historical/toontown-classic.git/panda/include/shaderBuffer.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file shaderBuffer.h
* @author rdb
* @date 2016-12-12
*/
#ifndef SHADERBUFFER_H
#define SHADERBUFFER_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "geomEnums.h"
#include "graphicsStateGuardianBase.h"
#include "factoryParams.h"
#include "vector_uchar.h"
class BufferContext;
class PreparedGraphicsObjects;
/**
* This is a generic buffer object that lives in graphics memory.
*
* @since 1.10.0
*/
class EXPCL_PANDA_GOBJ ShaderBuffer : public TypedWritableReferenceCount, public Namable, public GeomEnums {
private:
INLINE ShaderBuffer() = default;
PUBLISHED:
~ShaderBuffer();
INLINE explicit ShaderBuffer(const std::string &name, uint64_t size, UsageHint usage_hint);
INLINE explicit ShaderBuffer(const std::string &name, vector_uchar initial_data, UsageHint usage_hint);
public:
INLINE uint64_t get_data_size_bytes() const;
INLINE UsageHint get_usage_hint() const;
INLINE const unsigned char *get_initial_data() const;
virtual void output(std::ostream &out) const;
PUBLISHED:
MAKE_PROPERTY(data_size_bytes, get_data_size_bytes);
MAKE_PROPERTY(usage_hint, get_usage_hint);
void prepare(PreparedGraphicsObjects *prepared_objects);
bool is_prepared(PreparedGraphicsObjects *prepared_objects) const;
BufferContext *prepare_now(PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg);
bool release(PreparedGraphicsObjects *prepared_objects);
int release_all();
private:
void clear_prepared(PreparedGraphicsObjects *prepared_objects);
private:
uint64_t _data_size_bytes;
UsageHint _usage_hint;
vector_uchar _initial_data;
typedef pmap<PreparedGraphicsObjects *, BufferContext *> Contexts;
Contexts *_contexts = nullptr;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
Namable::init_type();
register_type(_type_handle, "ShaderBuffer",
TypedWritableReferenceCount::get_class_type(),
Namable::get_class_type());
}
private:
static TypeHandle _type_handle;
friend class PreparedGraphicsObjects;
};
INLINE std::ostream &operator << (std::ostream &out, const ShaderBuffer &m) {
m.output(out);
return out;
}
#include "shaderBuffer.I"
#endif