historical/toontown-classic.git/panda/include/partGroup.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file partGroup.h
* @author drose
* @date 1999-02-22
*/
#ifndef PARTGROUP_H
#define PARTGROUP_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "pointerTo.h"
#include "namable.h"
#include "typedef.h"
#include "thread.h"
#include "plist.h"
#include "luse.h"
class AnimControl;
class AnimGroup;
class PartBundle;
class PartSubset;
class BamReader;
class FactoryParams;
class BitArray;
class CycleData;
class TransformState;
class PandaNode;
class AnimChannelBase;
/**
* This is the base class for PartRoot and MovingPart. It defines a hierarchy
* of MovingParts.
*/
class EXPCL_PANDA_CHAN PartGroup : public TypedWritableReferenceCount, public Namable {
PUBLISHED:
// This enum defines bits which may be passed into check_hierarchy() and
// PartBundle::bind_anim() to allow an inexact match of channel hierarchies.
// This specifies conditions that we don't care about enforcing.
enum HierarchyMatchFlags {
HMF_ok_part_extra = 0x01,
HMF_ok_anim_extra = 0x02,
HMF_ok_wrong_root_name = 0x04,
};
protected:
// The default constructor is protected: don't try to create a PartGroup
// without a parent. To create a PartGroup hierarchy, you must first create
// a PartBundle, and use that as the parent of any subsequent children.
INLINE PartGroup(const std::string &name = "");
INLINE PartGroup(const PartGroup &copy);
PUBLISHED:
// This is the normal PartGroup constructor.
explicit PartGroup(PartGroup *parent, const std::string &name);
virtual ~PartGroup();
virtual bool is_character_joint() const;
virtual PartGroup *make_copy() const;
PartGroup *copy_subgraph() const;
int get_num_children() const;
PartGroup *get_child(int n) const;
MAKE_SEQ(get_children, get_num_children, get_child);
PartGroup *get_child_named(const std::string &name) const;
PartGroup *find_child(const std::string &name) const;
void sort_descendants();
MAKE_SEQ_PROPERTY(children, get_num_children, get_child);
bool apply_freeze(const TransformState *transform);
virtual bool apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale);
virtual bool apply_freeze_scalar(PN_stdfloat value);
virtual bool apply_control(PandaNode *node);
virtual bool clear_forced_channel();
virtual AnimChannelBase *get_forced_channel() const;
virtual void write(std::ostream &out, int indent_level) const;
virtual void write_with_value(std::ostream &out, int indent_level) const;
public:
virtual TypeHandle get_value_type() const;
bool check_hierarchy(const AnimGroup *anim,
const PartGroup *parent,
int hierarchy_match_flags = 0) const;
virtual bool do_update(PartBundle *root, const CycleData *root_cdata,
PartGroup *parent, bool parent_changed,
bool anim_changed, Thread *current_thread);
virtual void do_xform(const LMatrix4 &mat, const LMatrix4 &inv_mat);
virtual void determine_effective_channels(const CycleData *root_cdata);
protected:
void write_descendants(std::ostream &out, int indent_level) const;
void write_descendants_with_value(std::ostream &out, int indent_level) const;
virtual void pick_channel_index(plist<int> &holes, int &next) const;
virtual void bind_hierarchy(AnimGroup *anim, int channel_index,
int &joint_index, bool is_included,
BitArray &bound_joints,
const PartSubset &subset);
virtual void find_bound_joints(int &joint_index, bool is_included,
BitArray &bound_joints,
const PartSubset &subset);
typedef pvector< PT(PartGroup) > Children;
Children _children;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter* manager, Datagram &me);
virtual int complete_pointers(TypedWritable **p_list,
BamReader *manager);
static TypedWritable *make_PartGroup(const FactoryParams &params);
protected:
void fillin(DatagramIterator& scan, BamReader* manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "PartGroup",
TypedWritableReferenceCount::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class Character;
friend class CharacterJointBundle;
friend class PartBundle;
};
#include "partGroup.I"
#endif