historical/toontown-classic.git/panda/include/textureCollection.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureCollection.h
* @author drose
* @date 2002-03-16
*/
#ifndef TEXTURECOLLECTION_H
#define TEXTURECOLLECTION_H
#include "pandabase.h"
#include "pointerToArray.h"
#include "texture.h"
/**
* Manages a list of Texture objects, as returned by
* TexturePool::find_all_textures().
*/
class EXPCL_PANDA_GOBJ TextureCollection {
PUBLISHED:
TextureCollection();
TextureCollection(const TextureCollection &copy);
void operator = (const TextureCollection &copy);
INLINE ~TextureCollection();
#ifdef HAVE_PYTHON
EXTENSION(TextureCollection(PyObject *self, PyObject *sequence));
EXTENSION(PyObject *__reduce__(PyObject *self) const);
#endif
void add_texture(Texture *texture);
bool remove_texture(Texture *texture);
void add_textures_from(const TextureCollection &other);
void remove_textures_from(const TextureCollection &other);
void remove_duplicate_textures();
bool has_texture(Texture *texture) const;
void clear();
void reserve(size_t num);
Texture *find_texture(const std::string &name) const;
int get_num_textures() const;
Texture *get_texture(int index) const;
MAKE_SEQ(get_textures, get_num_textures, get_texture);
Texture *operator [] (int index) const;
int size() const;
INLINE void operator += (const TextureCollection &other);
INLINE TextureCollection operator + (const TextureCollection &other) const;
// Method names to satisfy Python's conventions.
INLINE void append(Texture *texture);
INLINE void extend(const TextureCollection &other);
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level = 0) const;
private:
typedef PTA(PT(Texture)) Textures;
Textures _textures;
};
INLINE std::ostream &operator << (std::ostream &out, const TextureCollection &col) {
col.output(out);
return out;
}
#include "textureCollection.I"
#endif