historical/toontown-classic.git/panda/include/pointParticleRenderer.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pointParticleRenderer.h
* @author charles
* @date 2000-06-20
*/
#ifndef POINTPARTICLERENDERER_H
#define POINTPARTICLERENDERER_H
#include "baseParticleRenderer.h"
#include "baseParticle.h"
#include "renderModeAttrib.h"
#include "pointerTo.h"
#include "pointerToArray.h"
#include "luse.h"
#include "geom.h"
#include "geomVertexData.h"
#include "geomPoints.h"
#include "pStatCollector.h"
/**
* Simple point/point particle renderer. Does NOT handle billboards- use
* BillboardParticleRenderer for that.
*/
class EXPCL_PANDA_PARTICLESYSTEM PointParticleRenderer : public BaseParticleRenderer {
PUBLISHED:
enum PointParticleBlendType {
PP_ONE_COLOR,
PP_BLEND_LIFE,
PP_BLEND_VEL
};
PointParticleRenderer(const PointParticleRenderer& copy);
explicit PointParticleRenderer(ParticleRendererAlphaMode ad = PR_ALPHA_NONE,
PN_stdfloat point_size = 1.0f,
PointParticleBlendType bt = PP_ONE_COLOR,
ParticleRendererBlendMethod bm = PP_NO_BLEND,
const LColor& sc = LColor(1.0f, 1.0f, 1.0f, 1.0f),
const LColor& ec = LColor(1.0f, 1.0f, 1.0f, 1.0f));
virtual ~PointParticleRenderer();
public:
virtual BaseParticleRenderer *make_copy();
PUBLISHED:
INLINE void set_point_size(PN_stdfloat point_size);
INLINE void set_start_color(const LColor& sc);
INLINE void set_end_color(const LColor& ec);
INLINE void set_blend_type(PointParticleBlendType bt);
INLINE void set_blend_method(ParticleRendererBlendMethod bm);
INLINE PN_stdfloat get_point_size() const;
INLINE const LColor& get_start_color() const;
INLINE const LColor& get_end_color() const;
INLINE PointParticleBlendType get_blend_type() const;
INLINE ParticleRendererBlendMethod get_blend_method() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level = 0) const;
private:
LColor _start_color;
LColor _end_color;
PN_stdfloat _point_size;
CPT(RenderAttrib) _thick;
PT(Geom) _point_primitive;
PT(GeomPoints) _points;
PT(GeomVertexData) _vdata;
int _max_pool_size;
PointParticleBlendType _blend_type;
ParticleRendererBlendMethod _blend_method;
LPoint3 _aabb_min;
LPoint3 _aabb_max;
LColor create_color(const BaseParticle *p);
virtual void birth_particle(int index);
virtual void kill_particle(int index);
virtual void init_geoms();
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles);
virtual void resize_pool(int new_size);
static PStatCollector _render_collector;
};
#include "pointParticleRenderer.I"
#endif // POINTPARTICLERENDERER_H