historical/toontown-classic.git/panda/include/threadSimpleImpl.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file threadSimpleImpl.h
* @author drose
* @date 2007-06-18
*/
#ifndef THREADSIMPLEIMPL_H
#define THREADSIMPLEIMPL_H
#include "pandabase.h"
#include "selectThreadImpl.h"
#ifdef THREAD_SIMPLE_IMPL
#include "pnotify.h"
#include "threadPriority.h"
#include "pvector.h"
#include "contextSwitch.h"
class Thread;
class ThreadSimpleManager;
class MutexSimpleImpl;
/**
* This is a trivial threading implementation for applications that don't
* desire full OS-managed threading. It is a user-space implementation of
* threads implemented via setjmp/longjmp, and therefore it cannot take
* advantage of multiple CPU's (the application will always run on a single
* CPU, regardless of the number of threads you spawn).
*
* However, since context switching is entirely cooperative, synchronization
* primitives like mutexes and condition variables aren't necessary, and the
* Mutex and ConditionVar classes are compiled into trivial no-op classes,
* which can reduce overhead substantially compared to a truly threaded
* application.
*
* Be sure that every thread calls Thread::consider_yield() occasionally, or
* it will starve the rest of the running threads.
*/
class EXPCL_PANDA_PIPELINE ThreadSimpleImpl {
public:
ThreadSimpleImpl(Thread *parent_obj);
~ThreadSimpleImpl();
void setup_main_thread();
bool start(ThreadPriority priority, bool joinable);
void join();
void preempt();
std::string get_unique_id() const;
static void prepare_for_exit();
INLINE static Thread *get_current_thread();
INLINE bool is_same_system_thread() const;
INLINE static void bind_thread(Thread *thread);
INLINE static bool is_threading_supported();
static bool is_true_threads();
INLINE static bool is_simple_threads();
INLINE static void sleep(double seconds);
INLINE static void yield();
INLINE static void consider_yield();
void sleep_this(double seconds);
void yield_this(bool volunteer);
INLINE void consider_yield_this();
INLINE double get_wake_time() const;
INLINE static void write_status(std::ostream &out);
private:
static void st_begin_thread(void *data);
void begin_thread();
private:
enum ThreadStatus {
TS_new,
TS_running,
TS_finished,
TS_killed,
};
static int _next_unique_id;
int _unique_id;
Thread *_parent_obj;
bool _joinable;
ThreadStatus _status;
ThreadPriority _priority;
// The relative weight of this thread, relative to other threads, in
// priority.
double _priority_weight;
// The amount of time this thread has run recently.
unsigned int _run_ticks;
// This is the time at which the currently-running thread started execution.
double _start_time;
// This is the time at which the currently-running thread should yield.
double _stop_time;
// This records the time at which a sleeping thread should wake up.
double _wake_time;
ThreadContext *_context;
unsigned char *_stack;
size_t _stack_size;
#ifdef HAVE_PYTHON
// If we might be working with Python, we have to manage the Python thread
// state as we switch contexts.
PyThreadState *_python_state;
#endif // HAVE_PYTHON
// Threads that are waiting for this thread to finish.
typedef pvector<ThreadSimpleImpl *> JoiningThreads;
JoiningThreads _joining_threads;
ThreadSimpleManager *_manager;
static ThreadSimpleImpl *volatile _st_this;
// We may not mix-and-match OS threads with Panda's SIMPLE_THREADS. If we
// ever get a Panda context switch request from a different OS thread than
// the thread we think we should be in, that's a serious error that may
// cause major consequences. For this reason, we store the OS thread's
// current thread ID here when the thread is constructed, and insist that it
// never changes during the lifetime of the thread.
#ifdef HAVE_POSIX_THREADS
pthread_t _posix_system_thread_id;
#endif
#ifdef WIN32
DWORD _win32_system_thread_id;
#endif
friend class ThreadSimpleManager;
};
// We include this down here to avoid the circularity problem.
/* okcircular */
#include "threadSimpleManager.h"
#include "threadSimpleImpl.I"
#endif // THREAD_SIMPLE_IMPL
#endif