historical/toontown-classic.git/panda/include/textGraphic.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textGraphic.h
* @author drose
* @date 2006-08-18
*/
#ifndef TEXTGRAPHIC_H
#define TEXTGRAPHIC_H
#include "pandabase.h"
#include "config_text.h"
#include "nodePath.h"
/**
* This defines a special model that has been constructed for the purposes of
* embedding an arbitrary graphic image within a text paragraph.
*
* It can be any arbitrary model, though it should be built along the same
* scale as the text, and it should probably be at least mostly two-
* dimensional. Typically, this means it should be constructed in the X-Z
* plane, and it should have a maximum vertical (Z) height of 1.0.
*
* The frame specifies an arbitrary bounding volume in the form (left, right,
* bottom, top). This indicates the amount of space that will be reserved
* within the paragraph. The actual model is not actually required to fit
* within this rectangle, but if it does not, it may visually overlap with
* nearby text.
*/
class EXPCL_PANDA_TEXT TextGraphic {
PUBLISHED:
INLINE TextGraphic();
INLINE explicit TextGraphic(const NodePath &model, const LVecBase4 &frame);
INLINE explicit TextGraphic(const NodePath &model, PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top);
INLINE NodePath get_model() const;
INLINE void set_model(const NodePath &model);
MAKE_PROPERTY(model, get_model, set_model);
INLINE LVecBase4 get_frame() const;
INLINE void set_frame(const LVecBase4 &frame);
INLINE void set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top);
MAKE_PROPERTY(frame, get_frame, set_frame);
INLINE bool get_instance_flag() const;
INLINE void set_instance_flag(bool instance_flag);
MAKE_PROPERTY(instance_flag, get_instance_flag, set_instance_flag);
private:
NodePath _model;
LVecBase4 _frame;
bool _instance_flag;
};
#include "textGraphic.I"
#endif