historical/toontown-classic.git/panda/include/standardMunger.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file standardMunger.h
* @author drose
* @date 2005-03-21
*/
#ifndef STANDARDMUNGER_H
#define STANDARDMUNGER_H
#include "pandabase.h"
#include "stateMunger.h"
#include "graphicsStateGuardian.h"
#include "colorAttrib.h"
#include "colorScaleAttrib.h"
#include "renderModeAttrib.h"
#include "pointerTo.h"
#include "weakPointerTo.h"
/**
* Performs some generic munging that is appropriate for all GSG types; for
* instance, applies ColorAttrib and ColorScaleAttrib to the vertices, and
* checks for hardware-accelerated animation capabilities.
*/
class EXPCL_PANDA_DISPLAY StandardMunger : public StateMunger {
public:
StandardMunger(GraphicsStateGuardianBase *gsg, const RenderState *state,
int num_components, NumericType numeric_type,
Contents contents);
virtual ~StandardMunger();
INLINE GraphicsStateGuardian *get_gsg() const;
protected:
virtual CPT(GeomVertexData) munge_data_impl(const GeomVertexData *data);
virtual int compare_to_impl(const GeomMunger *other) const;
virtual void munge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data,
Thread *current_thread);
virtual void premunge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data);
virtual int geom_compare_to_impl(const GeomMunger *other) const;
virtual CPT(RenderState) munge_state_impl(const RenderState *state);
private:
int _num_components;
NumericType _numeric_type;
Contents _contents;
bool _auto_shader;
bool _shader_skinning;
bool _remove_material;
protected:
bool _munge_color;
bool _munge_color_scale;
LColor _color;
LVecBase4 _color_scale;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
StateMunger::init_type();
register_type(_type_handle, "StandardMunger",
StateMunger::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "standardMunger.I"
#endif