historical/toontown-classic.git/panda/include/stackedPerlinNoise3.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file stackedPerlinNoise3.I
* @author drose
* @date 2005-10-05
*/
/**
* Creates a StackedPerlinNoise3 object with no levels. You should call
* add_level() to add each level by hand.
*/
INLINE StackedPerlinNoise3::
StackedPerlinNoise3() {
}
/**
* Returns the noise function of the three inputs.
*/
INLINE double StackedPerlinNoise3::
noise(double x, double y, double z) {
return noise(LVecBase3d(x, y, z));
}
/**
* Returns the noise function of the three inputs.
*/
INLINE float StackedPerlinNoise3::
noise(const LVecBase3f &value) {
return (float)noise(value[0], value[1], value[2]);
}
/**
* Returns the noise function of the three inputs.
*/
INLINE double StackedPerlinNoise3::
operator ()(double x, double y, double z) {
return noise(x, y, z);
}
/**
* Returns the noise function of the three inputs.
*/
INLINE float StackedPerlinNoise3::
operator ()(const LVecBase3f &value) {
return noise(value);
}
/**
* Returns the noise function of the three inputs.
*/
INLINE double StackedPerlinNoise3::
operator ()(const LVecBase3d &value) {
return noise(value);
}