historical/toontown-classic.git/panda/include/wglGraphicsPipe.h

81 lines
2.3 KiB
C
Raw Normal View History

2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file wglGraphicsPipe.h
* @author drose
* @date 2002-12-20
*/
#ifndef WGLGRAPHICSPIPE_H
#define WGLGRAPHICSPIPE_H
#include "pandabase.h"
#include "winGraphicsPipe.h"
class wglGraphicsStateGuardian;
/**
* This graphics pipe represents the interface for creating OpenGL graphics
* windows on the various Windows OSes.
*/
class EXPCL_PANDA_WGLDISPLAY wglGraphicsPipe : public WinGraphicsPipe {
public:
wglGraphicsPipe();
virtual ~wglGraphicsPipe();
virtual std::string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
protected:
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
private:
static std::string format_pfd_flags(DWORD pfd_flags);
static bool wgl_make_current(HDC hdc, HGLRC hglrc, PStatCollector *collector);
static bool _current_valid;
static HDC _current_hdc;
static HGLRC _current_hglrc;
static Thread *_current_thread;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WinGraphicsPipe::init_type();
register_type(_type_handle, "wglGraphicsPipe",
WinGraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class wglGraphicsBuffer;
friend class wglGraphicsWindow;
friend class wglGraphicsStateGuardian;
};
#include "wglGraphicsPipe.I"
#endif