historical/toontown-classic.git/panda/include/renderAttribRegistry.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file renderAttribRegistry.I
* @author drose
* @date 2008-11-13
*/
/**
* Returns the slot number assigned to the indicated TypeHandle, or 0 if no
* slot number has been assigned.
*/
INLINE int RenderAttribRegistry::
get_slot(TypeHandle type_handle) const {
int type_index = type_handle.get_index();
if (type_index >= (int)_slots_by_type.size()) {
return 0;
}
return _slots_by_type[(size_t)type_index];
}
/**
* Returns the number of RenderAttrib slots that have been allocated. This is
* one more than the highest slot number in use.
*/
INLINE int RenderAttribRegistry::
get_num_slots() const {
return _registry.size();
}
/**
* Returns the TypeHandle associated with slot n.
*/
INLINE TypeHandle RenderAttribRegistry::
get_slot_type(int slot) const {
nassertr(slot >= 0 && slot < (int)_registry.size(), TypeHandle::none());
return _registry[slot]._type;
}
/**
* Returns the sort number associated with slot n.
*/
INLINE int RenderAttribRegistry::
get_slot_sort(int slot) const {
nassertr(slot >= 0 && slot < (int)_registry.size(), 0);
return _registry[slot]._sort;
}
/**
* Returns the default RenderAttrib object associated with slot n. This is
* the attrib that should be applied in the absence of any other attrib of
* this type.
*/
INLINE const RenderAttrib *RenderAttribRegistry::
get_slot_default(int slot) const {
nassertr(slot >= 0 && slot < (int)_registry.size(), 0);
return _registry[slot]._default_attrib;
}
/**
* Returns the number of entries in the sorted_slots list.
*/
INLINE int RenderAttribRegistry::
get_num_sorted_slots() const {
return _sorted_slots.size();
}
/**
* Returns the nth slot in sorted order. By traversing this list, you will
* retrieve all the slot numbers in order according to their registered sort
* value.
*/
INLINE int RenderAttribRegistry::
get_sorted_slot(int n) const {
nassertr(n >= 0 && n < (int)_sorted_slots.size(), 0);
return _sorted_slots[n];
}
/**
*
*/
INLINE RenderAttribRegistry *RenderAttribRegistry::
get_global_ptr() {
if (_global_ptr == nullptr) {
init_global_ptr();
}
return _global_ptr;
}
/**
* Returns the global_ptr without first ensuring it has been initialized.
* Only safe for code that knows it has already been initialized.
*/
INLINE RenderAttribRegistry *RenderAttribRegistry::
quick_get_global_ptr() {
return _global_ptr;
}
/**
* This is an STL function object for sorting the _sorted_slots list into
* order by slot sort number.
*/
INLINE RenderAttribRegistry::SortSlots::
SortSlots(RenderAttribRegistry *reg) : _reg(reg) {
}
/**
*
*/
INLINE bool RenderAttribRegistry::SortSlots::
operator () (int a, int b) const {
return _reg->get_slot_sort(a) < _reg->get_slot_sort(b);
}
/**
*
*/
INLINE RenderAttribRegistry::RegistryNode::
RegistryNode(TypeHandle type, int sort, const RenderAttrib *default_attrib) :
_type(type),
_sort(sort),
_default_attrib(default_attrib) {
}