293 lines
7.1 KiB
Text
293 lines
7.1 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file samplerState.I
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* @author rdb
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* @date 2014-12-09
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*/
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/**
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* Creates a new SamplerState initialized to the default values.
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*/
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INLINE SamplerState::
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SamplerState() :
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_border_color(0, 0, 0, 1),
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_wrap_u(WM_repeat),
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_wrap_v(WM_repeat),
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_wrap_w(WM_repeat),
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_minfilter(FT_default),
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_magfilter(FT_default),
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_min_lod(-1000),
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_max_lod(1000),
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_lod_bias(0),
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_anisotropic_degree(0)
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{
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}
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/**
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* Returns a reference to the global default immutable SamplerState object.
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*/
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INLINE const SamplerState &SamplerState::
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get_default() {
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return _default;
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}
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/**
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* This setting determines what happens when the SamplerState is sampled with
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* a U value outside the range 0.0-1.0. The default is WM_repeat, which
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* indicates that the SamplerState should repeat indefinitely.
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*/
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INLINE void SamplerState::
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set_wrap_u(SamplerState::WrapMode wrap) {
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_wrap_u = wrap;
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}
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/**
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* This setting determines what happens when the SamplerState is sampled with
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* a V value outside the range 0.0-1.0. The default is WM_repeat, which
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* indicates that the SamplerState should repeat indefinitely.
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*/
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INLINE void SamplerState::
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set_wrap_v(SamplerState::WrapMode wrap) {
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_wrap_v = wrap;
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}
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/**
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* The W wrap direction is only used for 3-d SamplerStates.
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*/
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INLINE void SamplerState::
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set_wrap_w(SamplerState::WrapMode wrap) {
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_wrap_w = wrap;
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}
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/**
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* Sets the filtering method that should be used when viewing the SamplerState
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* from a distance.
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*/
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INLINE void SamplerState::
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set_minfilter(SamplerState::FilterType filter) {
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_minfilter = filter;
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}
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/**
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* Sets the filtering method that should be used when viewing the SamplerState
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* up close.
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*/
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INLINE void SamplerState::
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set_magfilter(SamplerState::FilterType filter) {
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_magfilter = filter;
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}
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/**
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* Specifies the level of anisotropic filtering to apply to the SamplerState.
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* Set this 0 to indicate the default value, which is specified in the
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* SamplerState-anisotropic-degree config variable.
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*
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* To explicitly disable anisotropic filtering, set this value to 1. To
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* explicitly enable anisotropic filtering, set it to a value higher than 1;
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* larger numbers indicate greater degrees of filtering.
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*/
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INLINE void SamplerState::
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set_anisotropic_degree(int anisotropic_degree) {
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_anisotropic_degree = anisotropic_degree;
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}
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/**
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* Specifies the solid color of the SamplerState's border. Some OpenGL
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* implementations use a border for tiling SamplerStates; in Panda, it is only
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* used for specifying the clamp color.
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*/
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INLINE void SamplerState::
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set_border_color(const LColor &color) {
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_border_color = color;
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}
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/**
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* Sets the minimum level of detail that will be used when sampling this
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* texture. This may be a negative value.
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*/
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INLINE void SamplerState::
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set_min_lod(PN_stdfloat min_lod) {
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_min_lod = min_lod;
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}
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/**
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* Sets the maximum level of detail that will be used when sampling this
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* texture. This may exceed the number of mipmap levels that the texture has.
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*/
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INLINE void SamplerState::
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set_max_lod(PN_stdfloat max_lod) {
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_max_lod = max_lod;
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}
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/**
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* Sets the value that will be added to the level of detail when sampling the
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* texture. This may be a negative value, although some graphics hardware may
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* not support the use of negative LOD values.
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*/
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INLINE void SamplerState::
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set_lod_bias(PN_stdfloat lod_bias) {
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_lod_bias = lod_bias;
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}
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/**
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* Returns the wrap mode of the texture in the U direction.
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*/
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INLINE SamplerState::WrapMode SamplerState::
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get_wrap_u() const {
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return _wrap_u;
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}
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/**
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* Returns the wrap mode of the texture in the V direction.
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*/
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INLINE SamplerState::WrapMode SamplerState::
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get_wrap_v() const {
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return _wrap_v;
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}
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/**
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* Returns the wrap mode of the texture in the W direction. This is the depth
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* direction of 3-d textures.
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*/
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INLINE SamplerState::WrapMode SamplerState::
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get_wrap_w() const {
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return _wrap_w;
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}
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/**
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* Returns the filter mode of the texture for minification. If this is one of
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* the mipmap constants, then the texture requires mipmaps. This may return
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* FT_default; see also get_effective_minfilter().
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*/
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INLINE SamplerState::FilterType SamplerState::
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get_minfilter() const {
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return _minfilter;
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}
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/**
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* Returns the filter mode of the texture for magnification. The mipmap
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* constants are invalid here. This may return FT_default; see also
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* get_effective_minfilter().
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*/
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INLINE SamplerState::FilterType SamplerState::
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get_magfilter() const {
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return _magfilter;
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}
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/**
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* Returns the degree of anisotropic filtering that should be applied to the
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* texture. This value may return 0, indicating the default value; see also
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* get_effective_anisotropic_degree.
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*/
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INLINE int SamplerState::
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get_anisotropic_degree() const {
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return _anisotropic_degree;
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}
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/**
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* Returns the degree of anisotropic filtering that should be applied to the
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* texture. This value will normally not return 0, unless there is an error
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* in the config file.
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*/
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INLINE int SamplerState::
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get_effective_anisotropic_degree() const {
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if (_anisotropic_degree != 0) {
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return _anisotropic_degree;
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}
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return texture_anisotropic_degree;
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}
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/**
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* Returns the solid color of the texture's border. Some OpenGL
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* implementations use a border for tiling textures; in Panda, it is only used
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* for specifying the clamp color.
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*/
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INLINE const LColor &SamplerState::
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get_border_color() const {
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return _border_color;
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}
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/**
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* Returns the minimum level of detail that will be observed when sampling
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* this texture.
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*/
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INLINE PN_stdfloat SamplerState::
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get_min_lod() const {
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return _min_lod;
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}
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/**
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* Returns the maximum level of detail that will be observed when sampling
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* this texture.
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*/
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INLINE PN_stdfloat SamplerState::
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get_max_lod() const {
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return _max_lod;
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}
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/**
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* Returns the bias that will be added to the texture level of detail when
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* sampling this texture.
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*/
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INLINE PN_stdfloat SamplerState::
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get_lod_bias() const {
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return _lod_bias;
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}
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/**
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* Returns true if the minfilter settings on this sampler indicate the use of
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* mipmapping, false otherwise.
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*/
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INLINE bool SamplerState::
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uses_mipmaps() const {
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return is_mipmap(get_effective_minfilter());
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}
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/**
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* Returns true if the indicated filter type requires the use of mipmaps, or
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* false if it does not.
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*/
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INLINE bool SamplerState::
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is_mipmap(FilterType filter_type) {
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switch (filter_type) {
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case SamplerState::FT_nearest_mipmap_nearest:
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case SamplerState::FT_linear_mipmap_nearest:
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case SamplerState::FT_nearest_mipmap_linear:
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case SamplerState::FT_linear_mipmap_linear:
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return true;
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default:
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return false;
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}
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}
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/**
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*
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*/
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INLINE bool SamplerState::
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operator == (const SamplerState &other) const {
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return compare_to(other) == 0;
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}
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/**
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*
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*/
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INLINE bool SamplerState::
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operator != (const SamplerState &other) const {
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return compare_to(other) != 0;
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}
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/**
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*
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*/
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INLINE bool SamplerState::
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operator < (const SamplerState &other) const {
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return compare_to(other) < 0;
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}
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