historical/toontown-classic.git/panda/include/pointerToArrayBase.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pointerToArrayBase.h
* @author drose
* @date 2006-10-30
*/
#ifndef POINTERTOARRAYBASE_H
#define POINTERTOARRAYBASE_H
#include "pandabase.h"
#include "pStatCollectorForwardBase.h"
#include "nodeReferenceCount.h"
#include "pointerTo.h"
#include "pvector.h"
#include "memoryBase.h"
/**
* This defines the object that is actually stored and reference-counted
* internally by a PointerToArray. It is basically a NodeReferenceCount-
* capable STL vector.
*
* We use NodeReferenceCount (instead of just ReferenceCount), which adds
* node_ref() and node_unref() to the standard ref() and unref(). This is
* particularly useful for GeomVertexArrayData; other classes may or may not
* find this additional counter useful, but since it adds relatively little
* overhead (compared with what is presumably a largish array), we go ahead
* and add it here, even though it is inherited by many different parts of the
* system that may not use it.
*/
template <class Element>
class ReferenceCountedVector : public NodeReferenceCount, public pvector<Element> {
public:
typedef typename pvector<Element>::iterator iterator;
typedef typename pvector<Element>::size_type size_type;
INLINE ReferenceCountedVector(TypeHandle type_handle);
INLINE ReferenceCountedVector(size_type initial_size, TypeHandle type_handle);
INLINE ReferenceCountedVector(const Element *begin, const Element *end, TypeHandle type_handle);
INLINE ReferenceCountedVector(pvector<Element> &&from);
ALLOC_DELETED_CHAIN(ReferenceCountedVector<Element>);
INLINE size_type size() const;
INLINE iterator insert(iterator position, const Element &x);
INLINE void insert(iterator position, size_type n, const Element &x);
INLINE void erase(iterator position);
INLINE void erase(iterator first, iterator last);
INLINE void pop_back();
INLINE void clear();
};
/**
* This is the base class for PointerToArray and ConstPointerToArray. Don't
* try to use it directly; use either derived class instead.
*
* This extends PointerToBase to be a pointer to a ReferenceCountedVector,
* above, which is essentially a reference-counted STL vector.
*/
template <class Element>
class PointerToArrayBase : public PointerToBase<ReferenceCountedVector<Element> > {
public:
typedef typename PointerToBase<ReferenceCountedVector<Element> >::To To;
protected:
INLINE PointerToArrayBase(ReferenceCountedVector<Element> *ptr);
INLINE PointerToArrayBase(const PointerToArrayBase<Element> &copy);
INLINE PointerToArrayBase(PointerToArrayBase<Element> &&from) noexcept;
PUBLISHED:
INLINE ~PointerToArrayBase();
};
#include "pointerToArrayBase.I"
#endif