152 lines
4.2 KiB
C
152 lines
4.2 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file polylightNode.h
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* @author sshodhan
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* @date 2004-06-02
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*/
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#ifndef POLYLIGHTNODE_H
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#define POLYLIGHTNODE_H
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#include "pandabase.h"
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#include "luse.h"
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#include "nodePath.h"
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#include "pmap.h"
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#include "pnotify.h"
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#include "pandaNode.h"
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#include "colorAttrib.h"
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/**
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* A PolylightNode
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*/
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class EXPCL_PANDA_PGRAPH PolylightNode : public PandaNode{
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// private:
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PUBLISHED:
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/*
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// This was the old constructor... interrogate would generate a separate
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// wrapper for each parameter... so its better to have a simpler constructor
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// and require the programmer to use set_* methods.
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PolylightNode(const string &name, PN_stdfloat x = 0.0, PN_stdfloat y = 0.0, PN_stdfloat z = 0.0,
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PN_stdfloat r = 1.0, PN_stdfloat g = 1.0, PN_stdfloat b = 1.0,
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PN_stdfloat radius=50.0, string attenuation_type= "linear",
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bool flickering =false, string flicker_type="random");
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*/
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enum Flicker_Type {
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FRANDOM,
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FSIN,
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FCUSTOM,
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};
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enum Attenuation_Type {
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ALINEAR,
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AQUADRATIC,
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};
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explicit PolylightNode(const std::string &name);
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INLINE void enable();
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INLINE void disable();
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INLINE void set_pos(const LPoint3 &position);
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INLINE void set_pos(PN_stdfloat x,PN_stdfloat y, PN_stdfloat z);
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INLINE LPoint3 get_pos() const;
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INLINE void set_color(const LColor &color);
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INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b);
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INLINE LColor get_color() const;
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INLINE LColor get_color_scenegraph() const;
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INLINE void set_radius(PN_stdfloat r);
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INLINE PN_stdfloat get_radius() const;
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INLINE bool set_attenuation(Attenuation_Type type);
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INLINE Attenuation_Type get_attenuation() const;
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INLINE void set_a0(PN_stdfloat a0);
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INLINE void set_a1(PN_stdfloat a1);
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INLINE void set_a2(PN_stdfloat a2);
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INLINE PN_stdfloat get_a0() const;
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INLINE PN_stdfloat get_a1() const;
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INLINE PN_stdfloat get_a2() const;
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INLINE void flicker_on();
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INLINE void flicker_off();
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INLINE bool is_flickering() const;
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INLINE bool set_flicker_type(Flicker_Type type);
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INLINE Flicker_Type get_flicker_type() const;
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INLINE void set_offset(PN_stdfloat offset);
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INLINE PN_stdfloat get_offset() const;
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INLINE void set_scale(PN_stdfloat scale);
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INLINE PN_stdfloat get_scale() const;
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INLINE void set_step_size(PN_stdfloat step) ;
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INLINE PN_stdfloat get_step_size() const;
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INLINE void set_freq(PN_stdfloat f);
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INLINE PN_stdfloat get_freq() const;
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// Comparison methods
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INLINE bool operator == (const PolylightNode &other) const;
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INLINE bool operator != (const PolylightNode &other) const;
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INLINE bool operator < (const PolylightNode &other) const;
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int compare_to(const PolylightNode &other) const;
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INLINE bool is_enabled() const;
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public:
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LColor flicker() const;
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virtual PandaNode *make_copy() const;
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virtual void xform(const LMatrix4 &mat);
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private:
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bool _enabled;
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LPoint3 _position;
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LColor _color;
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PN_stdfloat _radius;
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Attenuation_Type _attenuation_type;
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PN_stdfloat _a0;
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PN_stdfloat _a1;
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PN_stdfloat _a2;
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bool _flickering;
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Flicker_Type _flicker_type;
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PN_stdfloat _offset;
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PN_stdfloat _scale;
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PN_stdfloat _step_size;
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PN_stdfloat _sin_freq;
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// PN_stdfloat _speed; PN_stdfloat fixed_points
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual void output(std::ostream &out) const;
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PandaNode::init_type();
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register_type(_type_handle, "PolylightNode",
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PandaNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "polylightNode.I"
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#endif
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