historical/toontown-classic.git/panda/include/userVertexTransform.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file userVertexTransform.I
* @author drose
* @date 2005-03-24
*/
/**
* Returns the name passed to the constructor. Completely arbitrary.
*/
INLINE const std::string &UserVertexTransform::
get_name() const {
return _name;
}
/**
* Stores the indicated matrix.
*/
INLINE void UserVertexTransform::
set_matrix(const LMatrix4 &matrix) {
Thread *current_thread = Thread::get_current_thread();
CDWriter cdata(_cycler, true, current_thread);
cdata->_matrix = matrix;
mark_modified(current_thread);
}
/**
*
*/
INLINE UserVertexTransform::CData::
CData() :
_matrix(LMatrix4::ident_mat())
{
}
/**
*
*/
INLINE UserVertexTransform::CData::
CData(const UserVertexTransform::CData &copy) :
_matrix(copy._matrix)
{
}