historical/toontown-classic.git/panda/include/texture.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texture.h
* @author mike
* @date 1997-01-09
* @author fperazzi, PandaSE
* @date 2010-04-29
*/
#ifndef TEXTURE_H
#define TEXTURE_H
#include "pandabase.h"
#include "filename.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "internalName.h"
#include "graphicsStateGuardianBase.h"
#include "updateSeq.h"
#include "pmap.h"
#include "config_gobj.h"
#include "pStatCollector.h"
#include "pmutex.h"
#include "mutexHolder.h"
#include "conditionVar.h"
#include "loaderOptions.h"
#include "string_utils.h"
#include "cycleData.h"
#include "cycleDataLockedReader.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "cycleDataStageReader.h"
#include "cycleDataStageWriter.h"
#include "pipelineCycler.h"
#include "samplerState.h"
#include "colorSpace.h"
#include "geomEnums.h"
#include "bamCacheRecord.h"
#include "pnmImage.h"
#include "pfmFile.h"
#include "asyncFuture.h"
class TextureContext;
class FactoryParams;
class PreparedGraphicsObjects;
class CullTraverser;
class CullTraverserData;
class TexturePeeker;
struct DDSHeader;
/**
* Represents a texture object, which is typically a single 2-d image but may
* also represent a 1-d or 3-d texture image, or the six 2-d faces of a cube
* map texture.
*
* A texture's image data might be stored in system RAM (see get_ram_image())
* or its image may be represented in texture memory on one or more
* GraphicsStateGuardians (see prepare()), or both. The typical usage pattern
* is that a texture is loaded from an image file on disk, which copies its
* image data into system RAM; then the first time the texture is rendered its
* image data is copied to texture memory (actually, to the graphics API), and
* the system RAM image is automatically freed.
*/
class EXPCL_PANDA_GOBJ Texture : public TypedWritableReferenceCount, public Namable {
PUBLISHED:
typedef PT(Texture) MakeTextureFunc();
enum TextureType {
TT_1d_texture,
TT_2d_texture,
TT_3d_texture,
TT_2d_texture_array,
TT_cube_map,
TT_buffer_texture,
TT_cube_map_array,
TT_1d_texture_array,
};
enum ComponentType {
T_unsigned_byte,
T_unsigned_short,
T_float,
T_unsigned_int_24_8, // Packed
T_int,
T_byte,
T_short,
T_half_float,
T_unsigned_int,
};
enum Format {
F_depth_stencil = 1,
F_color_index,
F_red,
F_green,
F_blue,
F_alpha,
F_rgb, // any suitable RGB mode, whatever the hardware prefers
// The following request a particular number of bits for the GSG's
// internal_format (as stored in the framebuffer), but this request is not
// related to the pixel storage within the Texture object itself, which is
// always get_num_components() * get_component_width().
F_rgb5, // 5 bits per R,G,B channel
F_rgb8, // 8 bits per R,G,B channel
F_rgb12, // 12 bits per R,G,B channel
F_rgb332, // 3 bits per R & G, 2 bits for B
F_rgba, // any suitable RGBA mode, whatever the hardware prefers
// Again, the following bitdepth requests are only for the GSG; within the
// Texture object itself, these are all equivalent.
F_rgbm, // as above, but only requires 1 bit for alpha (i.e. mask)
F_rgba4, // 4 bits per R,G,B,A channel
F_rgba5, // 5 bits per R,G,B channel, 1 bit alpha
F_rgba8, // 8 bits per R,G,B,A channel
F_rgba12, // 12 bits per R,G,B,A channel
F_luminance,
F_luminance_alpha, // 8 bits luminance, 8 bits alpha
F_luminance_alphamask, // 8 bits luminance, only needs 1 bit of alpha
F_rgba16, // 16 bits per R,G,B,A channel
F_rgba32, // 32 bits per R,G,B,A channel
F_depth_component,
F_depth_component16,
F_depth_component24,
F_depth_component32,
F_r16,
F_rg16,
F_rgb16,
// These formats are in the sRGB color space. RGB is 2.2 gamma corrected,
// alpha is always linear.
F_srgb,
F_srgb_alpha,
F_sluminance,
F_sluminance_alpha,
F_r32i, // 32-bit integer, used for atomic access
F_r32,
F_rg32,
F_rgb32,
F_r8i, // 8 integer bits per R channel
F_rg8i, // 8 integer bits per R,G channel
F_rgb8i, // 8 integer bits per R,G,B channel
F_rgba8i, // 8 integer bits per R,G,B,A channel
F_r11_g11_b10, // unsigned floating-point, 11 Red, 11 Green, 10 Blue Bits
F_rgb9_e5,
F_rgb10_a2,
F_rg,
F_r16i
};
// Deprecated. See SamplerState.FilterType.
enum DeprecatedFilterType {
FT_nearest = SamplerState::FT_nearest,
FT_linear = SamplerState::FT_linear,
FT_nearest_mipmap_nearest = SamplerState::FT_nearest_mipmap_nearest,
FT_linear_mipmap_nearest = SamplerState::FT_linear_mipmap_nearest,
FT_nearest_mipmap_linear = SamplerState::FT_nearest_mipmap_linear,
FT_linear_mipmap_linear = SamplerState::FT_linear_mipmap_linear,
FT_shadow = SamplerState::FT_shadow,
FT_default = SamplerState::FT_default,
FT_invalid = SamplerState::FT_invalid
};
typedef SamplerState::FilterType FilterType;
// Deprecated. See SamplerState.WrapMode.
enum DeprecatedWrapMode {
WM_clamp = SamplerState::WM_clamp,
WM_repeat = SamplerState::WM_repeat,
WM_mirror = SamplerState::WM_mirror,
WM_mirror_once = SamplerState::WM_mirror_once,
WM_border_color = SamplerState::WM_border_color,
WM_invalid = SamplerState::WM_invalid
};
typedef SamplerState::WrapMode WrapMode;
enum CompressionMode {
// Generic compression modes. Usually, you should choose one of these.
CM_default, // on or off, according to compressed-textures
CM_off, // uncompressed image
CM_on, // whatever compression the driver supports
// Specific compression modes. Use only when you really want to use a
// particular compression algorithm. Use with caution; not all drivers
// support all compression modes. You can use
// GSG::get_supports_compressed_texture_format() to query the available
// compression modes for a particular GSG.
CM_fxt1,
CM_dxt1, // BC1: RGB with optional binary alpha.
CM_dxt2, // Like DXT3, but assumes premultiplied alpha
CM_dxt3, // BC2: RGB with uncompressed 4-bit alpha.
CM_dxt4, // Like DXT5, but assumes premultiplied alpha
CM_dxt5, // BC3: RGB with separately compressed 8-bit alpha.
CM_pvr1_2bpp,
CM_pvr1_4bpp,
CM_rgtc, // BC4/BC5: 1 or 2 channels, individually compressed.
CM_etc1,
CM_etc2,
CM_eac, // EAC: 1 or 2 channels.
};
enum QualityLevel {
QL_default, // according to texture-quality-level
QL_fastest,
QL_normal,
QL_best,
};
PUBLISHED:
explicit Texture(const std::string &name = std::string());
protected:
Texture(const Texture &copy);
void operator = (const Texture &copy);
PUBLISHED:
virtual ~Texture();
INLINE PT(Texture) make_copy() const;
INLINE void clear();
INLINE void setup_texture(TextureType texture_type,
int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_1d_texture();
INLINE void setup_1d_texture(int x_size,
ComponentType component_type, Format format);
INLINE void setup_2d_texture();
INLINE void setup_2d_texture(int x_size, int y_size,
ComponentType component_type, Format format);
INLINE void setup_3d_texture(int z_size = 1);
INLINE void setup_3d_texture(int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_cube_map();
INLINE void setup_cube_map(int size,
ComponentType component_type, Format format);
INLINE void setup_2d_texture_array(int z_size = 1);
INLINE void setup_2d_texture_array(int x_size, int y_size, int z_size,
ComponentType component_type, Format format);
INLINE void setup_cube_map_array(int num_cube_maps);
INLINE void setup_cube_map_array(int size, int num_cube_maps,
ComponentType component_type, Format format);
INLINE void setup_buffer_texture(int size, ComponentType component_type,
Format format, GeomEnums::UsageHint usage);
void generate_normalization_cube_map(int size);
void generate_alpha_scale_map();
INLINE void clear_image();
INLINE bool has_clear_color() const;
INLINE LColor get_clear_color() const;
INLINE void set_clear_color(const LColor &color);
INLINE void clear_clear_color();
INLINE vector_uchar get_clear_data() const;
MAKE_PROPERTY2(clear_color, has_clear_color, get_clear_color,
set_clear_color, clear_clear_color);
BLOCKING bool read(const Filename &fullpath, const LoaderOptions &options = LoaderOptions());
BLOCKING bool read(const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
const LoaderOptions &options = LoaderOptions());
BLOCKING bool read(const Filename &fullpath, int z, int n,
bool read_pages, bool read_mipmaps,
const LoaderOptions &options = LoaderOptions());
BLOCKING bool read(const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
int z, int n, bool read_pages, bool read_mipmaps,
BamCacheRecord *record = nullptr,
const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool write(const Filename &fullpath);
BLOCKING INLINE bool write(const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps);
BLOCKING bool read_txo(std::istream &in, const std::string &filename = "");
BLOCKING static PT(Texture) make_from_txo(std::istream &in, const std::string &filename = "");
BLOCKING bool write_txo(std::ostream &out, const std::string &filename = "") const;
BLOCKING bool read_dds(std::istream &in, const std::string &filename = "", bool header_only = false);
BLOCKING bool read_ktx(std::istream &in, const std::string &filename = "", bool header_only = false);
BLOCKING INLINE bool load(const PNMImage &pnmimage, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load(const PNMImage &pnmimage, int z, int n, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load(const PfmFile &pfm, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load(const PfmFile &pfm, int z, int n, const LoaderOptions &options = LoaderOptions());
BLOCKING INLINE bool load_sub_image(const PNMImage &pnmimage, int x, int y, int z=0, int n=0);
BLOCKING INLINE bool store(PNMImage &pnmimage) const;
BLOCKING INLINE bool store(PNMImage &pnmimage, int z, int n) const;
BLOCKING INLINE bool store(PfmFile &pfm) const;
BLOCKING INLINE bool store(PfmFile &pfm, int z, int n) const;
BLOCKING INLINE bool reload();
BLOCKING Texture *load_related(const InternalName *suffix) const;
INLINE bool has_filename() const;
INLINE const Filename &get_filename() const;
INLINE void set_filename(const Filename &filename);
INLINE void clear_filename();
MAKE_PROPERTY2(filename, has_filename, get_filename, set_filename, clear_filename);
INLINE bool has_alpha_filename() const;
INLINE const Filename &get_alpha_filename() const;
INLINE void set_alpha_filename(const Filename &alpha_filename);
INLINE void clear_alpha_filename();
MAKE_PROPERTY2(alpha_filename, has_alpha_filename, get_alpha_filename, set_alpha_filename, clear_alpha_filename);
INLINE bool has_fullpath() const;
INLINE const Filename &get_fullpath() const;
INLINE void set_fullpath(const Filename &fullpath);
INLINE void clear_fullpath();
MAKE_PROPERTY2(fullpath, has_fullpath, get_fullpath, set_fullpath, clear_fullpath);
INLINE bool has_alpha_fullpath() const;
INLINE const Filename &get_alpha_fullpath() const;
INLINE void set_alpha_fullpath(const Filename &alpha_fullpath);
INLINE void clear_alpha_fullpath();
MAKE_PROPERTY2(alpha_fullpath, has_alpha_fullpath, get_alpha_fullpath, set_alpha_fullpath, clear_alpha_fullpath);
INLINE int get_x_size() const;
INLINE void set_x_size(int x_size);
MAKE_PROPERTY(x_size, get_x_size, set_x_size);
INLINE int get_y_size() const;
INLINE void set_y_size(int y_size);
MAKE_PROPERTY(y_size, get_y_size, set_y_size);
INLINE int get_z_size() const;
INLINE void set_z_size(int z_size);
MAKE_PROPERTY(z_size, get_z_size, set_z_size);
INLINE int get_num_views() const;
INLINE void set_num_views(int num_views);
MAKE_PROPERTY(num_views, get_num_views, set_num_views);
INLINE int get_num_pages() const;
INLINE int get_num_components() const;
INLINE int get_component_width() const;
INLINE TextureType get_texture_type() const;
INLINE GeomEnums::UsageHint get_usage_hint() const;
MAKE_PROPERTY(num_pages, get_num_pages);
MAKE_PROPERTY(num_components, get_num_components);
MAKE_PROPERTY(component_width, get_component_width);
MAKE_PROPERTY(texture_type, get_texture_type);
MAKE_PROPERTY(usage_hint, get_usage_hint);
INLINE Format get_format() const;
INLINE void set_format(Format format);
MAKE_PROPERTY(format, get_format, set_format);
INLINE ComponentType get_component_type() const;
INLINE void set_component_type(ComponentType component_type);
MAKE_PROPERTY(component_type, get_component_type, set_component_type);
INLINE SamplerState::WrapMode get_wrap_u() const;
INLINE void set_wrap_u(WrapMode wrap);
MAKE_PROPERTY(wrap_u, get_wrap_u, set_wrap_u);
INLINE SamplerState::WrapMode get_wrap_v() const;
INLINE void set_wrap_v(WrapMode wrap);
MAKE_PROPERTY(wrap_v, get_wrap_v, set_wrap_v);
INLINE SamplerState::WrapMode get_wrap_w() const;
INLINE void set_wrap_w(WrapMode wrap);
MAKE_PROPERTY(wrap_w, get_wrap_w, set_wrap_w);
INLINE SamplerState::FilterType get_minfilter() const;
INLINE SamplerState::FilterType get_effective_minfilter() const;
INLINE void set_minfilter(FilterType filter);
MAKE_PROPERTY(minfilter, get_minfilter, set_minfilter);
MAKE_PROPERTY(effective_minfilter, get_effective_minfilter);
INLINE SamplerState::FilterType get_magfilter() const;
INLINE SamplerState::FilterType get_effective_magfilter() const;
INLINE void set_magfilter(FilterType filter);
MAKE_PROPERTY(magfilter, get_magfilter, set_magfilter);
MAKE_PROPERTY(effective_magfilter, get_effective_magfilter);
INLINE int get_anisotropic_degree() const;
INLINE int get_effective_anisotropic_degree() const;
INLINE void set_anisotropic_degree(int anisotropic_degree);
MAKE_PROPERTY(anisotropic_degree, get_anisotropic_degree, set_anisotropic_degree);
MAKE_PROPERTY(effective_anisotropic_degree, get_effective_anisotropic_degree);
INLINE LColor get_border_color() const;
INLINE void set_border_color(const LColor &color);
MAKE_PROPERTY(border_color, get_border_color, set_border_color);
INLINE bool has_compression() const;
INLINE CompressionMode get_compression() const;
INLINE void set_compression(CompressionMode compression);
MAKE_PROPERTY(compression, get_compression, set_compression); // Could maybe use has_compression here, too
INLINE bool get_render_to_texture() const;
INLINE void set_render_to_texture(bool render_to_texture);
MAKE_PROPERTY(render_to_texture, get_render_to_texture, set_render_to_texture);
INLINE const SamplerState &get_default_sampler() const;
INLINE void set_default_sampler(const SamplerState &sampler);
MAKE_PROPERTY(default_sampler, get_default_sampler, set_default_sampler);
INLINE bool uses_mipmaps() const;
INLINE QualityLevel get_quality_level() const;
INLINE QualityLevel get_effective_quality_level() const;
INLINE void set_quality_level(QualityLevel quality_level);
MAKE_PROPERTY(quality_level, get_quality_level, set_quality_level);
MAKE_PROPERTY(effective_quality_level, get_effective_quality_level);
INLINE int get_expected_num_mipmap_levels() const;
INLINE int get_expected_mipmap_x_size(int n) const;
INLINE int get_expected_mipmap_y_size(int n) const;
INLINE int get_expected_mipmap_z_size(int n) const;
INLINE int get_expected_mipmap_num_pages(int n) const;
MAKE_PROPERTY(expected_num_mipmap_levels, get_expected_num_mipmap_levels);
INLINE bool has_ram_image() const;
INLINE bool has_uncompressed_ram_image() const;
INLINE bool might_have_ram_image() const;
INLINE size_t get_ram_image_size() const;
INLINE size_t get_ram_view_size() const;
INLINE size_t get_ram_page_size() const;
INLINE size_t get_expected_ram_image_size() const;
INLINE size_t get_expected_ram_page_size() const;
MAKE_PROPERTY(ram_image_size, get_ram_image_size);
MAKE_PROPERTY(ram_view_size, get_ram_view_size);
MAKE_PROPERTY(ram_page_size, get_ram_page_size);
MAKE_PROPERTY(expected_ram_image_size, get_expected_ram_image_size);
MAKE_PROPERTY(expected_ram_page_size, get_expected_ram_page_size);
INLINE CPTA_uchar get_ram_image();
INLINE CompressionMode get_ram_image_compression() const;
INLINE CPTA_uchar get_uncompressed_ram_image();
CPTA_uchar get_ram_image_as(const std::string &requested_format);
INLINE PTA_uchar modify_ram_image();
INLINE PTA_uchar make_ram_image();
#ifndef CPPPARSER
INLINE void set_ram_image(CPTA_uchar image, CompressionMode compression = CM_off,
size_t page_size = 0);
void set_ram_image_as(CPTA_uchar image, const std::string &provided_format);
#else
EXTEND void set_ram_image(PyObject *image, CompressionMode compression = CM_off,
size_t page_size = 0);
EXTEND void set_ram_image_as(PyObject *image, const std::string &provided_format);
#endif
INLINE void clear_ram_image();
INLINE void set_keep_ram_image(bool keep_ram_image);
virtual bool get_keep_ram_image() const;
virtual bool is_cacheable() const;
MAKE_PROPERTY(ram_image_compression, get_ram_image_compression);
MAKE_PROPERTY(keep_ram_image, get_keep_ram_image, set_keep_ram_image);
MAKE_PROPERTY(cacheable, is_cacheable);
BLOCKING INLINE bool compress_ram_image(CompressionMode compression = CM_on,
QualityLevel quality_level = QL_default,
GraphicsStateGuardianBase *gsg = nullptr);
BLOCKING INLINE bool uncompress_ram_image();
INLINE int get_num_ram_mipmap_images() const;
INLINE bool has_ram_mipmap_image(int n) const;
int get_num_loadable_ram_mipmap_images() const;
INLINE bool has_all_ram_mipmap_images() const;
INLINE size_t get_ram_mipmap_image_size(int n) const;
INLINE size_t get_ram_mipmap_view_size(int n) const;
INLINE size_t get_ram_mipmap_page_size(int n) const;
INLINE size_t get_expected_ram_mipmap_image_size(int n) const;
INLINE size_t get_expected_ram_mipmap_view_size(int n) const;
INLINE size_t get_expected_ram_mipmap_page_size(int n) const;
CPTA_uchar get_ram_mipmap_image(int n) const;
void *get_ram_mipmap_pointer(int n) const;
INLINE PTA_uchar modify_ram_mipmap_image(int n);
INLINE PTA_uchar make_ram_mipmap_image(int n);
void set_ram_mipmap_pointer(int n, void *image, size_t page_size = 0);
void set_ram_mipmap_pointer_from_int(long long pointer, int n, int page_size);
INLINE void set_ram_mipmap_image(int n, CPTA_uchar image, size_t page_size = 0);
void clear_ram_mipmap_image(int n);
INLINE void clear_ram_mipmap_images();
INLINE void generate_ram_mipmap_images();
MAKE_PROPERTY(num_ram_mipmap_images, get_num_ram_mipmap_images);
MAKE_PROPERTY(num_loadable_ram_mipmap_images, get_num_loadable_ram_mipmap_images);
INLINE int get_simple_x_size() const;
INLINE int get_simple_y_size() const;
INLINE bool has_simple_ram_image() const;
INLINE size_t get_simple_ram_image_size() const;
INLINE CPTA_uchar get_simple_ram_image() const;
INLINE void set_simple_ram_image(CPTA_uchar image, int x_size, int y_size);
PTA_uchar modify_simple_ram_image();
PTA_uchar new_simple_ram_image(int x_size, int y_size);
void generate_simple_ram_image();
INLINE void clear_simple_ram_image();
MAKE_PROPERTY(simple_x_size, get_simple_x_size);
MAKE_PROPERTY(simple_y_size, get_simple_y_size);
MAKE_PROPERTY2(simple_ram_image, has_simple_ram_image, get_simple_ram_image);
PT(TexturePeeker) peek();
INLINE UpdateSeq get_properties_modified() const;
INLINE UpdateSeq get_image_modified() const;
INLINE UpdateSeq get_simple_image_modified() const;
MAKE_PROPERTY(properties_modified, get_properties_modified);
MAKE_PROPERTY(image_modified, get_image_modified);
MAKE_PROPERTY(simple_image_modified, get_simple_image_modified);
INLINE bool has_auto_texture_scale() const;
INLINE AutoTextureScale get_auto_texture_scale() const;
INLINE void set_auto_texture_scale(AutoTextureScale scale);
MAKE_PROPERTY(auto_texture_scale, get_auto_texture_scale,
set_auto_texture_scale);
PT(AsyncFuture) prepare(PreparedGraphicsObjects *prepared_objects);
bool is_prepared(PreparedGraphicsObjects *prepared_objects) const;
bool was_image_modified(PreparedGraphicsObjects *prepared_objects) const;
size_t get_data_size_bytes(PreparedGraphicsObjects *prepared_objects) const;
bool get_active(PreparedGraphicsObjects *prepared_objects) const;
bool get_resident(PreparedGraphicsObjects *prepared_objects) const;
bool release(PreparedGraphicsObjects *prepared_objects);
int release_all();
void write(std::ostream &out, int indent_level) const;
size_t estimate_texture_memory() const;
void set_aux_data(const std::string &key, TypedReferenceCount *aux_data);
void clear_aux_data(const std::string &key);
TypedReferenceCount *get_aux_data(const std::string &key) const;
MAKE_MAP_PROPERTY(aux_data, get_aux_data, get_aux_data,
set_aux_data, clear_aux_data);
INLINE static void set_textures_power_2(AutoTextureScale scale);
INLINE static AutoTextureScale get_textures_power_2();
INLINE static bool has_textures_power_2();
PUBLISHED:
INLINE int get_pad_x_size() const;
INLINE int get_pad_y_size() const;
INLINE int get_pad_z_size() const;
INLINE LVecBase2 get_tex_scale() const;
INLINE void set_pad_size(int x=0, int y=0, int z=0);
void set_size_padded(int x=1, int y=1, int z=1);
INLINE int get_orig_file_x_size() const;
INLINE int get_orig_file_y_size() const;
INLINE int get_orig_file_z_size() const;
MAKE_PROPERTY(orig_file_x_size, get_orig_file_x_size);
MAKE_PROPERTY(orig_file_y_size, get_orig_file_y_size);
MAKE_PROPERTY(orig_file_z_size, get_orig_file_z_size);
void set_orig_file_size(int x, int y, int z = 1);
INLINE void set_loaded_from_image(bool flag = true);
INLINE bool get_loaded_from_image() const;
MAKE_PROPERTY(loaded_from_image, get_loaded_from_image, set_loaded_from_image);
INLINE void set_loaded_from_txo(bool flag = true);
INLINE bool get_loaded_from_txo() const;
MAKE_PROPERTY(loaded_from_txo, get_loaded_from_txo, set_loaded_from_txo);
INLINE bool get_match_framebuffer_format() const;
INLINE void set_match_framebuffer_format(bool flag);
MAKE_PROPERTY(match_framebuffer_format, get_match_framebuffer_format,
set_match_framebuffer_format);
INLINE bool get_post_load_store_cache() const;
INLINE void set_post_load_store_cache(bool flag);
MAKE_PROPERTY(post_load_store_cache, get_post_load_store_cache,
set_post_load_store_cache);
TextureContext *prepare_now(int view,
PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg);
static int up_to_power_2(int value);
static int down_to_power_2(int value);
void consider_rescale(PNMImage &pnmimage);
static void consider_rescale(PNMImage &pnmimage, const std::string &name, AutoTextureScale auto_texture_scale = ATS_unspecified);
INLINE bool rescale_texture();
static std::string format_texture_type(TextureType tt);
static TextureType string_texture_type(const std::string &str);
static std::string format_component_type(ComponentType ct);
static ComponentType string_component_type(const std::string &str);
static std::string format_format(Format f);
static Format string_format(const std::string &str);
static std::string format_compression_mode(CompressionMode cm);
static CompressionMode string_compression_mode(const std::string &str);
static std::string format_quality_level(QualityLevel tql);
static QualityLevel string_quality_level(const std::string &str);
public:
void texture_uploaded();
virtual bool has_cull_callback() const;
virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
static PT(Texture) make_texture();
public:
static bool is_unsigned(ComponentType ctype);
static bool is_specific(CompressionMode compression);
static bool has_alpha(Format format);
static bool has_binary_alpha(Format format);
static bool is_srgb(Format format);
static bool adjust_size(int &x_size, int &y_size, const std::string &name,
bool for_padding, AutoTextureScale auto_texture_scale = ATS_unspecified);
INLINE bool adjust_this_size(int &x_size, int &y_size, const std::string &name,
bool for_padding) const;
virtual void ensure_loader_type(const Filename &filename);
protected:
class CData;
class RamImage;
virtual void reconsider_dirty();
// All of the functions in this class that begin "do_" are protected
// methods. Many of them are implementations of public-facing versions of
// the same methods.
// All of these assume the CData lock is already held (and receive a CData
// pointer representing that lock); generally, they also avoid adjusting the
// _properties_modified and _image_modified semaphores.
virtual bool do_adjust_this_size(const CData *cdata,
int &x_size, int &y_size, const std::string &name,
bool for_padding) const;
virtual bool do_read(CData *cdata,
const Filename &fullpath, const Filename &alpha_fullpath,
int primary_file_num_channels, int alpha_file_channel,
int z, int n, bool read_pages, bool read_mipmaps,
const LoaderOptions &options, BamCacheRecord *record);
virtual bool do_read_one(CData *cdata,
const Filename &fullpath, const Filename &alpha_fullpath,
int z, int n, int primary_file_num_channels, int alpha_file_channel,
const LoaderOptions &options,
bool header_only, BamCacheRecord *record);
virtual bool do_load_one(CData *cdata,
const PNMImage &pnmimage, const std::string &name,
int z, int n, const LoaderOptions &options);
virtual bool do_load_one(CData *cdata,
const PfmFile &pfm, const std::string &name,
int z, int n, const LoaderOptions &options);
virtual bool do_load_sub_image(CData *cdata, const PNMImage &image,
int x, int y, int z, int n);
bool do_read_txo_file(CData *cdata, const Filename &fullpath);
bool do_read_txo(CData *cdata, std::istream &in, const std::string &filename);
bool do_read_dds_file(CData *cdata, const Filename &fullpath, bool header_only);
bool do_read_dds(CData *cdata, std::istream &in, const std::string &filename, bool header_only);
bool do_read_ktx_file(CData *cdata, const Filename &fullpath, bool header_only);
bool do_read_ktx(CData *cdata, std::istream &in, const std::string &filename, bool header_only);
bool do_write(CData *cdata, const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps);
bool do_write_one(CData *cdata, const Filename &fullpath, int z, int n);
bool do_store_one(CData *cdata, PNMImage &pnmimage, int z, int n);
bool do_store_one(CData *cdata, PfmFile &pfm, int z, int n);
bool do_write_txo_file(const CData *cdata, const Filename &fullpath) const;
bool do_write_txo(const CData *cdata, std::ostream &out, const std::string &filename) const;
virtual CData *unlocked_ensure_ram_image(bool allow_compression);
virtual void do_reload_ram_image(CData *cdata, bool allow_compression);
PTA_uchar do_modify_ram_image(CData *cdata);
PTA_uchar do_make_ram_image(CData *cdata);
void do_set_ram_image(CData *cdata, CPTA_uchar image,
CompressionMode compression = CM_off, size_t page_size = 0);
PTA_uchar do_modify_ram_mipmap_image(CData *cdata, int n);
PTA_uchar do_make_ram_mipmap_image(CData *cdata, int n);
void do_set_ram_mipmap_image(CData *cdata, int n, CPTA_uchar image, size_t page_size);
size_t do_get_clear_data(const CData *cdata, unsigned char *into) const;
bool consider_auto_process_ram_image(bool generate_mipmaps, bool allow_compression);
bool do_consider_auto_process_ram_image(CData *cdata, bool generate_mipmaps,
bool allow_compression);
bool do_compress_ram_image(CData *cdata, CompressionMode compression,
QualityLevel quality_level,
GraphicsStateGuardianBase *gsg);
bool do_uncompress_ram_image(CData *cdata);
static void do_compress_ram_image_bc4(const RamImage &src, RamImage &dest,
int x_size, int y_size, int z_size);
static void do_compress_ram_image_bc5(const RamImage &src, RamImage &dest,
int x_size, int y_size, int z_size);
static void do_uncompress_ram_image_bc4(const RamImage &src, RamImage &dest,
int x_size, int y_size, int z_size);
static void do_uncompress_ram_image_bc5(const RamImage &src, RamImage &dest,
int x_size, int y_size, int z_size);
bool do_has_all_ram_mipmap_images(const CData *cdata) const;
bool do_reconsider_z_size(CData *cdata, int z, const LoaderOptions &options);
virtual void do_allocate_pages(CData *cdata);
bool do_reconsider_image_properties(CData *cdata,
int x_size, int y_size, int num_components,
ComponentType component_type, int z,
const LoaderOptions &options);
bool do_rescale_texture(CData *cdata);
virtual PT(Texture) make_copy_impl() const;
PT(Texture) do_make_copy(const CData *cdata) const;
void do_assign(CData *cdata, const Texture *copy, const CData *cdata_copy);
virtual void do_clear(CData *cdata);
void do_setup_texture(CData *cdata,
TextureType texture_type, int x_size, int y_size,
int z_size, ComponentType component_type,
Format format);
void do_set_num_views(CData *cdata, int num_views);
void do_set_format(CData *cdata, Format format);
void do_set_component_type(CData *cdata, ComponentType component_type);
void do_set_x_size(CData *cdata, int x_size);
void do_set_y_size(CData *cdata, int y_size);
void do_set_z_size(CData *cdata, int z_size);
void do_set_wrap_u(CData *cdata, WrapMode wrap);
void do_set_wrap_v(CData *cdata, WrapMode wrap);
void do_set_wrap_w(CData *cdata, WrapMode wrap);
void do_set_minfilter(CData *cdata, FilterType filter);
void do_set_magfilter(CData *cdata, FilterType filter);
void do_set_anisotropic_degree(CData *cdata, int anisotropic_degree);
void do_set_border_color(CData *cdata, const LColor &color);
void do_set_compression(CData *cdata, CompressionMode compression);
void do_set_quality_level(CData *cdata, QualityLevel quality_level);
bool do_has_compression(const CData *cdata) const;
virtual bool do_has_ram_image(const CData *cdata) const;
virtual bool do_has_uncompressed_ram_image(const CData *cdata) const;
CPTA_uchar do_get_ram_image(CData *cdata);
CPTA_uchar do_get_uncompressed_ram_image(CData *cdata);
void do_set_simple_ram_image(CData *cdata, CPTA_uchar image, int x_size, int y_size);
INLINE size_t do_get_ram_image_size(const CData *cdata) const;
INLINE bool do_has_ram_mipmap_image(const CData *cdata, int n) const;
int do_get_expected_num_mipmap_levels(const CData *cdata) const;
INLINE size_t do_get_expected_ram_image_size(const CData *cdata) const;
INLINE size_t do_get_expected_ram_view_size(const CData *cdata) const;
INLINE size_t do_get_expected_ram_page_size(const CData *cdata) const;
size_t do_get_ram_mipmap_page_size(const CData *cdata, int n) const;
INLINE size_t do_get_expected_ram_mipmap_image_size(const CData *cdata, int n) const;
INLINE size_t do_get_expected_ram_mipmap_view_size(const CData *cdata, int n) const;
INLINE size_t do_get_expected_ram_mipmap_page_size(const CData *cdata, int n) const;
int do_get_expected_mipmap_x_size(const CData *cdata, int n) const;
int do_get_expected_mipmap_y_size(const CData *cdata, int n) const;
int do_get_expected_mipmap_z_size(const CData *cdata, int n) const;
INLINE int do_get_expected_mipmap_num_pages(const CData *cdata, int n) const;
INLINE void do_clear_ram_image(CData *cdata);
void do_clear_simple_ram_image(CData *cdata);
void do_clear_ram_mipmap_images(CData *cdata);
void do_generate_ram_mipmap_images(CData *cdata, bool allow_recompress);
void do_set_pad_size(CData *cdata, int x, int y, int z);
virtual bool do_can_reload(const CData *cdata) const;
bool do_reload(CData *cdata);
INLINE AutoTextureScale do_get_auto_texture_scale(const CData *cdata) const;
virtual bool do_has_bam_rawdata(const CData *cdata) const;
virtual void do_get_bam_rawdata(CData *cdata);
// This nested class declaration is used below.
class RamImage {
public:
INLINE RamImage();
PTA_uchar _image;
size_t _page_size;
// If _pointer_image is non-NULL, it represents an external block of
// memory that is used instead of the above PTA_uchar.
void *_pointer_image;
};
private:
static void convert_from_pnmimage(PTA_uchar &image, size_t page_size,
int row_stride, int x, int y, int z,
const PNMImage &pnmimage,
int num_components, int component_width);
static void convert_from_pfm(PTA_uchar &image, size_t page_size,
int z, const PfmFile &pfm,
int num_components, int component_width);
static bool convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
int num_components,
ComponentType component_type, bool is_srgb,
CPTA_uchar image, size_t page_size,
int z);
static bool convert_to_pfm(PfmFile &pfm, int x_size, int y_size,
int num_components, int component_width,
CPTA_uchar image, size_t page_size,
int z);
static PTA_uchar read_dds_level_bgr8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_rgb8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_abgr8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_rgba8(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_abgr16(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_abgr32(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_raw(Texture *tex, CData *cdata, const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_generic_uncompressed(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_luminance_uncompressed(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_bc1(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_bc2(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_bc3(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_bc4(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
static PTA_uchar read_dds_level_bc5(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, std::istream &in);
void clear_prepared(int view, PreparedGraphicsObjects *prepared_objects);
static void consider_downgrade(PNMImage &pnmimage, int num_channels, const std::string &name);
static bool compare_images(const PNMImage &a, const PNMImage &b);
INLINE static void store_unscaled_byte(unsigned char *&p, int value);
INLINE static void store_unscaled_short(unsigned char *&p, int value);
INLINE static void store_scaled_byte(unsigned char *&p, int value, double scale);
INLINE static void store_scaled_short(unsigned char *&p, int value, double scale);
INLINE static double get_unsigned_byte(const unsigned char *&p);
INLINE static double get_unsigned_short(const unsigned char *&p);
INLINE static double get_unsigned_int(const unsigned char *&p);
INLINE static double get_unsigned_int_24(const unsigned char *&p);
INLINE static double get_float(const unsigned char *&p);
INLINE static double get_half_float(const unsigned char *&p);
INLINE static bool is_txo_filename(const Filename &fullpath);
INLINE static bool is_dds_filename(const Filename &fullpath);
INLINE static bool is_ktx_filename(const Filename &fullpath);
void do_filter_2d_mipmap_pages(const CData *cdata,
RamImage &to, const RamImage &from,
int x_size, int y_size) const;
void do_filter_3d_mipmap_level(const CData *cdata,
RamImage &to, const RamImage &from,
int x_size, int y_size, int z_size) const;
typedef void Filter2DComponent(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
typedef void Filter3DComponent(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_2d_unsigned_byte(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_unsigned_byte_srgb(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_unsigned_byte_srgb_sse2(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_unsigned_short(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_2d_float(unsigned char *&p, const unsigned char *&q,
size_t pixel_size, size_t row_size);
static void filter_3d_unsigned_byte(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_unsigned_byte_srgb(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_unsigned_byte_srgb_sse2(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_unsigned_short(unsigned char *&p,
const unsigned char *&q,
size_t pixel_size, size_t row_size,
size_t page_size);
static void filter_3d_float(unsigned char *&p, const unsigned char *&q,
size_t pixel_size, size_t row_size, size_t page_size);
bool do_squish(CData *cdata, CompressionMode compression, int squish_flags);
bool do_unsquish(CData *cdata, int squish_flags);
protected:
typedef pvector<RamImage> RamImages;
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_GOBJ CData : public CycleData {
public:
CData();
CData(const CData &copy);
ALLOC_DELETED_CHAIN(CData);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return Texture::get_class_type();
}
void do_assign(const CData *copy);
INLINE void inc_properties_modified();
INLINE void inc_image_modified();
INLINE void inc_simple_image_modified();
Filename _filename;
Filename _alpha_filename;
Filename _fullpath;
Filename _alpha_fullpath;
// The number of channels of the primary file we use. 1, 2, 3, or 4.
int _primary_file_num_channels;
// If we have a separate alpha file, this designates which channel in the
// alpha file provides the alpha channel. 0 indicates the combined
// grayscale value of rgb; otherwise, 1, 2, 3, or 4 are valid.
int _alpha_file_channel;
int _x_size;
int _y_size;
int _z_size;
int _num_views;
int _num_components;
int _component_width;
TextureType _texture_type;
Format _format;
ComponentType _component_type;
GeomEnums::UsageHint _usage_hint;
bool _loaded_from_image;
bool _loaded_from_txo;
bool _has_read_pages;
bool _has_read_mipmaps;
int _num_mipmap_levels_read;
SamplerState _default_sampler;
bool _keep_ram_image;
LColor _border_color;
CompressionMode _compression;
bool _render_to_texture;
bool _match_framebuffer_format;
bool _post_load_store_cache;
QualityLevel _quality_level;
int _pad_x_size;
int _pad_y_size;
int _pad_z_size;
int _orig_file_x_size;
int _orig_file_y_size;
AutoTextureScale _auto_texture_scale;
CompressionMode _ram_image_compression;
// There is usually one RamImage for the mipmap level 0 (the base image).
// There may or may not also be additional images for the additional
// mipmap levels.
RamImages _ram_images;
// This is the simple image, which may be loaded before the texture is
// loaded from disk. It exists only for 2-d textures.
RamImage _simple_ram_image;
int _simple_x_size;
int _simple_y_size;
int32_t _simple_image_date_generated;
// This is the color that should be used when no image was given.
bool _has_clear_color;
LColor _clear_color;
UpdateSeq _properties_modified;
UpdateSeq _image_modified;
UpdateSeq _simple_image_modified;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "Texture::CData");
}
private:
static TypeHandle _type_handle;
};
PipelineCycler<CData> _cycler;
typedef CycleDataLockedReader<CData> CDLockedReader;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
typedef CycleDataStageReader<CData> CDStageReader;
typedef CycleDataStageWriter<CData> CDStageWriter;
// Protects the remaining members of this class.
Mutex _lock;
// Used to implement unlocked_reload_ram_image().
ConditionVar _cvar; // condition: _reloading is true.
bool _reloading;
// A Texture keeps a list (actually, a map) of all the
// PreparedGraphicsObjects tables that it has been prepared into. Each PGO
// conversely keeps a list (a set) of all the Textures that have been
// prepared there. When either destructs, it removes itself from the
// other's list.
typedef pmap<int, TextureContext *> Contexts;
typedef pmap<PreparedGraphicsObjects *, Contexts> PreparedViews;
PreparedViews _prepared_views;
// It is common, when using normal maps, specular maps, gloss maps, and
// such, to use a file naming convention where the filenames of the special
// maps are derived by concatenating a suffix to the name of the diffuse
// map. The following table enables lookup of the special maps given the
// diffuse map and the suffix.
typedef pmap<CPT(InternalName), PT(Texture)> RelatedTextures;
RelatedTextures _related_textures;
// The TexturePool finds this useful.
Filename _texture_pool_key;
private:
// The auxiliary data is not recorded to a bam file.
typedef pmap<std::string, PT(TypedReferenceCount) > AuxData;
AuxData _aux_data;
static AutoTextureScale _textures_power_2;
static PStatCollector _texture_read_pcollector;
// Datagram stuff
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &me);
virtual void finalize(BamReader *manager);
protected:
void do_write_datagram_header(CData *cdata, BamWriter *manager, Datagram &me, bool &has_rawdata);
virtual void do_write_datagram_body(CData *cdata, BamWriter *manager, Datagram &me);
virtual void do_write_datagram_rawdata(CData *cdata, BamWriter *manager, Datagram &me);
static TypedWritable *make_from_bam(const FactoryParams &params);
virtual TypedWritable *make_this_from_bam(const FactoryParams &params);
virtual void do_fillin_body(CData *cdata, DatagramIterator &scan, BamReader *manager);
virtual void do_fillin_rawdata(CData *cdata, DatagramIterator &scan, BamReader *manager);
virtual void do_fillin_from(CData *cdata, const Texture *dummy);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "Texture",
TypedWritableReferenceCount::get_class_type());
CData::init_type();
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class TextureContext;
friend class PreparedGraphicsObjects;
friend class TexturePool;
friend class TexturePeeker;
};
extern EXPCL_PANDA_GOBJ ConfigVariableEnum<Texture::QualityLevel> texture_quality_level;
EXPCL_PANDA_GOBJ std::ostream &operator << (std::ostream &out, Texture::TextureType tt);
EXPCL_PANDA_GOBJ std::ostream &operator << (std::ostream &out, Texture::ComponentType ct);
EXPCL_PANDA_GOBJ std::ostream &operator << (std::ostream &out, Texture::Format f);
EXPCL_PANDA_GOBJ std::ostream &operator << (std::ostream &out, Texture::CompressionMode cm);
EXPCL_PANDA_GOBJ std::ostream &operator << (std::ostream &out, Texture::QualityLevel tql);
EXPCL_PANDA_GOBJ std::istream &operator >> (std::istream &in, Texture::QualityLevel &tql);
#include "texture.I"
#endif