historical/toontown-classic.git/panda/include/texProjectorEffect.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texProjectorEffect.h
* @author drose
* @date 2004-07-25
*/
#ifndef TEXPROJECTOREFFECT_H
#define TEXPROJECTOREFFECT_H
#include "pandabase.h"
#include "renderEffect.h"
#include "luse.h"
#include "nodePath.h"
class LensNode;
/**
* This effect automatically applies a computed texture matrix to the
* specified texture stage, according to the relative position of two
* specified nodes.
*
* The relative transform from the "from" node to the "to" node is applied
* directly to the texture matrix each frame. If the "to" node happens to be
* a LensNode, its lens projection matrix is applied as well.
*
* This can be used to apply a number of special effects. Fundamentally, it
* may simply be used to provide a separate PandaNode that may be adjusted
* (e.g. via a LerpInterval) in order to easily apply a linear transformation
* to an object's texture coordinates (rather than having to explicitly call
* NodePath.set_tex_transform() each frame).
*
* In a more sophisticated case, the TexProjectorEffect is particularly useful
* in conjunction with a TexGenAttrib that specifies a mode of
* M_world_position (which copies the world position of each vertex to the
* texture coordinates). Then the TexProjector can be used to convert these
* world coordinates to the relative coordinates of a particular node, causing
* (for instance) a texture to appear to follow a node around as it moves
* through the world. With a LensNode, you can project a texture onto the
* walls, for instance to apply a flashlight effect or an image-based shadow.
*/
class EXPCL_PANDA_PGRAPH TexProjectorEffect : public RenderEffect {
protected:
INLINE TexProjectorEffect();
INLINE TexProjectorEffect(const TexProjectorEffect &copy);
public:
virtual ~TexProjectorEffect();
PUBLISHED:
static CPT(RenderEffect) make();
CPT(RenderEffect) add_stage(TextureStage *stage, const NodePath &from, const NodePath &to, int lens_index = 0) const;
CPT(RenderEffect) remove_stage(TextureStage *stage) const;
bool is_empty() const;
bool has_stage(TextureStage *stage) const;
NodePath get_from(TextureStage *stage) const;
NodePath get_to(TextureStage *stage) const;
int get_lens_index(TextureStage *stage) const;
public:
virtual void output(std::ostream &out) const;
virtual bool has_cull_callback() const;
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
CPT(TransformState) &node_transform,
CPT(RenderState) &node_state) const;
protected:
virtual int compare_to_impl(const RenderEffect *other) const;
private:
class StageDef {
public:
INLINE StageDef();
INLINE void set_from(const NodePath &from);
void set_to(const NodePath &to);
INLINE void set_lens_index(int lens_index);
INLINE int compare_to(const StageDef &other) const;
NodePath _from;
NodePath _to;
LensNode *_to_lens_node;
int _lens_index;
};
typedef pmap<PT(TextureStage), StageDef> Stages;
Stages _stages;
static CPT(RenderEffect) _empty_effect;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderEffect::init_type();
register_type(_type_handle, "TexProjectorEffect",
RenderEffect::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "texProjectorEffect.I"
#endif