77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file physicsCollisionHandler.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef PHYSICSCOLLISIONHANDLER_H
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#define PHYSICSCOLLISIONHANDLER_H
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#include "pandabase.h"
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#include "collisionHandlerPusher.h"
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/**
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* A specialized kind of CollisionHandler that simply pushes back on things
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* that attempt to move into solid walls. This also puts forces onto the
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* physics objects
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*/
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class EXPCL_PANDA_PHYSICS PhysicsCollisionHandler :
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public CollisionHandlerPusher {
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PUBLISHED:
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PhysicsCollisionHandler();
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virtual ~PhysicsCollisionHandler();
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// These setters and getter are a bit of a hack:
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INLINE void set_almost_stationary_speed(PN_stdfloat speed);
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INLINE PN_stdfloat get_almost_stationary_speed();
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INLINE void set_static_friction_coef(PN_stdfloat coef);
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INLINE PN_stdfloat get_static_friction_coef();
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INLINE void set_dynamic_friction_coef(PN_stdfloat coef);
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INLINE PN_stdfloat get_dynamic_friction_coef();
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protected:
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PN_stdfloat _almost_stationary_speed;
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PN_stdfloat _static_friction_coef;
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PN_stdfloat _dynamic_friction_coef;
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void apply_friction(
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ColliderDef &def, LVector3 &vel, const LVector3& force, PN_stdfloat angle);
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virtual void apply_net_shove(
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ColliderDef &def, const LVector3 &net_shove,
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const LVector3 &force_normal);
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virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
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virtual bool validate_target(const NodePath &target);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandlerPusher::init_type();
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register_type(_type_handle, "PhysicsCollisionHandler",
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CollisionHandlerPusher::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "physicsCollisionHandler.I"
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#endif
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