656 lines
21 KiB
C
656 lines
21 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file winDetectDx.h
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* @author aignacio
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* @date 2007-01-18
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*/
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#include <time.h>
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#include "displayInformation.h"
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typedef struct {
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D3DFORMAT d3d_format;
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int bits_per_pixel;
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int fullscreen_only;
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}
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DISPLAY_FORMAT;
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static DISPLAY_FORMAT display_format_array [ ] = {
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D3DFMT_X8R8G8B8, 32, FALSE,
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D3DFMT_R5G6B5, 16, FALSE,
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D3DFMT_X1R5G5B5, 16, FALSE,
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D3DFMT_A2R10G10B10, 32, TRUE,
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// terminator
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D3DFMT_UNKNOWN, 0, FALSE,
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};
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typedef BOOL (WINAPI *GlobalMemoryStatusExType) (LPMEMORYSTATUSEX lpBuffer);
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static int d3d_format_to_bits_per_pixel (D3DFORMAT d3d_format) {
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int format_index;
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int bits_per_pixel;
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format_index = 0;
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bits_per_pixel = 0;
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while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN) {
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if (d3d_format == display_format_array [format_index].d3d_format) {
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bits_per_pixel = display_format_array [format_index].bits_per_pixel;
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break;
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}
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format_index++;
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}
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return bits_per_pixel;
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}
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static DWORD _GetLastError (char *message_prefix) {
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LPVOID ptr;
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DWORD error;
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ptr = 0;
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error = GetLastError ( );
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if (FormatMessage (
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FORMAT_MESSAGE_ALLOCATE_BUFFER |FORMAT_MESSAGE_FROM_SYSTEM,
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nullptr, error, MAKELANGID( LANG_ENGLISH, SUBLANG_ENGLISH_US ),
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(LPTSTR)&ptr,0, nullptr)) {
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std::cout << "ERROR: "<< message_prefix << " result = " << (char*) ptr << "\n";
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LocalFree( ptr );
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}
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return error;
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}
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static LRESULT CALLBACK window_procedure (HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
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return DefWindowProc(hwnd, msg, wparam, lparam);
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}
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static DWORD print_GetLastError (char *message_prefix)
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{
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LPVOID ptr;
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DWORD error;
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ptr = 0;
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error = GetLastError ( );
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if (FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM,
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nullptr,
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error,
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MAKELANGID( LANG_ENGLISH, SUBLANG_ENGLISH_US ),
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(LPTSTR)&ptr,
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0, nullptr))
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{
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std::cout << "ERROR: "<< message_prefix << " result = " << (char*) ptr << "\n";
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LocalFree( ptr );
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}
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return error;
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}
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static int get_display_information (DisplaySearchParameters &display_search_parameters, DisplayInformation *display_information) {
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int debug = false;
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int success;
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DisplayInformation::DetectionState state;
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int get_adapter_display_mode_state;
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int get_device_caps_state;
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GraphicsStateGuardian::ShaderModel shader_model;
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UINT minimum_width;
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UINT maximum_width;
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UINT minimum_height;
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UINT maximum_height;
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int minimum_bits_per_pixel;
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int maximum_bits_per_pixel;
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UINT texture_memory;
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UINT video_memory;
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int window_width;
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int window_height;
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int window_bits_per_pixel;
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int total_display_modes;
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DisplayMode *display_mode_array;
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uint64_t physical_memory;
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uint64_t available_physical_memory;
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int vendor_id;
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int device_id;
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int product;
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int version;
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int sub_version;
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int build;
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int month;
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int day;
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int year;
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success = false;
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window_width = 0;
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window_height = 0;
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window_bits_per_pixel = 0;
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total_display_modes = 0;
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display_mode_array = nullptr;
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minimum_width = display_search_parameters._minimum_width;
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minimum_height = display_search_parameters._minimum_height;
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maximum_width = display_search_parameters._maximum_width;
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maximum_height = display_search_parameters._maximum_height;
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minimum_bits_per_pixel = display_search_parameters._minimum_bits_per_pixel;
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maximum_bits_per_pixel = display_search_parameters._maximum_bits_per_pixel;
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shader_model = GraphicsStateGuardian::SM_00;
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video_memory = 0;
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texture_memory = 0;
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state = DisplayInformation::DS_unknown;
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get_adapter_display_mode_state = false;
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get_device_caps_state = false;
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physical_memory = 0;
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available_physical_memory = 0;
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vendor_id = 0;
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device_id = 0;
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product = 0;
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version = 0;
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sub_version = 0;
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build = 0;
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month = 0;
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day = 0;
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year = 0;
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HMODULE d3d_dll;
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DIRECT_3D_CREATE Direct3DCreate;
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d3d_dll = LoadLibrary (d3d_dll_name);
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if (d3d_dll) {
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Direct3DCreate = (DIRECT_3D_CREATE) GetProcAddress (d3d_dll, direct_3d_create_function_name);
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if (Direct3DCreate) {
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DIRECT_3D direct_3d;
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direct_3d = Direct3DCreate (D3D_SDK_VERSION);
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if (direct_3d != nullptr) {
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DWORD flags;
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UINT adapter;
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D3DDEVTYPE device_type;
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D3DDISPLAYMODE current_d3d_display_mode;
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D3DADAPTER_IDENTIFIER d3d_adapter_identifier;
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D3DCAPS d3d_caps;
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adapter = D3DADAPTER_DEFAULT;
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device_type = D3DDEVTYPE_HAL;
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// windowed mode max res and format
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if (direct_3d -> GetAdapterDisplayMode (adapter, ¤t_d3d_display_mode) == D3D_OK) {
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if (debug) {
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printf ("current mode w = %d h = %d r = %d f = %d \n",
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current_d3d_display_mode.Width,
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current_d3d_display_mode.Height,
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current_d3d_display_mode.RefreshRate,
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current_d3d_display_mode.Format);
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}
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window_width = current_d3d_display_mode.Width;
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window_height = current_d3d_display_mode.Height;
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window_bits_per_pixel = d3d_format_to_bits_per_pixel (current_d3d_display_mode.Format);
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get_adapter_display_mode_state = true;
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}
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else {
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get_adapter_display_mode_state = false;
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}
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flags = 0;
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if (direct_3d -> GetAdapterIdentifier (adapter, flags, &d3d_adapter_identifier) == D3D_OK) {
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// print adapter info
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d3d_adapter_identifier.Driver;
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d3d_adapter_identifier.Description;
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d3d_adapter_identifier.DeviceName;
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d3d_adapter_identifier.DriverVersion;
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d3d_adapter_identifier.VendorId;
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d3d_adapter_identifier.DeviceId;
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d3d_adapter_identifier.SubSysId;
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d3d_adapter_identifier.Revision;
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d3d_adapter_identifier.DeviceIdentifier;
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d3d_adapter_identifier.WHQLLevel;
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if (debug) {
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printf ("Driver: %s\n", d3d_adapter_identifier.Driver);
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printf ("Description: %s\n", d3d_adapter_identifier.Description);
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}
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char system_directory [MAX_PATH];
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char dll_file_path [MAX_PATH];
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// find the dll in the system directory if possible and get the date
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// of the file
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if (GetSystemDirectory (system_directory, MAX_PATH) > 0) {
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if (debug) {
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printf ("system_directory = %s \n", system_directory);
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}
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sprintf (dll_file_path, "%s\\%s", system_directory, d3d_adapter_identifier.Driver);
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intptr_t find;
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struct _finddata_t find_data;
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find = _findfirst (dll_file_path, &find_data);
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if (find != -1) {
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struct tm *dll_time;
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dll_time = localtime(&find_data.time_write);
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month = dll_time -> tm_mon + 1;
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day = dll_time -> tm_mday;
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year = dll_time -> tm_year + 1900;
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if (debug) {
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printf ("Driver Date: %d/%d/%d\n", month, day, year);
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}
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_findclose (find);
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}
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}
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/*
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HMODULE driver_dll;
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driver_dll = LoadLibrary (d3d_adapter_identifier.Driver);
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if (driver_dll)
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{
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DWORD length;
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TCHAR file_path [MAX_PATH];
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length = GetModuleFileName(driver_dll, file_path, MAX_PATH);
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if (length > 0)
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{
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printf ("DLL file path = %s \n", file_path);
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}
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else
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{
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printf ("ERROR: could not get GetModuleFileName for %s \n", d3d_adapter_identifier.Driver);
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}
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FreeLibrary (driver_dll);
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}
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else
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{
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print_GetLastError ("");
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printf ("ERROR: could not load = %s \n", d3d_adapter_identifier.Driver);
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}
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*/
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if (debug) {
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printf ("VendorId = 0x%x\n", d3d_adapter_identifier.VendorId);
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printf ("DeviceId = 0x%x\n", d3d_adapter_identifier.DeviceId);
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}
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vendor_id = d3d_adapter_identifier.VendorId;
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device_id = d3d_adapter_identifier.DeviceId;
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product = HIWORD(d3d_adapter_identifier.DriverVersion.HighPart);
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version = LOWORD(d3d_adapter_identifier.DriverVersion.HighPart);
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sub_version = HIWORD(d3d_adapter_identifier.DriverVersion.LowPart);
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build = LOWORD(d3d_adapter_identifier.DriverVersion.LowPart);
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if (debug) {
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printf ("DRIVER VERSION: %d.%d.%d.%d \n", product, version, sub_version, build);
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}
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}
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if (direct_3d -> GetDeviceCaps (adapter, device_type, &d3d_caps) == D3D_OK) {
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int vertex_shader_version_major;
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int vertex_shader_version_minor;
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int pixel_shader_version_major;
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int pixel_shader_version_minor;
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vertex_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.VertexShaderVersion);
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vertex_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.VertexShaderVersion);
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pixel_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.PixelShaderVersion);
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pixel_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.PixelShaderVersion);
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switch (pixel_shader_version_major)
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{
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case 0:
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shader_model = GraphicsStateGuardian::SM_00;
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break;
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case 1:
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shader_model = GraphicsStateGuardian::SM_11;
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break;
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case 2:
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// minimim specification for pixel shader 2.0 is 96 instruction
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// slots
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shader_model = GraphicsStateGuardian::SM_20;
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if (d3d_caps.PS20Caps.NumInstructionSlots >= 512) {
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shader_model = GraphicsStateGuardian::SM_2X;
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}
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break;
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case 3:
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shader_model = GraphicsStateGuardian::SM_30;
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break;
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case 4:
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default:
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shader_model = GraphicsStateGuardian::SM_40;
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break;
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}
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if (debug) {
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printf ("shader_model = %d \n", shader_model);
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}
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get_device_caps_state = true;
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}
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else {
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get_device_caps_state = false;
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}
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// count display modes
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int format_index;
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int maximum_display_modes;
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UINT display_mode_count;
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D3DFORMAT d3d_format;
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format_index = 0;
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maximum_display_modes = 0;
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while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN) {
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d3d_format = display_format_array [format_index].d3d_format;
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display_mode_count = direct_3d -> GetAdapterModeCount (adapter, d3d_format);
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if (display_mode_count > 0) {
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UINT mode_index;
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D3DDISPLAYMODE d3d_display_mode;
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for (mode_index = 0; mode_index < display_mode_count; mode_index++) {
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if (direct_3d -> EnumAdapterModes (adapter, d3d_format, mode_index, &d3d_display_mode) == D3D_OK) {
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if (d3d_display_mode.Width >= minimum_width && d3d_display_mode.Height >= minimum_height &&
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d3d_display_mode.Width <= maximum_width && d3d_display_mode.Height <= maximum_height) {
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if (display_format_array [format_index].bits_per_pixel >= minimum_bits_per_pixel &&
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display_format_array [format_index].bits_per_pixel <= maximum_bits_per_pixel) {
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if (d3d_format == d3d_display_mode.Format) {
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maximum_display_modes++;
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}
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}
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}
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}
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}
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}
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format_index++;
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}
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if (debug) {
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printf ("maximum_display_modes %d \n", maximum_display_modes);
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}
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display_mode_array = new DisplayMode [maximum_display_modes];
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format_index = 0;
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while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN) {
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d3d_format = display_format_array [format_index].d3d_format;
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display_mode_count = direct_3d -> GetAdapterModeCount (adapter, d3d_format);
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if (display_mode_count > 0) {
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UINT mode_index;
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D3DDISPLAYMODE d3d_display_mode;
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for (mode_index = 0; mode_index < display_mode_count; mode_index++) {
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if (direct_3d -> EnumAdapterModes (adapter, d3d_format, mode_index, &d3d_display_mode) == D3D_OK) {
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if (d3d_display_mode.Width >= minimum_width && d3d_display_mode.Height >= minimum_height &&
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d3d_display_mode.Width <= maximum_width && d3d_display_mode.Height <= maximum_height) {
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if (display_format_array [format_index].bits_per_pixel >= minimum_bits_per_pixel &&
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display_format_array [format_index].bits_per_pixel <= maximum_bits_per_pixel) {
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if (debug) {
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printf ("w = %d h = %d r = %d f = %d \n",
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d3d_display_mode.Width,
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d3d_display_mode.Height,
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d3d_display_mode.RefreshRate,
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d3d_display_mode.Format);
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}
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if (d3d_format == d3d_display_mode.Format) {
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DisplayMode *display_mode;
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display_mode = &display_mode_array [total_display_modes];
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display_mode -> width = d3d_display_mode.Width;
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|
display_mode -> height = d3d_display_mode.Height;
|
||
|
display_mode -> bits_per_pixel = display_format_array [format_index].bits_per_pixel;
|
||
|
display_mode -> refresh_rate = d3d_display_mode.RefreshRate;
|
||
|
display_mode -> fullscreen_only = display_format_array [format_index].fullscreen_only;
|
||
|
|
||
|
total_display_modes++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
format_index++;
|
||
|
}
|
||
|
|
||
|
UINT width;
|
||
|
UINT height;
|
||
|
|
||
|
width = 640;
|
||
|
height = 480;
|
||
|
|
||
|
// make a window
|
||
|
WNDCLASSEX window_class =
|
||
|
{
|
||
|
sizeof (WNDCLASSEX), CS_CLASSDC, window_procedure, 0L, 0L,
|
||
|
GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr,
|
||
|
"class_name", nullptr
|
||
|
};
|
||
|
RegisterClassEx (&window_class);
|
||
|
|
||
|
HWND window_handle;
|
||
|
|
||
|
window_handle = CreateWindow ("class_name", "window_name", WS_DISABLED, 0, 0, width, height, (HWND) nullptr, (HMENU) nullptr, window_class.hInstance, nullptr);
|
||
|
if (window_handle != nullptr) {
|
||
|
ShowWindow (window_handle, SW_HIDE);
|
||
|
|
||
|
DIRECT_3D_DEVICE direct_3d_device;
|
||
|
D3DPRESENT_PARAMETERS present_parameters;
|
||
|
DWORD behavior_flags;
|
||
|
|
||
|
direct_3d_device = 0;
|
||
|
memset (&present_parameters, 0, sizeof (D3DPRESENT_PARAMETERS));
|
||
|
|
||
|
present_parameters.BackBufferWidth = width;
|
||
|
present_parameters.BackBufferHeight = height;
|
||
|
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||
|
present_parameters.BackBufferCount = 1;
|
||
|
|
||
|
present_parameters.SwapEffect = D3DSWAPEFFECT_FLIP;
|
||
|
present_parameters.hDeviceWindow = window_handle;
|
||
|
|
||
|
present_parameters.Windowed = true;
|
||
|
present_parameters.EnableAutoDepthStencil = true;
|
||
|
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||
|
|
||
|
present_parameters.FullScreen_RefreshRateInHz;
|
||
|
present_parameters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||
|
|
||
|
if (d3d_caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
|
||
|
behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||
|
}
|
||
|
else {
|
||
|
behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
||
|
}
|
||
|
// This is important to prevent DirectX from forcing the FPU into
|
||
|
// single-precision mode.
|
||
|
behavior_flags |= D3DCREATE_FPU_PRESERVE;
|
||
|
|
||
|
HRESULT result;
|
||
|
|
||
|
result = direct_3d -> CreateDevice (adapter, device_type, window_handle, behavior_flags, &present_parameters, &direct_3d_device);
|
||
|
if (result == D3D_OK) {
|
||
|
|
||
|
// allocate 512x512 32-bit textures (1MB size) until we run out or
|
||
|
// hit the limit
|
||
|
#define MAXIMUM_TEXTURES (2048 - 1)
|
||
|
|
||
|
int total_textures;
|
||
|
HRESULT texture_result;
|
||
|
IDirect3DTexture9 *texture_array [MAXIMUM_TEXTURES];
|
||
|
|
||
|
total_textures = 0;
|
||
|
while (total_textures < MAXIMUM_TEXTURES) {
|
||
|
|
||
|
texture_result = direct_3d_device -> CreateTexture (
|
||
|
512,
|
||
|
512,
|
||
|
1,
|
||
|
D3DUSAGE_RENDERTARGET,
|
||
|
D3DFMT_A8R8G8B8,
|
||
|
D3DPOOL_DEFAULT,
|
||
|
&texture_array [total_textures],
|
||
|
nullptr);
|
||
|
if (texture_result == D3D_OK) {
|
||
|
total_textures++;
|
||
|
}
|
||
|
else {
|
||
|
if (texture_result == D3DERR_OUTOFVIDEOMEMORY) {
|
||
|
if (debug) {
|
||
|
printf ("D3DERR_OUTOFVIDEOMEMORY \n");
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// free all allocated textures
|
||
|
int index;
|
||
|
for (index = 0; index < total_textures; index++) {
|
||
|
texture_array [index] -> Release ( );
|
||
|
}
|
||
|
|
||
|
video_memory = (total_textures * 1024 * 1024);
|
||
|
|
||
|
if (debug) {
|
||
|
printf ("video_memory = %d \n", video_memory);
|
||
|
}
|
||
|
|
||
|
texture_memory = direct_3d_device -> GetAvailableTextureMem ( );
|
||
|
if (debug) {
|
||
|
printf ("texture_memory = %d \n", texture_memory);
|
||
|
}
|
||
|
|
||
|
direct_3d_device -> Release ( );
|
||
|
|
||
|
state = DisplayInformation::DS_success;
|
||
|
success = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (debug) {
|
||
|
printf ("CreateDevice failed.\n");
|
||
|
}
|
||
|
|
||
|
state = DisplayInformation::DS_create_device_error;
|
||
|
success = true;
|
||
|
}
|
||
|
|
||
|
DestroyWindow (window_handle);
|
||
|
}
|
||
|
else {
|
||
|
_GetLastError ("CreateWindow");
|
||
|
state = DisplayInformation::DS_create_window_error;
|
||
|
}
|
||
|
|
||
|
direct_3d -> Release ( );
|
||
|
}
|
||
|
else {
|
||
|
state = DisplayInformation::DS_direct_3d_create_error;
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
state = DisplayInformation::DS_direct_3d_create_error;
|
||
|
}
|
||
|
|
||
|
FreeLibrary (d3d_dll);
|
||
|
}
|
||
|
else {
|
||
|
state = DisplayInformation::DS_direct_3d_create_error;
|
||
|
}
|
||
|
|
||
|
if (success) {
|
||
|
display_information -> _state = state;
|
||
|
display_information -> _get_adapter_display_mode_state = get_adapter_display_mode_state;
|
||
|
display_information -> _get_device_caps_state = get_device_caps_state;
|
||
|
display_information -> _maximum_window_width = window_width;
|
||
|
display_information -> _maximum_window_height = window_height;
|
||
|
display_information -> _window_bits_per_pixel = window_bits_per_pixel;
|
||
|
display_information -> _total_display_modes = total_display_modes;
|
||
|
display_information -> _display_mode_array = display_mode_array;
|
||
|
display_information -> _shader_model = shader_model;
|
||
|
display_information -> _video_memory = video_memory;
|
||
|
display_information -> _texture_memory = texture_memory;
|
||
|
display_information -> _vendor_id = vendor_id;
|
||
|
display_information -> _device_id = device_id;
|
||
|
display_information -> _driver_product = product;
|
||
|
display_information -> _driver_version = version;
|
||
|
display_information -> _driver_sub_version = sub_version;
|
||
|
display_information -> _driver_build = build;
|
||
|
|
||
|
display_information -> _driver_date_month = month;
|
||
|
display_information -> _driver_date_day = day;
|
||
|
display_information -> _driver_date_year = year;
|
||
|
}
|
||
|
|
||
|
// memory
|
||
|
bool memory_state;
|
||
|
HMODULE kernel32_dll;
|
||
|
|
||
|
memory_state = false;
|
||
|
kernel32_dll = LoadLibrary ("kernel32.dll");
|
||
|
if (kernel32_dll) {
|
||
|
GlobalMemoryStatusExType GlobalMemoryStatusExFunction;
|
||
|
|
||
|
GlobalMemoryStatusExFunction = (GlobalMemoryStatusExType) GetProcAddress (kernel32_dll, "GlobalMemoryStatusEx");
|
||
|
if (GlobalMemoryStatusExFunction) {
|
||
|
MEMORYSTATUSEX memory_status;
|
||
|
|
||
|
memory_status.dwLength = sizeof (MEMORYSTATUSEX);
|
||
|
if (GlobalMemoryStatusExFunction (&memory_status)) {
|
||
|
physical_memory = memory_status.ullTotalPhys;
|
||
|
available_physical_memory = memory_status.ullAvailPhys;
|
||
|
memory_state = true;
|
||
|
}
|
||
|
}
|
||
|
FreeLibrary (kernel32_dll);
|
||
|
}
|
||
|
if (memory_state == false) {
|
||
|
MEMORYSTATUS memory_status;
|
||
|
|
||
|
memory_status.dwLength = sizeof (MEMORYSTATUS);
|
||
|
GlobalMemoryStatus (&memory_status);
|
||
|
|
||
|
physical_memory = memory_status.dwTotalPhys;
|
||
|
available_physical_memory = memory_status.dwAvailPhys;
|
||
|
}
|
||
|
|
||
|
if (debug) {
|
||
|
printf ("physical_memory %I64d \n", physical_memory);
|
||
|
printf ("available_physical_memory %I64d \n", available_physical_memory);
|
||
|
}
|
||
|
|
||
|
display_information -> _physical_memory = physical_memory;
|
||
|
display_information -> _available_physical_memory = available_physical_memory;
|
||
|
|
||
|
return success;
|
||
|
}
|