historical/toontown-classic.git/panda/include/samplerState.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file samplerState.I
* @author rdb
* @date 2014-12-09
*/
/**
* Creates a new SamplerState initialized to the default values.
*/
INLINE SamplerState::
SamplerState() :
_border_color(0, 0, 0, 1),
_wrap_u(WM_repeat),
_wrap_v(WM_repeat),
_wrap_w(WM_repeat),
_minfilter(FT_default),
_magfilter(FT_default),
_min_lod(-1000),
_max_lod(1000),
_lod_bias(0),
_anisotropic_degree(0)
{
}
/**
* Returns a reference to the global default immutable SamplerState object.
*/
INLINE const SamplerState &SamplerState::
get_default() {
return _default;
}
/**
* This setting determines what happens when the SamplerState is sampled with
* a U value outside the range 0.0-1.0. The default is WM_repeat, which
* indicates that the SamplerState should repeat indefinitely.
*/
INLINE void SamplerState::
set_wrap_u(SamplerState::WrapMode wrap) {
_wrap_u = wrap;
}
/**
* This setting determines what happens when the SamplerState is sampled with
* a V value outside the range 0.0-1.0. The default is WM_repeat, which
* indicates that the SamplerState should repeat indefinitely.
*/
INLINE void SamplerState::
set_wrap_v(SamplerState::WrapMode wrap) {
_wrap_v = wrap;
}
/**
* The W wrap direction is only used for 3-d SamplerStates.
*/
INLINE void SamplerState::
set_wrap_w(SamplerState::WrapMode wrap) {
_wrap_w = wrap;
}
/**
* Sets the filtering method that should be used when viewing the SamplerState
* from a distance.
*/
INLINE void SamplerState::
set_minfilter(SamplerState::FilterType filter) {
_minfilter = filter;
}
/**
* Sets the filtering method that should be used when viewing the SamplerState
* up close.
*/
INLINE void SamplerState::
set_magfilter(SamplerState::FilterType filter) {
_magfilter = filter;
}
/**
* Specifies the level of anisotropic filtering to apply to the SamplerState.
* Set this 0 to indicate the default value, which is specified in the
* SamplerState-anisotropic-degree config variable.
*
* To explicitly disable anisotropic filtering, set this value to 1. To
* explicitly enable anisotropic filtering, set it to a value higher than 1;
* larger numbers indicate greater degrees of filtering.
*/
INLINE void SamplerState::
set_anisotropic_degree(int anisotropic_degree) {
_anisotropic_degree = anisotropic_degree;
}
/**
* Specifies the solid color of the SamplerState's border. Some OpenGL
* implementations use a border for tiling SamplerStates; in Panda, it is only
* used for specifying the clamp color.
*/
INLINE void SamplerState::
set_border_color(const LColor &color) {
_border_color = color;
}
/**
* Sets the minimum level of detail that will be used when sampling this
* texture. This may be a negative value.
*/
INLINE void SamplerState::
set_min_lod(PN_stdfloat min_lod) {
_min_lod = min_lod;
}
/**
* Sets the maximum level of detail that will be used when sampling this
* texture. This may exceed the number of mipmap levels that the texture has.
*/
INLINE void SamplerState::
set_max_lod(PN_stdfloat max_lod) {
_max_lod = max_lod;
}
/**
* Sets the value that will be added to the level of detail when sampling the
* texture. This may be a negative value, although some graphics hardware may
* not support the use of negative LOD values.
*/
INLINE void SamplerState::
set_lod_bias(PN_stdfloat lod_bias) {
_lod_bias = lod_bias;
}
/**
* Returns the wrap mode of the texture in the U direction.
*/
INLINE SamplerState::WrapMode SamplerState::
get_wrap_u() const {
return _wrap_u;
}
/**
* Returns the wrap mode of the texture in the V direction.
*/
INLINE SamplerState::WrapMode SamplerState::
get_wrap_v() const {
return _wrap_v;
}
/**
* Returns the wrap mode of the texture in the W direction. This is the depth
* direction of 3-d textures.
*/
INLINE SamplerState::WrapMode SamplerState::
get_wrap_w() const {
return _wrap_w;
}
/**
* Returns the filter mode of the texture for minification. If this is one of
* the mipmap constants, then the texture requires mipmaps. This may return
* FT_default; see also get_effective_minfilter().
*/
INLINE SamplerState::FilterType SamplerState::
get_minfilter() const {
return _minfilter;
}
/**
* Returns the filter mode of the texture for magnification. The mipmap
* constants are invalid here. This may return FT_default; see also
* get_effective_minfilter().
*/
INLINE SamplerState::FilterType SamplerState::
get_magfilter() const {
return _magfilter;
}
/**
* Returns the degree of anisotropic filtering that should be applied to the
* texture. This value may return 0, indicating the default value; see also
* get_effective_anisotropic_degree.
*/
INLINE int SamplerState::
get_anisotropic_degree() const {
return _anisotropic_degree;
}
/**
* Returns the degree of anisotropic filtering that should be applied to the
* texture. This value will normally not return 0, unless there is an error
* in the config file.
*/
INLINE int SamplerState::
get_effective_anisotropic_degree() const {
if (_anisotropic_degree != 0) {
return _anisotropic_degree;
}
return texture_anisotropic_degree;
}
/**
* Returns the solid color of the texture's border. Some OpenGL
* implementations use a border for tiling textures; in Panda, it is only used
* for specifying the clamp color.
*/
INLINE const LColor &SamplerState::
get_border_color() const {
return _border_color;
}
/**
* Returns the minimum level of detail that will be observed when sampling
* this texture.
*/
INLINE PN_stdfloat SamplerState::
get_min_lod() const {
return _min_lod;
}
/**
* Returns the maximum level of detail that will be observed when sampling
* this texture.
*/
INLINE PN_stdfloat SamplerState::
get_max_lod() const {
return _max_lod;
}
/**
* Returns the bias that will be added to the texture level of detail when
* sampling this texture.
*/
INLINE PN_stdfloat SamplerState::
get_lod_bias() const {
return _lod_bias;
}
/**
* Returns true if the minfilter settings on this sampler indicate the use of
* mipmapping, false otherwise.
*/
INLINE bool SamplerState::
uses_mipmaps() const {
return is_mipmap(get_effective_minfilter());
}
/**
* Returns true if the indicated filter type requires the use of mipmaps, or
* false if it does not.
*/
INLINE bool SamplerState::
is_mipmap(FilterType filter_type) {
switch (filter_type) {
case SamplerState::FT_nearest_mipmap_nearest:
case SamplerState::FT_linear_mipmap_nearest:
case SamplerState::FT_nearest_mipmap_linear:
case SamplerState::FT_linear_mipmap_linear:
return true;
default:
return false;
}
}
/**
*
*/
INLINE bool SamplerState::
operator == (const SamplerState &other) const {
return compare_to(other) == 0;
}
/**
*
*/
INLINE bool SamplerState::
operator != (const SamplerState &other) const {
return compare_to(other) != 0;
}
/**
*
*/
INLINE bool SamplerState::
operator < (const SamplerState &other) const {
return compare_to(other) < 0;
}