historical/toontown-classic.git/panda/include/subprocessWindow.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file subprocessWindow.h
* @author drose
* @date 2009-07-11
*/
#ifndef SUBPROCESSWINDOW_H
#define SUBPROCESSWINDOW_H
#include "pandabase.h"
// For now, a simple trigger whether to enable the subprocess window support.
// We only build it on OSX, because this is (presently) the only case where
// it's useful.
#ifdef IS_OSX
#define SUPPORT_SUBPROCESS_WINDOW 1
#else
#undef SUPPORT_SUBPROCESS_WINDOW
#endif
#ifdef SUPPORT_SUBPROCESS_WINDOW
#include "graphicsWindow.h"
#include "graphicsBuffer.h"
#include "texture.h"
#include "subprocessWindowBuffer.h"
#include "filename.h"
/**
* This is a special "window" that actually renders to an offscreen buffer,
* copies the pixels to RAM, and then ships them to a parent process via
* shared memory for rendering to the window.
*
* This whole nonsense is necessary because OSX doesn't allow child processes
* to draw to, or attach windows to, windows created in the parent process.
* There's a rumor that 10.6 fixes this nonsense; this will remain to be seen.
*/
class SubprocessWindow : public GraphicsWindow {
public:
SubprocessWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~SubprocessWindow();
virtual void process_events();
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual void close_window();
virtual bool open_window();
private:
void internal_close_window();
bool internal_open_window();
ButtonHandle translate_key(int &keycode, int os_code, unsigned int flags) const;
void transition_button(unsigned int flag, ButtonHandle button);
private:
PT(GraphicsBuffer) _buffer;
PT(Texture) _texture;
PT(GraphicsWindowInputDevice) _input;
int _fd;
size_t _mmap_size;
Filename _filename;
SubprocessWindowBuffer *_swbuffer;
unsigned int _last_event_flags;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "SubprocessWindow",
GraphicsWindow::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "subprocessWindow.I"
#endif // SUPPORT_SUBPROCESS_WINDOW
#endif