historical/toontown-classic.git/panda/include/pnmBrush.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pnmBrush.h
* @author drose
* @date 2007-02-01
*/
#ifndef PNMBRUSH_H
#define PNMBRUSH_H
#include "pandabase.h"
#include "referenceCount.h"
#include "pointerTo.h"
#include "luse.h"
class PNMImage;
/**
* This class is used to control the shape and color of the drawing operations
* performed by a PNMPainter object.
*
* Normally, you don't create a PNMBrush directly; instead, use one of the
* static PNMBrush::make_*() methods provided here.
*
* A PNMBrush is used to draw the border of a polygon or rectangle, as well as
* for filling its interior. When it is used to draw a border, the brush is
* "smeared" over the border; when it is used to fill the interior, it is
* tiled through the interior.
*/
class EXPCL_PANDA_PNMIMAGE PNMBrush : public ReferenceCount {
protected:
INLINE PNMBrush(float xc, float yc);
PUBLISHED:
virtual ~PNMBrush();
enum BrushEffect {
BE_set,
BE_blend,
BE_darken,
BE_lighten,
};
static PT(PNMBrush) make_transparent();
static PT(PNMBrush) make_pixel(const LColorf &color, BrushEffect effect = BE_blend);
static PT(PNMBrush) make_spot(const LColorf &color, float radius, bool fuzzy,
BrushEffect effect = BE_blend);
static PT(PNMBrush) make_image(const PNMImage &image, float xc, float yc,
BrushEffect effect = BE_blend);
public:
INLINE float get_xc() const;
INLINE float get_yc() const;
virtual void draw(PNMImage &image, int x, int y, float pixel_scale)=0;
virtual void fill(PNMImage &image, int xfrom, int xto, int y,
int xo, int yo)=0;
protected:
float _xc, _yc;
};
#include "pnmBrush.I"
#endif