual void ready_flip();
virtual void end_flip();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual GraphicsOutput *get_host();
private:
int _creation_flags;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsOutput::init_type();
register_type(_type_handle, "ParasiteBuffer",
GraphicsOutput::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "parasiteBuffer.I"
#endif