historical/toontown-classic.git/panda/include/transform2sg.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file transform2sg.h
* @author drose
* @date 2002-03-12
*/
#ifndef TRANSFORM2SG_H
#define TRANSFORM2SG_H
#include "pandabase.h"
#include "dataNode.h"
#include "pandaNode.h"
/**
* input: Transform (matrix)
*
* output: none, but applies the matrix as the transform transition for a
* given arc of the scene graph.
*/
class EXPCL_PANDA_TFORM Transform2SG : public DataNode {
PUBLISHED:
explicit Transform2SG(const std::string &name);
void set_node(PandaNode *node);
PandaNode *get_node() const;
private:
PT(PandaNode) _node;
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _transform_input;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DataNode::init_type();
register_type(_type_handle, "Transform2SG",
DataNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif