historical/toontown-classic.git/panda/include/weakNodePath.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file weakNodePath.h
* @author drose
* @date 2004-09-29
*/
#ifndef WEAKNODEPATH_H
#define WEAKNODEPATH_H
#include "pandabase.h"
#include "nodePath.h"
#include "nodePathComponent.h"
#include "weakPointerTo.h"
/**
* This class is a wrapper around a NodePath that, unlike the actual NodePath
* class, doesn't hold a reference count to the node. Thus the node may be
* detached from the scene graph and destructed at any time.
*
* You can call is_valid() or was_deleted() at any time to determine whether
* the node is still around; if it is, get_node_path() will return the
* associated NodePath.
*/
class EXPCL_PANDA_PGRAPH WeakNodePath {
PUBLISHED:
INLINE WeakNodePath(const NodePath &node_path);
INLINE WeakNodePath(const WeakNodePath &copy);
INLINE ~WeakNodePath();
INLINE void operator = (const NodePath &node_path);
INLINE void operator = (const WeakNodePath &copy);
INLINE void clear();
INLINE operator bool () const;
INLINE bool is_empty() const;
INLINE bool was_deleted() const;
INLINE NodePath get_node_path() const;
INLINE PT(PandaNode) node() const;
INLINE bool operator == (const NodePath &other) const;
INLINE bool operator != (const NodePath &other) const;
INLINE bool operator < (const NodePath &other) const;
INLINE int compare_to(const NodePath &other) const;
INLINE bool operator == (const WeakNodePath &other) const;
INLINE bool operator != (const WeakNodePath &other) const;
INLINE bool operator < (const WeakNodePath &other) const;
INLINE int compare_to(const WeakNodePath &other) const;
INLINE int get_key() const;
void output(std::ostream &out) const;
private:
WPT(NodePathComponent) _head;
mutable int _backup_key;
friend class NodePath;
};
INLINE std::ostream &operator << (std::ostream &out, const WeakNodePath &node_path);
#include "weakNodePath.I"
#endif