261 lines
9.1 KiB
C
261 lines
9.1 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file pointerTo.h
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* @author drose
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* @date 1998-10-23
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*/
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#ifndef POINTERTO_H
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#define POINTERTO_H
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/**
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* This file defines the classes PointerTo and ConstPointerTo (and their
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* abbreviations, PT and CPT). These should be used in place of traditional
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* C-style pointers wherever implicit reference counting is desired.
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*
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* The syntax is: instead of:
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*
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* PointerTo<MyClass> p; MyClass *p;
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* PT(MyClass) p;
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*
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* ConstPointerTo<MyClass> p; const MyClass *p;
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* CPT(MyClass) p;
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*
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* PointerTo and ConstPointerTo will automatically increment the object's
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* reference count while the pointer is kept. When the PointerTo object is
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* reassigned or goes out of scope, the reference count is automatically
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* decremented. If the reference count reaches zero, the object is freed.
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*
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* Note that const PointerTo<MyClass> is different from
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* ConstPointerTo<MyClass>. A const PointerTo may not reassign its pointer,
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* but it may still modify the contents at that address. On the other hand, a
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* ConstPointerTo may reassign its pointer at will, but may not modify the
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* contents. It is like the difference between (MyClass * const) and
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* (const MyClass *).
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*
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* In order to use PointerTo, it is necessary that the thing pointed to
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* --MyClass in the above example--either inherits from ReferenceCount, or is
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* a proxy built with RefCountProxy or RefCountObj (see referenceCount.h).
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* However, also see PointerToArray, which does not have this restriction.
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*
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* It is crucial that the PointerTo object is only used to refer to objects
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* allocated from the free store, for which delete is a sensible thing to do.
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* If you assign a PointerTo to an automatic variable (allocated from the
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* stack, for instance), bad things will certainly happen when the reference
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* count reaches zero and it tries to delete it.
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*
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* It's also important to remember that, as always, a virtual destructor is
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* required if you plan to support polymorphism. That is, if you define a
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* PointerTo to some base type, and assign to it instances of a class derived
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* from that base class, the base class must have a virtual destructor in
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* order to properly destruct the derived object when it is deleted.
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*/
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#include "pandabase.h"
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#include "pointerToBase.h"
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#include "register_type.h"
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/**
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* PointerTo is a template class which implements a smart pointer to an object
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* derived from ReferenceCount.
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*/
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template <class T>
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class PointerTo : public PointerToBase<T> {
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public:
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typedef typename PointerToBase<T>::To To;
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PUBLISHED:
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ALWAYS_INLINE constexpr PointerTo() noexcept = default;
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ALWAYS_INLINE explicit constexpr PointerTo(std::nullptr_t) noexcept {}
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ALWAYS_INLINE PointerTo(To *ptr) noexcept;
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INLINE PointerTo(const PointerTo<T> ©);
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public:
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INLINE PointerTo(PointerTo<T> &&from) noexcept;
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template<class Y>
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ALWAYS_INLINE explicit PointerTo(Y *ptr) noexcept;
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template<class Y>
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ALWAYS_INLINE PointerTo(const PointerTo<Y> &r) noexcept;
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template<class Y>
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ALWAYS_INLINE PointerTo(PointerTo<Y> &&r) noexcept;
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INLINE PointerTo<T> &operator = (PointerTo<T> &&from) noexcept;
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template<class Y>
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ALWAYS_INLINE PointerTo<T> &operator = (const PointerTo<Y> &r) noexcept;
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template<class Y>
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ALWAYS_INLINE PointerTo<T> &operator = (PointerTo<Y> &&r) noexcept;
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constexpr To &operator *() const noexcept;
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constexpr To *operator -> () const noexcept;
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// MSVC.NET 2005 insists that we use T *, and not To *, here.
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constexpr operator T *() const noexcept;
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INLINE T *&cheat();
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PUBLISHED:
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// When downcasting to a derived class from a PointerTo<BaseClass>, C++
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// would normally require you to cast twice: once to an actual BaseClass
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// pointer, and then again to your desired pointer. You can use the handy
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// function p() to avoid this first cast and make your code look a bit
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// cleaner.
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// e.g. instead of (MyType *)(BaseClass *)ptr, use (MyType *)ptr.p()
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// If your base class is a derivative of TypedObject, you might want to use
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// the DCAST macro defined in typedObject.h instead, e.g. DCAST(MyType,
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// ptr). This provides a clean downcast that doesn't require .p() or any
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// double-casting, and it can be run-time checked for correctness.
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constexpr To *p() const noexcept;
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INLINE PointerTo<T> &operator = (To *ptr);
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INLINE PointerTo<T> &operator = (const PointerTo<T> ©);
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// These functions normally wouldn't need to be redefined here, but we do so
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// anyway just to help out interrogate (which doesn't seem to want to
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// automatically export the PointerToBase class). When this works again in
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// interrogate, we can remove these.
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#ifdef CPPPARSER
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INLINE bool is_null() const;
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INLINE void clear();
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#endif
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};
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/**
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* A ConstPointerTo is similar to a PointerTo, except it keeps a const pointer
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* to the thing.
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*
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* (Actually, it keeps a non-const pointer, because it must be allowed to
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* adjust the reference counts, and it must be able to delete it when the
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* reference count goes to zero. But it presents only a const pointer to the
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* outside world.)
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*
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* Notice that a PointerTo may be assigned to a ConstPointerTo, but a
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* ConstPointerTo may not be assigned to a PointerTo.
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*/
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template <class T>
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class ConstPointerTo : public PointerToBase<T> {
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public:
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typedef typename PointerToBase<T>::To To;
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PUBLISHED:
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ALWAYS_INLINE constexpr ConstPointerTo() noexcept = default;
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ALWAYS_INLINE explicit constexpr ConstPointerTo(std::nullptr_t) noexcept {}
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ALWAYS_INLINE ConstPointerTo(const To *ptr) noexcept;
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INLINE ConstPointerTo(const PointerTo<T> ©);
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INLINE ConstPointerTo(const ConstPointerTo<T> ©);
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public:
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INLINE ConstPointerTo(PointerTo<T> &&from) noexcept;
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INLINE ConstPointerTo(ConstPointerTo<T> &&from) noexcept;
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template<class Y>
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ALWAYS_INLINE explicit ConstPointerTo(const Y *ptr) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo(const PointerTo<Y> &r) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo(const ConstPointerTo<Y> &r) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo(PointerTo<Y> &&r) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo(ConstPointerTo<Y> &&r) noexcept;
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INLINE ConstPointerTo<T> &operator = (PointerTo<T> &&from) noexcept;
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INLINE ConstPointerTo<T> &operator = (ConstPointerTo<T> &&from) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo<T> &operator = (const PointerTo<Y> &r) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo<T> &operator = (const ConstPointerTo<Y> &r) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo<T> &operator = (PointerTo<Y> &&r) noexcept;
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template<class Y>
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ALWAYS_INLINE ConstPointerTo<T> &operator = (ConstPointerTo<Y> &&r) noexcept;
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constexpr const To &operator *() const noexcept;
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constexpr const To *operator -> () const noexcept;
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constexpr operator const T *() const noexcept;
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INLINE const T *&cheat();
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PUBLISHED:
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constexpr const To *p() const noexcept;
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INLINE ConstPointerTo<T> &operator = (const To *ptr);
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INLINE ConstPointerTo<T> &operator = (const PointerTo<T> ©);
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INLINE ConstPointerTo<T> &operator = (const ConstPointerTo<T> ©);
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// This functions normally wouldn't need to be redefined here, but we do so
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// anyway just to help out interrogate (which doesn't seem to want to
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// automatically export the PointerToBase class). When this works again in
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// interrogate, we can remove this.
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#ifdef CPPPARSER
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INLINE void clear();
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#endif
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};
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// The existence of these functions makes it possible to sort vectors of
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// PointerTo objects without incurring the cost of unnecessary reference count
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// changes. The performance difference is dramatic!
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template <class T>
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void swap(PointerTo<T> &one, PointerTo<T> &two) noexcept {
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one.swap(two);
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}
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template <class T>
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void swap(ConstPointerTo<T> &one, ConstPointerTo<T> &two) noexcept {
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one.swap(two);
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}
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// Define owner_less specializations, for completeness' sake.
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namespace std {
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template<class T>
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struct owner_less<PointerTo<T> > {
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bool operator () (const PointerTo<T> &lhs,
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const PointerTo<T> &rhs) const noexcept {
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return lhs < rhs;
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}
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};
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template<class T>
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struct owner_less<ConstPointerTo<T> > {
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bool operator () (const ConstPointerTo<T> &lhs,
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const ConstPointerTo<T> &rhs) const noexcept {
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return lhs < rhs;
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}
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};
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}
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// Finally, we'll define a couple of handy abbreviations to save on all that
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// wasted typing time.
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#define PT(type) PointerTo< type >
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#define CPT(type) ConstPointerTo< type >
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// Now that we have defined PointerTo, we can define what it means to take the
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// TypeHandle of a PointerTo object.
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template<class T>
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INLINE TypeHandle _get_type_handle(const PointerTo<T> *) {
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return T::get_class_type();
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}
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template<class T>
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INLINE TypeHandle _get_type_handle(const ConstPointerTo<T> *) {
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return T::get_class_type();
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}
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#include "pointerTo.I"
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#endif
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