historical/toontown-classic.git/panda/include/vrpnAnalog.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vrpnAnalog.h
* @author drose
* @date 2001-01-26
*/
#ifndef VRPNANALOG_H
#define VRPNANALOG_H
#include "pandabase.h"
#include "vrpn_interface.h"
#include "pvector.h"
class VrpnAnalogDevice;
/**
* This is the actual interface to a particular VRPN analog device, and all of
* its numbered controls. A pointer to this object is stored in the
* VrpnClient class for each differently-named VRPN analog device we connect
* to.
*
* The VRPN callbacks go here, which in turn get vectored out to any
* VrpnAnalogDevice objects that register with this. When the last
* VrpnAnalogDevice object unregisters, the VrpnAnalog will be deleted by the
* VrpnClient.
*
* This class does not need to be exported from the DLL.
*/
class VrpnAnalog {
public:
VrpnAnalog(const std::string &analog_name, vrpn_Connection *connection);
~VrpnAnalog();
INLINE const std::string &get_analog_name() const;
INLINE bool is_empty() const;
void mark(VrpnAnalogDevice *device);
void unmark(VrpnAnalogDevice *device);
INLINE void poll();
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level = 0) const;
private:
static void VRPN_CALLBACK
vrpn_analog_callback(void *userdata, const vrpn_ANALOGCB info);
private:
std::string _analog_name;
vrpn_Analog_Remote *_analog;
typedef pvector<VrpnAnalogDevice *> Devices;
Devices _devices;
};
INLINE std::ostream &operator << (std::ostream &out, const VrpnAnalog &analog) {
analog.output(out);
return out;
}
#include "vrpnAnalog.I"
#endif