historical/toontown-classic.git/panda/include/vector_src.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vector_src.h
* @author drose
* @date 2001-05-15
*/
/*
* This file defines the interface to declare and export from the DLL an STL
* vector of some type. To use this file you must #define a number of symbols
* and then #include it from a .h file. You also must do the same thing with
* vector_something_src.cxx from a .cxx file. This is necessary because of
* the complexity involved in exporting a vector class from a DLL. If we are
* using the Dinkumware STL implementation, it is even more complex. However,
* all this complexity is only needed to support Windows builds; Unix shared
* libraries are able to export symbols (including templates) without any
* special syntax.
*/
/*
* The following variables should be defined prior to including this file:
* EXPCL - the appropriate EXPCL_* symbol for this DLL. EXPTP - the
* appropriate EXPTP_* symbol for this DLL. TYPE - the type of thing we are
* building a vector on. NAME - The name of the resulting vector typedef,
* e.g. vector_int. They will automatically be undefined at the end of the
* file.
*/
#include "pvector.h"
#if defined(WIN32_VC) && !defined(CPPPARSER)
#ifdef HAVE_DINKUM
// With the Dinkum library, we must first export the base class, _Vector_val.
#define VV_BASE std::_Vector_val<TYPE, pallocator_array<TYPE> >
#pragma warning (disable : 4231)
EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, VV_BASE)
#undef VV_BASE
#endif
// Now we can export the vector class.
#pragma warning (disable : 4231)
#ifndef USE_STL_ALLOCATOR
EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, std::vector<TYPE>)
#else
#define STD_VECTOR std::vector<TYPE, pallocator_array<TYPE> >
EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, STD_VECTOR)
#undef STD_VECTOR
EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, pvector<TYPE>)
#endif
#endif
// Now make a typedef for the vector.
#ifndef USE_STL_ALLOCATOR
typedef std::vector<TYPE> NAME;
#else
typedef pvector<TYPE> NAME;
#endif
// Finally, we must define a non-inline function that performs the insert
// operation given a range of pointers. We do this because the Dinkum STL
// implementation uses member templates to handle this, but we cannot export
// the member templates from the DLL.
/*
extern EXPCL void
insert_into_vector(NAME &vec, NAME::iterator where,
const TYPE *begin, const TYPE *end);
*/
#undef EXPCL
#undef EXPTP
#undef TYPE
#undef NAME