historical/toontown-classic.git/panda/include/scissorEffect.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file scissorEffect.I
* @author drose
* @date 2008-07-30
*/
/**
* Returns true if the ScissorEffect is a screen-based effect, meaning
* get_frame() has a meaningful value, but get_a() and get_b() do not.
*/
INLINE bool ScissorEffect::
is_screen() const {
return _screen;
}
/**
* If is_screen() returns true, this method may be called to query the screen-
* based scissor frame. This is a series of left, right, bottom, top,
* representing the scissor frame relative to the current DisplayRegion. See
* ScissorAttrib.
*/
INLINE const LVecBase4 &ScissorEffect::
get_frame() const {
return _frame;
}
/**
* Returns the number of node-based scissor points. See get_point().
*/
INLINE int ScissorEffect::
get_num_points() const {
return (int)_points.size();
}
/**
* If is_screen() returns false, then get_num_points() and get_point() may be
* called to query the node-based scissor frame. These return n points (at
* least two), which are understood to be in the space of this node, and which
* define any opposite corners of the scissor frame.
*/
INLINE const LPoint3 &ScissorEffect::
get_point(int n) const {
nassertr(n >= 0 && n < (int)_points.size(), LPoint3::zero());
return _points[n]._p;
}
/**
* Returns the node to which the nth point is relative, or empty NodePath to
* indicate the current node.
*/
INLINE NodePath ScissorEffect::
get_node(int n) const {
nassertr(n >= 0 && n < (int)_points.size(), NodePath());
return _points[n]._node;
}
/**
* Returns true if this ScissorEffect actually enables scissoring, or false if
* it culls only.
*/
INLINE bool ScissorEffect::
get_clip() const {
return _clip;
}