historical/toontown-classic.git/panda/include/textureMemoryCounter.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureMemoryCounter.h
* @author drose
* @date 2000-12-19
*/
#ifndef TEXTUREMEMORYCOUNTER_H
#define TEXTUREMEMORYCOUNTER_H
#include "pandatoolbase.h"
class ImageFile;
class PaletteImage;
class TextureImage;
class DestTextureImage;
class TexturePlacement;
#include "pmap.h"
#include "pset.h"
/**
* This class is used to gather statistics on texture memory usage, etc. It
* adds up the total texture memory required by a number of image files, and
* reports it at the end.
*/
class TextureMemoryCounter {
public:
TextureMemoryCounter();
void reset();
void add_placement(TexturePlacement *placement);
void report(std::ostream &out, int indent_level);
private:
static std::ostream &format_memory_fraction(std::ostream &out, int fraction_bytes,
int palette_bytes);
void add_palette(PaletteImage *image);
void add_texture(TextureImage *texture, int bytes);
int count_bytes(ImageFile *image);
int count_bytes(ImageFile *image, int x_size, int y_size);
int _num_textures;
int _num_placed;
int _num_unplaced;
int _num_palettes;
int _bytes;
int _unused_bytes;
int _duplicate_bytes;
int _coverage_bytes;
typedef pmap<TextureImage *, int> Textures;
Textures _textures;
typedef pset<PaletteImage *> Palettes;
Palettes _palettes;
};
#endif