historical/toontown-classic.git/panda/include/wdxGraphicsBuffer9.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file wdxGraphicsBuffer9.h
* @author drose
* @date 2004-02-08
*/
#ifndef wdxGraphicsBuffer9_H
#define wdxGraphicsBuffer9_H
#include "pandabase.h"
#include "graphicsBuffer.h"
#include "dxgsg9base.h"
#include "dxTextureContext9.h"
/**
* An offscreen render buffer. In OpenGL under Windows, this simply renders
* into a window that is never made visible. There's a Windows interface for
* rendering into a DIB, but this puts restrictions on the kind of pixelformat
* we can use, and thus makes it difficult to support one GSG rendering into
* an offscreen buffer and also into a window.
*/
class EXPCL_PANDADX wdxGraphicsBuffer9 : public GraphicsBuffer {
public:
wdxGraphicsBuffer9(GraphicsEngine *engine, GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg,
GraphicsOutput *host);
virtual ~wdxGraphicsBuffer9();
virtual INLINE bool get_supports_render_texture() const;
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void select_target_tex_page(int page);
virtual void process_events();
virtual bool share_depth_buffer(GraphicsOutput *graphics_output);
virtual void unshare_depth_buffer();
void register_shared_depth_buffer(GraphicsOutput *graphics_output);
void unregister_shared_depth_buffer(GraphicsOutput *graphics_output);
protected:
virtual void close_buffer();
virtual bool open_buffer();
private:
bool save_bitplanes();
bool rebuild_bitplanes();
void restore_bitplanes();
static void process_1_event();
int _cube_map_index;
DXGraphicsStateGuardian9 *_dxgsg;
IDirect3DSurface9 *_saved_color_buffer;
IDirect3DSurface9 *_saved_depth_buffer;
D3DSURFACE_DESC _saved_color_desc;
D3DSURFACE_DESC _saved_depth_desc;
IDirect3DSurface9 *_color_backing_store;
IDirect3DSurface9 *_depth_backing_store;
int _backing_sizex;
int _backing_sizey;
wdxGraphicsBuffer9 *_shared_depth_buffer;
std::list <wdxGraphicsBuffer9 *> _shared_depth_buffer_list;
wdxGraphicsBuffer9 **_this;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsBuffer::init_type();
register_type(_type_handle, "wdxGraphicsBuffer9",
GraphicsBuffer::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
bool _debug;
static TypeHandle _type_handle;
friend class DXGraphicsStateGuardian9;
friend class DXTextureContext9;
};
#include "wdxGraphicsBuffer9.I"
#endif