136 lines
3.4 KiB
Text
136 lines
3.4 KiB
Text
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file spotlight.I
|
||
|
* @author mike
|
||
|
* @date 1999-02-04
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE Spotlight::CData::
|
||
|
CData() :
|
||
|
_exponent(50.0f),
|
||
|
_specular_color(1.0f, 1.0f, 1.0f, 1.0f),
|
||
|
_attenuation(1.0f, 0.0f, 0.0f),
|
||
|
_max_distance(make_inf((PN_stdfloat)0))
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
INLINE Spotlight::CData::
|
||
|
CData(const Spotlight::CData ©) :
|
||
|
_exponent(copy._exponent),
|
||
|
_specular_color(copy._specular_color),
|
||
|
_attenuation(copy._attenuation),
|
||
|
_max_distance(copy._max_distance)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the exponent that controls the amount of light falloff from the
|
||
|
* center of the spotlight. See set_exponent().
|
||
|
*/
|
||
|
INLINE PN_stdfloat Spotlight::
|
||
|
get_exponent() const {
|
||
|
CDReader cdata(_cycler);
|
||
|
return cdata->_exponent;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the exponent that controls the amount of light falloff from the center
|
||
|
* of the spotlight. The light is attenuated by the cosine of the angle
|
||
|
* between the direction of the light and the direction of the point being
|
||
|
* lighted, raised to the power of this exponent. Thus, higher exponents
|
||
|
* result in a more focused light source, regardless of the field-of-view of
|
||
|
* the lens.
|
||
|
*/
|
||
|
INLINE void Spotlight::
|
||
|
set_exponent(PN_stdfloat exponent) {
|
||
|
CDWriter cdata(_cycler);
|
||
|
cdata->_exponent = exponent;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the color of specular highlights generated by the light. This is
|
||
|
* usually the same as get_color().
|
||
|
*/
|
||
|
INLINE const LColor &Spotlight::
|
||
|
get_specular_color() const {
|
||
|
if (_has_specular_color) {
|
||
|
CDReader cdata(_cycler);
|
||
|
return cdata->_specular_color;
|
||
|
} else {
|
||
|
return get_color();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the color of specular highlights generated by the light.
|
||
|
*/
|
||
|
INLINE void Spotlight::
|
||
|
set_specular_color(const LColor &color) {
|
||
|
CDWriter cdata(_cycler);
|
||
|
_has_specular_color = true;
|
||
|
cdata->_specular_color = color;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Clears a custom specular color setting, meaning that the specular color
|
||
|
* will now come from the color.
|
||
|
*/
|
||
|
INLINE void Spotlight::
|
||
|
clear_specular_color() {
|
||
|
_has_specular_color = false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the terms of the attenuation equation for the light. These are, in
|
||
|
* order, the constant, linear, and quadratic terms based on the distance from
|
||
|
* the point to the vertex.
|
||
|
*/
|
||
|
INLINE const LVecBase3 &Spotlight::
|
||
|
get_attenuation() const {
|
||
|
CDReader cdata(_cycler);
|
||
|
return cdata->_attenuation;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the terms of the attenuation equation for the light. These are, in
|
||
|
* order, the constant, linear, and quadratic terms based on the distance from
|
||
|
* the point to the vertex.
|
||
|
*/
|
||
|
INLINE void Spotlight::
|
||
|
set_attenuation(const LVecBase3 &attenuation) {
|
||
|
CDWriter cdata(_cycler);
|
||
|
cdata->_attenuation = attenuation;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the maximum distance at which the light has any effect, as previously
|
||
|
* specified by set_max_distance.
|
||
|
*/
|
||
|
INLINE PN_stdfloat Spotlight::
|
||
|
get_max_distance() const {
|
||
|
CDReader cdata(_cycler);
|
||
|
return cdata->_max_distance;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Sets the radius of the light's sphere of influence. Beyond this distance, the
|
||
|
* light may be attenuated to zero, if this is supported by the shader.
|
||
|
*/
|
||
|
INLINE void Spotlight::
|
||
|
set_max_distance(PN_stdfloat max_distance) {
|
||
|
CDWriter cdata(_cycler);
|
||
|
cdata->_max_distance = max_distance;
|
||
|
}
|