historical/toontown-classic.git/panda/include/userVertexTransform.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file userVertexTransform.h
* @author drose
* @date 2005-03-24
*/
#ifndef USERVERTEXTRANSFORM_H
#define USERVERTEXTRANSFORM_H
#include "pandabase.h"
#include "vertexTransform.h"
#include "cycleData.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "pipelineCycler.h"
class FactoryParams;
/**
* This is a specialization on VertexTransform that allows the user to specify
* any arbitrary transform matrix he likes. This is rarely used except for
* testing.
*/
class EXPCL_PANDA_GOBJ UserVertexTransform : public VertexTransform {
PUBLISHED:
explicit UserVertexTransform(const std::string &name);
INLINE const std::string &get_name() const;
INLINE void set_matrix(const LMatrix4 &matrix);
virtual void get_matrix(LMatrix4 &matrix) const;
virtual void output(std::ostream &out) const;
private:
std::string _name;
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_GOBJ CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return UserVertexTransform::get_class_type();
}
LMatrix4 _matrix;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
VertexTransform::init_type();
register_type(_type_handle, "UserVertexTransform",
VertexTransform::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "userVertexTransform.I"
#endif