historical/toontown-classic.git/panda/include/texturePool.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texturePool.I
* @author drose
* @date 2000-04-26
* @author fperazzi, PandaSE
* @date 2010-04-29
*/
/**
* Returns true if the texture has ever been loaded, false otherwise.
*/
INLINE bool TexturePool::
has_texture(const Filename &filename) {
return get_global_ptr()->ns_has_texture(filename);
}
/**
* Loads the given filename up into a texture, if it has not already been
* loaded, and returns true to indicate success, or false to indicate failure.
* If this returns true, it is guaranteed that a subsequent call to
* load_texture() with the same texture name will return a valid Texture
* pointer.
*/
INLINE bool TexturePool::
verify_texture(const Filename &filename) {
return load_texture(filename) != nullptr;
}
/**
* Loads the given filename up into a texture, if it has not already been
* loaded, and returns the new texture. If a texture with the same filename
* was previously loaded, returns that one instead. If the texture file
* cannot be found, returns NULL.
*
* If read_mipmaps is true, the filename should contain a hash mark ('#'),
* which will be filled in with the mipmap level number; and the texture will
* be defined with a series of images, one for each mipmap level.
*/
INLINE Texture *TexturePool::
load_texture(const Filename &filename, int primary_file_num_channels,
bool read_mipmaps, const LoaderOptions &options) {
return get_global_ptr()->ns_load_texture(filename, primary_file_num_channels,
read_mipmaps, options);
}
/**
* Loads the given filename up into a texture, if it has not already been
* loaded, and returns the new texture. If a texture with the same filename
* was previously loaded, returns that one instead. If the texture file
* cannot be found, returns NULL.
*
* If read_mipmaps is true, both filenames should contain a hash mark ('#'),
* which will be filled in with the mipmap level number; and the texture will
* be defined with a series of images, two for each mipmap level.
*/
INLINE Texture *TexturePool::
load_texture(const Filename &filename, const Filename &alpha_filename,
int primary_file_num_channels, int alpha_file_channel,
bool read_mipmaps, const LoaderOptions &options) {
return get_global_ptr()->ns_load_texture(filename, alpha_filename,
primary_file_num_channels,
alpha_file_channel,
read_mipmaps, options);
}
/**
* Loads a 3-D texture that is specified with a series of n pages, all
* numbered in sequence, and beginning with index 0. The filename should
* include a sequence of one or more hash characters ("#") which will be
* filled in with the index number of each level.
*
* If read_mipmaps is true, the filename should contain an additional hash
* mark. The first hash mark will be filled in with the mipmap level number,
* and the second with the index number of each 3-d level.
*/
INLINE Texture *TexturePool::
load_3d_texture(const Filename &filename_pattern, bool read_mipmaps,
const LoaderOptions &options) {
return get_global_ptr()->ns_load_3d_texture(filename_pattern, read_mipmaps,
options);
}
/**
* Loads a 2-D texture array that is specified with a series of n pages, all
* numbered in sequence, and beginning with index 0. The filename should
* include a sequence of one or more hash characters ("#") which will be
* filled in with the index number of each level.
*
* If read_mipmaps is true, the filename should contain an additional hash
* mark. The first hash mark will be filled in with the mipmap level number,
* and the second with the index number of each 2-d level.
*/
INLINE Texture *TexturePool::
load_2d_texture_array(const Filename &filename_pattern, bool read_mipmaps,
const LoaderOptions &options) {
return get_global_ptr()->ns_load_2d_texture_array(filename_pattern, read_mipmaps,
options);
}
/**
* Loads a cube map texture that is specified with a series of 6 pages,
* numbered 0 through 5. The filename should include a sequence of one or
* more hash characters ("#") which will be filled in with the index number of
* each pagee.
*
* If read_mipmaps is true, the filename should contain an additional hash
* mark. The first hash mark will be filled in with the mipmap level number,
* and the second with the face number, 0 through 5.
*/
INLINE Texture *TexturePool::
load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
const LoaderOptions &options) {
return get_global_ptr()->ns_load_cube_map(filename_pattern, read_mipmaps,
options);
}
/**
* Returns a standard Texture object that has been created with
* Texture::generate_normalization_cube_map(). This Texture may be shared by
* any application code requiring a normalization cube map. It will be at
* least as large as the specified size, though it may be larger.
*/
INLINE Texture *TexturePool::
get_normalization_cube_map(int size) {
return get_global_ptr()->ns_get_normalization_cube_map(size);
}
/**
* Returns a standard Texture object that has been created with
* Texture::generate_alpha_scale_map().
*
* This Texture object is used internally by Panda to apply an alpha scale to
* an object (instead of munging its vertices) when
* gsg->get_alpha_scale_via_texture() returns true.
*/
INLINE Texture *TexturePool::
get_alpha_scale_map() {
return get_global_ptr()->ns_get_alpha_scale_map();
}
/**
* Adds the indicated already-loaded texture to the pool. The texture must
* have a filename set for its name. The texture will always replace any
* previously-loaded texture in the pool that had the same filename.
*/
INLINE void TexturePool::
add_texture(Texture *texture) {
get_global_ptr()->ns_add_texture(texture);
}
/**
* Removes the indicated texture from the pool, indicating it will never be
* loaded again; the texture may then be freed. If this function is never
* called, a reference count will be maintained on every texture every loaded,
* and textures will never be freed.
*
* The texture's name should not have been changed during its lifetime, or
* this function may fail to locate it in the pool.
*/
INLINE void TexturePool::
release_texture(Texture *texture) {
get_global_ptr()->ns_release_texture(texture);
}
/**
* Releases all textures in the pool and restores the pool to the empty state.
*/
INLINE void TexturePool::
release_all_textures() {
get_global_ptr()->ns_release_all_textures();
}
/**
* Should be called when the model-path changes, to blow away the cache of
* texture pathnames found along the model-path.
*/
INLINE void TexturePool::
rehash() {
get_global_ptr()->_relpath_lookup.clear();
}
/**
* Releases only those textures in the pool that have a reference count of
* exactly 1; i.e. only those textures that are not being used outside of the
* pool. Returns the number of textures released.
*/
INLINE int TexturePool::
garbage_collect() {
return get_global_ptr()->ns_garbage_collect();
}
/**
* Lists the contents of the texture pool to the indicated output stream.
*/
INLINE void TexturePool::
list_contents(std::ostream &out) {
get_global_ptr()->ns_list_contents(out);
}
/**
* Lists the contents of the texture pool to cout
*/
INLINE void TexturePool::
list_contents() {
get_global_ptr()->ns_list_contents(std::cout);
}
/**
* Returns the first texture found in the pool that matches the indicated name
* (which may contain wildcards). Returns the texture if it is found, or NULL
* if it is not.
*/
INLINE Texture *TexturePool::
find_texture(const std::string &name) {
return get_global_ptr()->ns_find_texture(name);
}
/**
* Returns the set of all textures found in the pool that match the indicated
* name (which may contain wildcards).
*/
INLINE TextureCollection TexturePool::
find_all_textures(const std::string &name) {
return get_global_ptr()->ns_find_all_textures(name);
}
/**
* Sets a bogus filename that will be loaded in lieu of any textures requested
* from this point on.
*/
INLINE void TexturePool::
set_fake_texture_image(const Filename &filename) {
get_global_ptr()->_fake_texture_image = filename;
}
/**
* Restores normal behavior of loading the textures actually requested.
*/
INLINE void TexturePool::
clear_fake_texture_image() {
set_fake_texture_image(std::string());
}
/**
* Returns true if fake_texture_image mode has been enabled, false if we are
* in the normal mode.
*/
INLINE bool TexturePool::
has_fake_texture_image() {
return !get_fake_texture_image().empty();
}
/**
* Returns the filename that was specified with a previous call to
* set_fake_texture_image().
*/
INLINE const Filename &TexturePool::
get_fake_texture_image() {
return get_global_ptr()->_fake_texture_image;
}
/**
* Creates a new Texture object of the appropriate type for the indicated
* filename extension, according to the types that have been registered via
* register_texture_type().
*/
PT(Texture) TexturePool::
make_texture(const std::string &extension) {
return get_global_ptr()->ns_make_texture(extension);
}
/**
* Defines relative ordering between LookupKey instances.
*/
INLINE bool TexturePool::LookupKey::
operator < (const LookupKey &other) const {
if (_fullpath != other._fullpath) {
return _fullpath < other._fullpath;
}
if (_alpha_fullpath != other._alpha_fullpath) {
return _alpha_fullpath < other._alpha_fullpath;
}
if (_primary_file_num_channels != other._primary_file_num_channels) {
return _primary_file_num_channels < other._primary_file_num_channels;
}
if (_alpha_file_channel != other._alpha_file_channel) {
return _alpha_file_channel < other._alpha_file_channel;
}
return _texture_type < other._texture_type;
}