134 lines
3.6 KiB
C
134 lines
3.6 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file portalClipper.h
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* @author masad
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* @date 2004-05-04
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*/
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#ifndef PORTALCLIPPER_H
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#define PORTALCLIPPER_H
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#include "pandabase.h"
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#include "geom.h"
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#include "geomVertexData.h"
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#include "sceneSetup.h"
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#include "renderState.h"
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#include "portalNode.h"
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#include "transformState.h"
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#include "geometricBoundingVolume.h"
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#include "boundingHexahedron.h"
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#include "pointerTo.h"
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#include "drawMask.h"
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#include "typedObject.h"
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#include "pStatCollector.h"
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#include "config_pgraph.h"
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#include "geom.h"
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#include "geomNode.h"
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class PandaNode;
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class PortalNode;
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class CullHandler;
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class CullTraverserData;
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class CullableObject;
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class NodePath;
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/**
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* This object performs a depth-first traversal of the scene graph, with
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* optional view-frustum culling, collecting CullState and searching for
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* GeomNodes. Each renderable Geom encountered is passed along with its
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* associated RenderState to the CullHandler object.
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*/
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class EXPCL_PANDA_PGRAPH PortalClipper : public TypedObject {
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public:
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PortalClipper(GeometricBoundingVolume *frustum, SceneSetup *scene_setup);
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~PortalClipper();
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INLINE bool is_partial_portal_in_view();
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INLINE bool is_facing_view(const LPlane &portal_plane);
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INLINE bool is_whole_portal_in_view(const LMatrix4 &cmat);
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bool prepare_portal(const NodePath &node_path);
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void draw_lines();
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INLINE void draw_camera_frustum();
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void draw_hexahedron(BoundingHexahedron *frustum);
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INLINE void move_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
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void move_to(const LVecBase3 &v);
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INLINE void draw_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
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void draw_to(const LVecBase3 &v);
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void draw_current_portal();
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INLINE BoundingHexahedron *get_reduced_frustum() const;
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INLINE void set_reduced_frustum(BoundingHexahedron *bh);
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INLINE void get_reduced_viewport(LPoint2& min, LPoint2& max) const;
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INLINE void set_reduced_viewport(const LPoint2& min, const LPoint2& max);
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INLINE const RenderState* get_clip_state() const;
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INLINE void set_clip_state(const RenderState* clip_state);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedObject::init_type();
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register_type(_type_handle, "PortalClipper",
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TypedObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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private:
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class Point {
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public:
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INLINE Point();
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INLINE Point(const LVecBase3 &point, const LColor &color);
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INLINE Point(const Point ©);
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INLINE void operator = (const Point ©);
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LVertex _point;
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UnalignedLVecBase4 _color;
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};
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typedef pvector<Point> SegmentList;
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typedef pvector<SegmentList> LineList;
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LineList _list;
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LColor _color;
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PT(GeomVertexData) _created_data;
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BoundingHexahedron *_view_frustum;
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BoundingHexahedron *_reduced_frustum;
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LPoint2 _reduced_viewport_min;
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LPoint2 _reduced_viewport_max;
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CPT(RenderState) _clip_state; // each portal node needs to know the clip state of its "parent" portal Node
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const PortalNode *_portal_node; // current working portal for dereference ease
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// int _num_vert; LVertex _coords[4];
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public:
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PT(GeomNode) _previous;
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SceneSetup *_scene_setup;
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};
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#include "portalClipper.I"
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#endif
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