historical/toontown-classic.git/panda/include/queuedConnectionManager.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file queuedConnectionManager.h
* @author drose
* @date 2000-02-09
*/
#ifndef QUEUEDCONNECTIONMANAGER_H
#define QUEUEDCONNECTIONMANAGER_H
#include "pandabase.h"
#include "connectionManager.h"
#include "queuedReturn.h"
#include "pdeque.h"
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_NET, EXPTP_PANDA_NET, QueuedReturn< PT(Connection) >);
/**
* This flavor of ConnectionManager will queue up all of the reset-connection
* messages from the ConnectionReaders and ConnectionWriters and report them
* to the client on demand.
*
* When a reset connection has been discovered via
* reset_connection_available()/get_reset_connection(), it is still the
* responsibility of the client to call close_connection() on that connection
* to free up its resources.
*/
class EXPCL_PANDA_NET QueuedConnectionManager : public ConnectionManager,
public QueuedReturn< PT(Connection) > {
PUBLISHED:
QueuedConnectionManager();
~QueuedConnectionManager();
bool reset_connection_available() const;
bool get_reset_connection(PT(Connection) &connection);
protected:
virtual void connection_reset(const PT(Connection) &connection,
bool okflag);
};
#endif