historical/toontown-classic.git/panda/include/textAssembler.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textAssembler.I
* @author drose
* @date 2004-04-06
*/
/**
* Specifies the UsageHint that will be applied to generated geometry. The
* default is UH_static, which is probably the right setting, but if you know
* the TextNode's geometry will have a short lifespan, it may be better to set
* it to UH_stream. See geomEnums.h.
*/
INLINE void TextAssembler::
set_usage_hint(Geom::UsageHint usage_hint) {
_usage_hint = usage_hint;
}
/**
* Returns the UsageHint that will be applied to generated geometry. See
* set_usage_hint().
*/
INLINE Geom::UsageHint TextAssembler::
get_usage_hint() const {
return _usage_hint;
}
/**
* If max_rows is greater than zero, no more than max_rows will be accepted.
* Text beyond that will be truncated.
*
* Setting this will not truncate text immediately. You must follow this up
* with a call to set_wtext() to truncate the existing text.
*/
INLINE void TextAssembler::
set_max_rows(int max_rows) {
_max_rows = max_rows;
}
/**
* If max_rows is greater than zero, no more than max_rows will be accepted.
* Text beyond that will be truncated.
*/
INLINE int TextAssembler::
get_max_rows() const {
return _max_rows;
}
/**
* Sets the dynamic_merge flag. See TextNode::set_flatten_flags().
*/
INLINE void TextAssembler::
set_dynamic_merge(bool dynamic_merge) {
_dynamic_merge = dynamic_merge;
}
/**
* Returns the dynamic_merge flag. See TextNode::set_flatten_flags().
*/
INLINE bool TextAssembler::
get_dynamic_merge() const {
return _dynamic_merge;
}
/**
* Sets the multiline mode flag. Set the multiline mode to allow text to
* wrap. It defaults to true.
*/
INLINE void TextAssembler::
set_multiline_mode(bool flag) {
_multiline_mode = flag;
}
/**
* Returns the multline_mode flag. See TextNode::set_multiline_mode().
*/
INLINE bool TextAssembler::
get_multiline_mode() const {
return _multiline_mode;
}
/**
* Specifies the default TextProperties that are applied to the text in the
* absence of any nested property change sequences.
*/
INLINE void TextAssembler::
set_properties(const TextProperties &properties) {
_initial_cprops = new ComputedProperties(properties);
}
/**
* Returns the default TextProperties that are applied to the text in the
* absence of any nested property change sequences.
*/
INLINE const TextProperties &TextAssembler::
get_properties() const {
return _initial_cprops->_properties;
}
/**
* Returns the upper-left corner of the assembled text, in 2-d text
* coordinates.
*/
INLINE const LVector2 &TextAssembler::
get_ul() const {
return _ul;
}
/**
* Returns the lower-right corner of the assembled text, in 2-d text
* coordinates.
*/
INLINE const LVector2 &TextAssembler::
get_lr() const {
return _lr;
}
/**
* Computes the row index of the nth character or graphic object in the text
* and returns it.
*
* If the nth character is not a normal printable character with a position in
* the wordwrapped string, returns -1 (for instance, a soft-hyphen character,
* or a newline character, may not have a corresponding position).
*/
int TextAssembler::
calc_r(int n) const {
int r, c;
if (calc_r_c(r, c, n)) {
return r;
}
return -1;
}
/**
* Computes the column index of the nth character or graphic object in the
* text and returns it.
*
* If the nth character is not a normal printable character with a position in
* the wordwrapped string, returns -1 (for instance, a soft-hyphen character,
* or a newline character, may not have a corresponding position).
*/
int TextAssembler::
calc_c(int n) const {
int r, c;
if (calc_r_c(r, c, n)) {
return c;
}
return -1;
}
/**
* Returns the number of characters of text, before wordwrapping.
*/
INLINE int TextAssembler::
get_num_characters() const {
return _text_string.size();
}
/**
* Returns the character at the indicated position in the pre-wordwrapped
* string. If the object at this position is a graphic object instead of a
* character, returns 0.
*/
INLINE wchar_t TextAssembler::
get_character(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), 0);
return _text_string[n]._character;
}
/**
* Returns the graphic object at the indicated position in the pre-wordwrapped
* string. If the object at this position is a character instead of a graphic
* object, returns NULL.
*/
INLINE const TextGraphic *TextAssembler::
get_graphic(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), 0);
return _text_string[n]._graphic;
}
/**
* Returns the TextProperties in effect for the object at the indicated
* position in the pre-wordwrapped string.
*/
INLINE const TextProperties &TextAssembler::
get_properties(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), *(new TextProperties()));
return _text_string[n]._cprops->_properties;
}
/**
* Returns the width of the character or object at the indicated position in
* the pre-wordwrapped string.
*/
INLINE PN_stdfloat TextAssembler::
get_width(int n) const {
nassertr(n >= 0 && n < (int)_text_string.size(), 0.0f);
return calc_width(_text_string[n]);
}
/**
* Returns the number of rows of text after it has all been wordwrapped and
* assembled.
*/
INLINE int TextAssembler::
get_num_rows() const {
return _text_block.size();
}
/**
* Returns the number of characters and/or graphic objects in the nth row.
*/
INLINE int TextAssembler::
get_num_cols(int r) const {
nassertr(r >= 0 && r <= (int)_text_block.size(), 0);
if (r == (int)_text_block.size()) {
return 0;
}
return _text_block[r]._string.size();
}
/**
* Returns the character at the indicated position in the indicated row. If
* the object at this position is a graphic object instead of a character,
* returns 0.
*/
INLINE wchar_t TextAssembler::
get_character(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), 0);
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), 0);
return _text_block[r]._string[c]._character;
}
/**
* Returns the graphic object at the indicated position in the indicated row.
* If the object at this position is a character instead of a graphic object,
* returns NULL.
*/
INLINE const TextGraphic *TextAssembler::
get_graphic(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), 0);
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), 0);
return _text_block[r]._string[c]._graphic;
}
/**
* Returns the TextProperties in effect for the object at the indicated
* position in the indicated row.
*/
INLINE const TextProperties &TextAssembler::
get_properties(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), *(new TextProperties()));
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), *(new TextProperties()));
return _text_block[r]._string[c]._cprops->_properties;
}
/**
* Returns the width of the character or object at the indicated position in
* the indicated row.
*/
INLINE PN_stdfloat TextAssembler::
get_width(int r, int c) const {
nassertr(r >= 0 && r < (int)_text_block.size(), 0.0f);
nassertr(c >= 0 && c < (int)_text_block[r]._string.size(), 0.0f);
return calc_width(_text_block[r]._string[c]);
}
/**
* Returns the y position of the origin of all of the characters or graphic
* objects in the indicated row.
*
* It is legal for r to exceed the index number of the last row by 1. The
* value of c is presently ignored.
*/
INLINE PN_stdfloat TextAssembler::
get_ypos(int r, int) const {
nassertr(r >= 0 && r <= (int)_text_block.size(), 0.0f);
if (r == (int)_text_block.size()) {
return _next_row_ypos;
} else {
return _text_block[r]._ypos;
}
}
/**
* Returns the width of a single character, according to its associated font.
*/
INLINE PN_stdfloat TextAssembler::
calc_width(const TextCharacter &tch) {
if (tch._graphic != nullptr) {
return calc_width(tch._graphic, tch._cprops->_properties);
} else {
return calc_width(tch._character, tch._cprops->_properties);
}
}
/**
*
*/
INLINE TextAssembler::TextCharacter::
TextCharacter(wchar_t character,
TextAssembler::ComputedProperties *cprops) :
_character(character),
_graphic(nullptr),
_cprops(cprops)
{
}
/**
*
*/
INLINE TextAssembler::TextCharacter::
TextCharacter(const TextGraphic *graphic, const std::wstring &graphic_wname,
TextAssembler::ComputedProperties *cprops) :
_character(0),
_graphic(graphic),
_graphic_wname(graphic_wname),
_cprops(cprops)
{
}
/**
*
*/
INLINE TextAssembler::TextCharacter::
TextCharacter(const TextAssembler::TextCharacter &copy) :
_character(copy._character),
_graphic(copy._graphic),
_graphic_wname(copy._graphic_wname),
_cprops(copy._cprops)
{
}
/**
*
*/
INLINE void TextAssembler::TextCharacter::
operator = (const TextAssembler::TextCharacter &copy) {
_character = copy._character;
_graphic = copy._graphic;
_graphic_wname = copy._graphic_wname;
_cprops = copy._cprops;
}
/**
*
*/
INLINE TextAssembler::TextRow::
TextRow(int row_start) :
_row_start(row_start),
_got_soft_hyphens(false),
_xpos(0.0f),
_ypos(0.0f)
{
}
/**
*
*/
INLINE TextAssembler::TextRow::
TextRow(const TextAssembler::TextRow &copy) :
_string(copy._string),
_row_start(copy._row_start),
_got_soft_hyphens(copy._got_soft_hyphens),
_xpos(copy._xpos),
_ypos(copy._ypos),
_eol_cprops(copy._eol_cprops)
{
}
/**
*
*/
INLINE void TextAssembler::TextRow::
operator = (const TextAssembler::TextRow &copy) {
_string = copy._string;
_row_start = copy._row_start;
_got_soft_hyphens = copy._got_soft_hyphens;
_xpos = copy._xpos;
_ypos = copy._ypos;
_eol_cprops = copy._eol_cprops;
}
/**
*
*/
INLINE TextAssembler::ComputedProperties::
ComputedProperties(const TextProperties &orig_properties) :
_based_on(nullptr),
_depth(0),
_properties(orig_properties)
{
}
/**
*
*/
INLINE TextAssembler::ComputedProperties::
ComputedProperties(ComputedProperties *based_on, const std::wstring &wname,
TextEncoder *encoder) :
_based_on(based_on),
_depth(_based_on->_depth + 1),
_wname(wname),
_properties(based_on->_properties)
{
TextPropertiesManager *manager =
TextPropertiesManager::get_global_ptr();
// Now we have to encode the wstring into a string, for lookup in the
// TextPropertiesManager.
std::string name = encoder->encode_wtext(wname);
const TextProperties *named_props = manager->get_properties_ptr(name);
if (named_props != nullptr) {
_properties.add_properties(*named_props);
} else {
text_cat.warning()
<< "Unknown TextProperties: " << name << "\n";
}
}
/**
*
*/
INLINE TextAssembler::GeomCollectorKey::
GeomCollectorKey(const RenderState *state, const GeomVertexFormat *format) :
_state(state),
_format(format)
{
}
/**
*
*/
INLINE bool TextAssembler::GeomCollectorKey::
operator < (const TextAssembler::GeomCollectorKey &other) const {
if (_state != other._state) {
return _state < other._state;
}
return _format < other._format;
}
/**
* If the indicated Geom is a GeomTextGlyph, increments its reference count
* and adds it into this geom. This is necessary to keep references to
* outstanding glyphs, so we know when it's safe to recycle no-longer-used
* glyphs.
*
* If the indicated Geom is an ordinary Geom, does nothing.
*/
INLINE void TextAssembler::GeomCollector::
count_geom(const Geom *geom) {
#ifdef HAVE_FREETYPE
_geom->count_geom(geom);
#endif
}