298 lines
10 KiB
Text
298 lines
10 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file texturePool.I
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* @author drose
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* @date 2000-04-26
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* @author fperazzi, PandaSE
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* @date 2010-04-29
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*/
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/**
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* Returns true if the texture has ever been loaded, false otherwise.
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*/
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INLINE bool TexturePool::
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has_texture(const Filename &filename) {
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return get_global_ptr()->ns_has_texture(filename);
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}
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/**
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* Loads the given filename up into a texture, if it has not already been
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* loaded, and returns true to indicate success, or false to indicate failure.
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* If this returns true, it is guaranteed that a subsequent call to
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* load_texture() with the same texture name will return a valid Texture
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* pointer.
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*/
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INLINE bool TexturePool::
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verify_texture(const Filename &filename) {
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return load_texture(filename) != nullptr;
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}
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/**
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* Loads the given filename up into a texture, if it has not already been
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* loaded, and returns the new texture. If a texture with the same filename
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* was previously loaded, returns that one instead. If the texture file
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* cannot be found, returns NULL.
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*
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* If read_mipmaps is true, the filename should contain a hash mark ('#'),
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* which will be filled in with the mipmap level number; and the texture will
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* be defined with a series of images, one for each mipmap level.
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*/
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INLINE Texture *TexturePool::
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load_texture(const Filename &filename, int primary_file_num_channels,
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bool read_mipmaps, const LoaderOptions &options) {
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return get_global_ptr()->ns_load_texture(filename, primary_file_num_channels,
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read_mipmaps, options);
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}
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/**
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* Loads the given filename up into a texture, if it has not already been
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* loaded, and returns the new texture. If a texture with the same filename
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* was previously loaded, returns that one instead. If the texture file
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* cannot be found, returns NULL.
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*
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* If read_mipmaps is true, both filenames should contain a hash mark ('#'),
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* which will be filled in with the mipmap level number; and the texture will
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* be defined with a series of images, two for each mipmap level.
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*/
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INLINE Texture *TexturePool::
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load_texture(const Filename &filename, const Filename &alpha_filename,
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int primary_file_num_channels, int alpha_file_channel,
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bool read_mipmaps, const LoaderOptions &options) {
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return get_global_ptr()->ns_load_texture(filename, alpha_filename,
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primary_file_num_channels,
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alpha_file_channel,
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read_mipmaps, options);
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}
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/**
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* Loads a 3-D texture that is specified with a series of n pages, all
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* numbered in sequence, and beginning with index 0. The filename should
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* include a sequence of one or more hash characters ("#") which will be
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* filled in with the index number of each level.
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*
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* If read_mipmaps is true, the filename should contain an additional hash
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* mark. The first hash mark will be filled in with the mipmap level number,
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* and the second with the index number of each 3-d level.
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*/
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INLINE Texture *TexturePool::
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load_3d_texture(const Filename &filename_pattern, bool read_mipmaps,
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const LoaderOptions &options) {
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return get_global_ptr()->ns_load_3d_texture(filename_pattern, read_mipmaps,
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options);
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}
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/**
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* Loads a 2-D texture array that is specified with a series of n pages, all
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* numbered in sequence, and beginning with index 0. The filename should
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* include a sequence of one or more hash characters ("#") which will be
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* filled in with the index number of each level.
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*
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* If read_mipmaps is true, the filename should contain an additional hash
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* mark. The first hash mark will be filled in with the mipmap level number,
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* and the second with the index number of each 2-d level.
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*/
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INLINE Texture *TexturePool::
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load_2d_texture_array(const Filename &filename_pattern, bool read_mipmaps,
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const LoaderOptions &options) {
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return get_global_ptr()->ns_load_2d_texture_array(filename_pattern, read_mipmaps,
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options);
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}
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/**
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* Loads a cube map texture that is specified with a series of 6 pages,
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* numbered 0 through 5. The filename should include a sequence of one or
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* more hash characters ("#") which will be filled in with the index number of
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* each pagee.
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*
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* If read_mipmaps is true, the filename should contain an additional hash
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* mark. The first hash mark will be filled in with the mipmap level number,
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* and the second with the face number, 0 through 5.
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*/
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INLINE Texture *TexturePool::
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load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
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const LoaderOptions &options) {
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return get_global_ptr()->ns_load_cube_map(filename_pattern, read_mipmaps,
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options);
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}
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/**
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* Returns a standard Texture object that has been created with
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* Texture::generate_normalization_cube_map(). This Texture may be shared by
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* any application code requiring a normalization cube map. It will be at
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* least as large as the specified size, though it may be larger.
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*/
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INLINE Texture *TexturePool::
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get_normalization_cube_map(int size) {
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return get_global_ptr()->ns_get_normalization_cube_map(size);
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}
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/**
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* Returns a standard Texture object that has been created with
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* Texture::generate_alpha_scale_map().
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*
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* This Texture object is used internally by Panda to apply an alpha scale to
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* an object (instead of munging its vertices) when
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* gsg->get_alpha_scale_via_texture() returns true.
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*/
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INLINE Texture *TexturePool::
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get_alpha_scale_map() {
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return get_global_ptr()->ns_get_alpha_scale_map();
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}
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/**
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* Adds the indicated already-loaded texture to the pool. The texture must
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* have a filename set for its name. The texture will always replace any
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* previously-loaded texture in the pool that had the same filename.
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*/
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INLINE void TexturePool::
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add_texture(Texture *texture) {
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get_global_ptr()->ns_add_texture(texture);
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}
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/**
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* Removes the indicated texture from the pool, indicating it will never be
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* loaded again; the texture may then be freed. If this function is never
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* called, a reference count will be maintained on every texture every loaded,
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* and textures will never be freed.
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*
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* The texture's name should not have been changed during its lifetime, or
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* this function may fail to locate it in the pool.
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*/
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INLINE void TexturePool::
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release_texture(Texture *texture) {
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get_global_ptr()->ns_release_texture(texture);
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}
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/**
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* Releases all textures in the pool and restores the pool to the empty state.
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*/
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INLINE void TexturePool::
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release_all_textures() {
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get_global_ptr()->ns_release_all_textures();
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}
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/**
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* Should be called when the model-path changes, to blow away the cache of
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* texture pathnames found along the model-path.
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*/
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INLINE void TexturePool::
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rehash() {
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get_global_ptr()->_relpath_lookup.clear();
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}
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/**
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* Releases only those textures in the pool that have a reference count of
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* exactly 1; i.e. only those textures that are not being used outside of the
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* pool. Returns the number of textures released.
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*/
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INLINE int TexturePool::
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garbage_collect() {
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return get_global_ptr()->ns_garbage_collect();
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}
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/**
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* Lists the contents of the texture pool to the indicated output stream.
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*/
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INLINE void TexturePool::
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list_contents(std::ostream &out) {
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get_global_ptr()->ns_list_contents(out);
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}
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/**
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* Lists the contents of the texture pool to cout
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*/
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INLINE void TexturePool::
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list_contents() {
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get_global_ptr()->ns_list_contents(std::cout);
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}
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/**
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* Returns the first texture found in the pool that matches the indicated name
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* (which may contain wildcards). Returns the texture if it is found, or NULL
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* if it is not.
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*/
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INLINE Texture *TexturePool::
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find_texture(const std::string &name) {
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return get_global_ptr()->ns_find_texture(name);
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}
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/**
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* Returns the set of all textures found in the pool that match the indicated
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* name (which may contain wildcards).
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*/
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INLINE TextureCollection TexturePool::
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find_all_textures(const std::string &name) {
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return get_global_ptr()->ns_find_all_textures(name);
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}
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/**
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* Sets a bogus filename that will be loaded in lieu of any textures requested
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* from this point on.
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*/
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INLINE void TexturePool::
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set_fake_texture_image(const Filename &filename) {
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get_global_ptr()->_fake_texture_image = filename;
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}
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/**
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* Restores normal behavior of loading the textures actually requested.
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*/
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INLINE void TexturePool::
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clear_fake_texture_image() {
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set_fake_texture_image(std::string());
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}
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/**
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* Returns true if fake_texture_image mode has been enabled, false if we are
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* in the normal mode.
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*/
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INLINE bool TexturePool::
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has_fake_texture_image() {
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return !get_fake_texture_image().empty();
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}
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/**
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* Returns the filename that was specified with a previous call to
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* set_fake_texture_image().
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*/
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INLINE const Filename &TexturePool::
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get_fake_texture_image() {
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return get_global_ptr()->_fake_texture_image;
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}
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/**
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* Creates a new Texture object of the appropriate type for the indicated
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* filename extension, according to the types that have been registered via
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* register_texture_type().
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*/
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PT(Texture) TexturePool::
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make_texture(const std::string &extension) {
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return get_global_ptr()->ns_make_texture(extension);
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}
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/**
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* Defines relative ordering between LookupKey instances.
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*/
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INLINE bool TexturePool::LookupKey::
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operator < (const LookupKey &other) const {
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if (_fullpath != other._fullpath) {
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return _fullpath < other._fullpath;
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}
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if (_alpha_fullpath != other._alpha_fullpath) {
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return _alpha_fullpath < other._alpha_fullpath;
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}
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if (_primary_file_num_channels != other._primary_file_num_channels) {
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return _primary_file_num_channels < other._primary_file_num_channels;
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}
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if (_alpha_file_channel != other._alpha_file_channel) {
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return _alpha_file_channel < other._alpha_file_channel;
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}
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return _texture_type < other._texture_type;
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}
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