historical/toontown-classic.git/panda/include/pfmVizzer.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pfmVizzer.h
* @author drose
* @date 2012-09-30
*/
#ifndef PFMVIZZER_H
#define PFMVIZZER_H
#include "pandabase.h"
#include "nodePath.h"
#include "internalName.h"
#include "lens.h"
#include "pfmFile.h"
class GeomNode;
class Lens;
class GeomVertexWriter;
/**
* This class aids in the visualization and manipulation of PfmFile objects.
*/
class EXPCL_PANDA_GRUTIL PfmVizzer {
PUBLISHED:
explicit PfmVizzer(PfmFile &pfm);
INLINE ~PfmVizzer();
INLINE PfmFile &get_pfm();
INLINE const PfmFile &get_pfm() const;
BLOCKING void project(const Lens *lens, const PfmFile *undist_lut = nullptr);
BLOCKING void extrude(const Lens *lens);
INLINE void set_vis_inverse(bool vis_inverse);
INLINE bool get_vis_inverse() const;
INLINE void set_flat_texcoord_name(InternalName *flat_texcoord_name);
INLINE void clear_flat_texcoord_name();
INLINE InternalName *get_flat_texcoord_name() const;
INLINE void set_vis_2d(bool vis_2d);
INLINE bool get_vis_2d() const;
INLINE void set_keep_beyond_lens(bool keep_beyond_lens);
INLINE bool get_keep_beyond_lens() const;
INLINE void set_vis_blend(const PNMImage *vis_blend);
INLINE void clear_vis_blend();
INLINE const PNMImage *get_vis_blend() const;
INLINE void set_aux_pfm(const PfmFile *pfm);
INLINE void clear_aux_pfm();
INLINE const PfmFile *get_aux_pfm() const;
enum ColumnType {
CT_texcoord2,
CT_texcoord3,
CT_vertex1,
CT_vertex2,
CT_vertex3,
CT_normal3,
CT_blend1,
CT_aux_vertex1,
CT_aux_vertex2,
CT_aux_vertex3,
};
void clear_vis_columns();
void add_vis_column(ColumnType source, ColumnType target,
InternalName *name,
const TransformState *transform = nullptr, const Lens *lens = nullptr,
const PfmFile *undist_lut = nullptr);
BLOCKING NodePath generate_vis_points() const;
enum MeshFace {
MF_front = 0x01,
MF_back = 0x02,
MF_both = 0x03,
};
BLOCKING NodePath generate_vis_mesh(MeshFace face = MF_front) const;
BLOCKING double calc_max_u_displacement() const;
BLOCKING double calc_max_v_displacement() const;
BLOCKING void make_displacement(PNMImage &result, double max_u, double max_v, bool for_32bit) const;
BLOCKING void make_displacement(PfmFile &result, double max_u, double max_v, bool for_32bit) const;
private:
bool uses_aux_pfm() const;
void r_fill_displacement(PNMImage &result, int xi, int yi,
double nxi, double nyi, double u_scale, double v_scale,
int distance) const;
void r_fill_displacement(PfmFile &result, int xi, int yi,
double nxi, double nyi, double u_scale, double v_scale,
int distance) const;
void make_vis_mesh_geom(GeomNode *gnode, bool inverted) const;
class VisColumn {
public:
INLINE VisColumn();
bool add_data(const PfmVizzer &vizzer, GeomVertexWriter &vwriter, int xi, int yi, bool reverse_normals) const;
bool transform_point(LPoint2f &point) const;
bool transform_point(LPoint3f &point) const;
bool transform_vector(LVector3f &vec) const;
public:
ColumnType _source;
ColumnType _target;
PT(InternalName) _name;
CPT(TransformState) _transform;
CPT(Lens) _lens;
const PfmFile *_undist_lut;
};
typedef pvector<VisColumn> VisColumns;
static void add_vis_column(VisColumns &vis_columns,
ColumnType source, ColumnType target,
InternalName *name,
const TransformState *transform = nullptr,
const Lens *lens = nullptr, const PfmFile *undist_lut = nullptr);
void build_auto_vis_columns(VisColumns &vis_columns, bool for_points) const;
CPT(GeomVertexFormat) make_array_format(const VisColumns &vis_columns) const;
private:
PfmFile &_pfm;
const PfmFile *_aux_pfm;
bool _vis_inverse;
PT(InternalName) _flat_texcoord_name;
bool _vis_2d;
bool _keep_beyond_lens;
const PNMImage *_vis_blend;
VisColumns _vis_columns;
friend class VisColumn;
};
#include "pfmVizzer.I"
#endif