historical/toontown-classic.git/panda/include/pipelineCyclerTrueImpl.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pipelineCyclerTrueImpl.h
* @author drose
* @date 2006-01-31
*/
#ifndef PIPELINECYCLERTRUEIMPL_H
#define PIPELINECYCLERTRUEIMPL_H
#include "pandabase.h"
#include "selectThreadImpl.h" // for THREADED_PIPELINE definition
#ifdef THREADED_PIPELINE
#include "pipelineCyclerLinks.h"
#include "cycleData.h"
#include "pointerTo.h"
#include "nodePointerTo.h"
#include "thread.h"
#include "reMutex.h"
#include "reMutexHolder.h"
class Pipeline;
/**
* This is the true, threaded implementation of PipelineCyclerBase. It is
* only compiled when threading is available and DO_PIPELINING is defined.
*
* This implementation is designed to do the actual work of cycling the data
* through a pipeline, and returning the actual CycleData appropriate to the
* current thread's pipeline stage.
*
* This is defined as a struct instead of a class, mainly to be consistent
* with PipelineCyclerTrivialImpl.
*/
struct EXPCL_PANDA_PIPELINE PipelineCyclerTrueImpl : public PipelineCyclerLinks {
private:
PipelineCyclerTrueImpl();
public:
PipelineCyclerTrueImpl(CycleData *initial_data, Pipeline *pipeline = nullptr);
PipelineCyclerTrueImpl(const PipelineCyclerTrueImpl &copy);
void operator = (const PipelineCyclerTrueImpl &copy);
~PipelineCyclerTrueImpl();
INLINE void acquire();
INLINE void acquire(Thread *current_thread);
INLINE void release();
INLINE const CycleData *read_unlocked(Thread *current_thread) const;
INLINE const CycleData *read(Thread *current_thread) const;
INLINE void increment_read(const CycleData *pointer) const;
INLINE void release_read(const CycleData *pointer) const;
INLINE CycleData *write(Thread *current_thread);
INLINE CycleData *write_upstream(bool force_to_0, Thread *current_thread);
INLINE CycleData *elevate_read(const CycleData *pointer, Thread *current_thread);
INLINE CycleData *elevate_read_upstream(const CycleData *pointer, bool force_to_0, Thread *current_thread);
INLINE void increment_write(CycleData *pointer) const;
INLINE void release_write(CycleData *pointer);
INLINE int get_num_stages();
INLINE const CycleData *read_stage_unlocked(int pipeline_stage) const;
INLINE const CycleData *read_stage(int pipeline_stage, Thread *current_thread) const;
INLINE void release_read_stage(int pipeline_stage, const CycleData *pointer) const;
CycleData *write_stage(int pipeline_stage, Thread *current_thread);
CycleData *write_stage_upstream(int pipeline_stage, bool force_to_0,
Thread *current_thread);
INLINE CycleData *elevate_read_stage(int pipeline_stage, const CycleData *pointer,
Thread *current_thread);
INLINE CycleData *elevate_read_stage_upstream(int pipeline_stage, const CycleData *pointer,
bool force_to_0, Thread *current_thread);
INLINE void release_write_stage(int pipeline_stage, CycleData *pointer);
INLINE TypeHandle get_parent_type() const;
INLINE CycleData *cheat() const;
INLINE int get_read_count() const;
INLINE int get_write_count() const;
public:
// We redefine the ReMutex class, solely so we can define the output()
// operator. This is only useful for debugging, but does no harm in the
// production case.
class CyclerMutex : public ReMutex {
public:
INLINE CyclerMutex(PipelineCyclerTrueImpl *cycler);
#ifdef DEBUG_THREADS
virtual void output(std::ostream &out) const;
PipelineCyclerTrueImpl *_cycler;
#endif // DEBUG_THREADS
};
private:
PT(CycleData) cycle();
INLINE PT(CycleData) cycle_2();
INLINE PT(CycleData) cycle_3();
void set_num_stages(int num_stages);
private:
Pipeline *_pipeline;
// An array of PT(CycleData) objects representing the different copies of
// the cycled data, one for each stage.
class CycleDataNode : public MemoryBase {
public:
INLINE CycleDataNode();
INLINE CycleDataNode(const CycleDataNode &copy);
INLINE ~CycleDataNode();
INLINE void operator = (const CycleDataNode &copy);
NPT(CycleData) _cdata;
int _writes_outstanding;
};
CycleDataNode *_data;
int _num_stages;
// This is 0 if it's clean, or set to Pipeline::_next_cycle_seq if it's
// scheduled to be cycled during the next cycle() call.
unsigned int _dirty;
CyclerMutex _lock;
friend class Pipeline;
};
#include "pipelineCyclerTrueImpl.I"
#endif // THREADED_PIPELINE
#endif