historical/toontown-classic.git/panda/include/portalNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file portalNode.h
* @author masad
* @date 2004-05-13
*/
#ifndef PORTALNODE_H
#define PORTALNODE_H
#include "pandabase.h"
#include "portalMask.h"
#include "pandaNode.h"
#include "planeNode.h"
#include "nodePath.h"
#include "pvector.h"
/**
* A node in the scene graph that can hold a Portal Polygon, which is a
* rectangle. Other types of polygons are not supported for now. It also
* holds a PT(PandaNode) Cell that this portal is connected to
*/
class EXPCL_PANDA_PGRAPH PortalNode : public PandaNode {
PUBLISHED:
explicit PortalNode(const std::string &name);
explicit PortalNode(const std::string &name, LPoint3 pos, PN_stdfloat scale=10.0);
protected:
PortalNode(const PortalNode &copy);
public:
virtual ~PortalNode();
virtual PandaNode *make_copy() const;
virtual bool preserve_name() const;
virtual void xform(const LMatrix4 &mat);
virtual PandaNode *combine_with(PandaNode *other);
virtual void enable_clipping_planes();
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual bool is_renderable() const;
virtual void output(std::ostream &out) const;
PUBLISHED:
INLINE void set_portal_mask(PortalMask mask);
INLINE void set_from_portal_mask(PortalMask mask);
INLINE void set_into_portal_mask(PortalMask mask);
INLINE PortalMask get_from_portal_mask() const;
INLINE PortalMask get_into_portal_mask() const;
INLINE void set_portal_geom(bool flag);
INLINE bool get_portal_geom() const;
INLINE void clear_vertices();
INLINE void add_vertex(const LPoint3 &vertex);
INLINE int get_num_vertices() const;
INLINE const LPoint3 &get_vertex(int n) const;
MAKE_SEQ(get_vertices, get_num_vertices, get_vertex);
INLINE void set_cell_in(const NodePath &cell);
INLINE NodePath get_cell_in() const;
INLINE void set_cell_out(const NodePath &cell);
INLINE NodePath get_cell_out() const;
INLINE void set_clip_plane(bool value);
INLINE bool is_clip_plane();
INLINE void set_visible(bool value);
INLINE bool is_visible();
INLINE void set_max_depth(int value);
INLINE int get_max_depth();
INLINE void set_open(bool value);
INLINE bool is_open();
// void draw () const;
MAKE_PROPERTY(into_portal_mask, get_into_portal_mask, set_into_portal_mask);
MAKE_PROPERTY(from_portal_mask, get_from_portal_mask, set_from_portal_mask);
MAKE_PROPERTY(portal_geom, get_portal_geom, set_portal_geom);
MAKE_SEQ_PROPERTY(vertices, get_num_vertices, get_vertex);
MAKE_PROPERTY(cell_in, get_cell_in, set_cell_in);
MAKE_PROPERTY(cell_out, get_cell_out, set_cell_out);
MAKE_PROPERTY(clip_plane, is_clip_plane, set_clip_plane);
MAKE_PROPERTY(visible, is_visible, set_visible);
MAKE_PROPERTY(max_depth, get_max_depth, set_max_depth);
MAKE_PROPERTY(open, is_open, set_open);
protected:
virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
int &internal_vertices,
int pipeline_stage,
Thread *current_thread) const;
private:
CPT(RenderState) get_last_pos_state();
// This data is not cycled, for now. We assume the collision traversal will
// take place in App only. Perhaps we will revisit this later.
PortalMask _from_portal_mask;
PortalMask _into_portal_mask;
enum Flags {
F_portal_geom = 0x0001,
// Presently only 8 bits are written to the bam file.
};
int _flags;
typedef pvector<LPoint3> Vertices;
Vertices _vertices;
NodePath _cell_in; // This is the cell it resides in
NodePath _cell_out; // This is the cell it leads out to
// enable plane clipping on this portal
bool _clip_plane;
PT(PlaneNode) _left_plane_node;
PT(PlaneNode) _right_plane_node;
PT(PlaneNode) _top_plane_node;
PT(PlaneNode) _bottom_plane_node;
CPT(RenderState) _clip_state;
bool _visible;
bool _open;
int _max_depth;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "PortalNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "portalNode.I"
#endif