historical/toontown-classic.git/panda/include/pathFind.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pathFind.h
* @author Deepak, John, Navin
* @date 2009-10-12
*/
#ifndef _PATHFIND_H
#define _PATHFIND_H
#include "aiGlobals.h"
#include "aiCharacter.h"
#include "aiPathFinder.h"
#include "boundingSphere.h"
class AICharacter;
/**
* This class contains all the members and functions that are required to form
* an interface between the AIBehaviors class and the PathFinder class. An
* object (pointer) of this class is provided in the AIBehaviors class. It is
* only via this object that the user can activate pathfinding.
*/
class EXPCL_PANDAAI PathFind {
public:
AICharacter *_ai_char;
PathFinder *_path_finder_obj;
NavMesh _nav_mesh;
NavMesh _stage_mesh;
int _grid_size;
NodePath _path_find_target;
LVecBase3 _prev_position;
PT(GeomNode) _parent;
LineSegs *_pen;
std::vector<int> _previous_obstacles;
bool _dynamic_avoid;
std::vector<NodePath> _dynamic_obstacle;
PathFind(AICharacter *ai_ch);
~PathFind();
void clear_path();
void trace_path(Node* src);
void create_nav_mesh(const char* navmesh_filename);
void assign_neighbor_nodes(const char* navmesh_filename);
void do_dynamic_avoid();
void clear_previous_obstacles();
void set_path_find(const char* navmesh_filename);
void path_find(LVecBase3 pos, std::string type = "normal");
void path_find(NodePath target, std::string type = "normal");
void add_obstacle_to_mesh(NodePath obstacle);
void dynamic_avoid(NodePath obstacle);
};
#endif