historical/toontown-classic.git/panda/include/physicsCollisionHandler.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physicsCollisionHandler.h
* @author drose
* @date 2002-03-16
*/
#ifndef PHYSICSCOLLISIONHANDLER_H
#define PHYSICSCOLLISIONHANDLER_H
#include "pandabase.h"
#include "collisionHandlerPusher.h"
/**
* A specialized kind of CollisionHandler that simply pushes back on things
* that attempt to move into solid walls. This also puts forces onto the
* physics objects
*/
class EXPCL_PANDA_PHYSICS PhysicsCollisionHandler :
public CollisionHandlerPusher {
PUBLISHED:
PhysicsCollisionHandler();
virtual ~PhysicsCollisionHandler();
// These setters and getter are a bit of a hack:
INLINE void set_almost_stationary_speed(PN_stdfloat speed);
INLINE PN_stdfloat get_almost_stationary_speed();
INLINE void set_static_friction_coef(PN_stdfloat coef);
INLINE PN_stdfloat get_static_friction_coef();
INLINE void set_dynamic_friction_coef(PN_stdfloat coef);
INLINE PN_stdfloat get_dynamic_friction_coef();
protected:
PN_stdfloat _almost_stationary_speed;
PN_stdfloat _static_friction_coef;
PN_stdfloat _dynamic_friction_coef;
void apply_friction(
ColliderDef &def, LVector3 &vel, const LVector3& force, PN_stdfloat angle);
virtual void apply_net_shove(
ColliderDef &def, const LVector3 &net_shove,
const LVector3 &force_normal);
virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
virtual bool validate_target(const NodePath &target);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPusher::init_type();
register_type(_type_handle, "PhysicsCollisionHandler",
CollisionHandlerPusher::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "physicsCollisionHandler.I"
#endif