149 lines
3.2 KiB
Text
149 lines
3.2 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file windowFramework.I
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* @author drose
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* @date 2002-04-02
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*/
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/**
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* Returns a pointer to the associated PandaFramework object.
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*/
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INLINE PandaFramework *WindowFramework::
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get_panda_framework() const {
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return _panda_framework;
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}
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/**
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* Returns a pointer to the underlying GraphicsWindow object, if it is in fact
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* a window; or NULL if it is not.
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*/
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INLINE GraphicsWindow *WindowFramework::
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get_graphics_window() const {
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if (_window != nullptr &&
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_window->is_of_type(GraphicsWindow::get_class_type())) {
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return DCAST(GraphicsWindow, _window);
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}
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return nullptr;
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}
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/**
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* Returns a pointer to the underlying GraphicsOutput object
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*/
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INLINE GraphicsOutput *WindowFramework::
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get_graphics_output() const {
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return _window;
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}
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/**
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* Returns the number of 3-d cameras associated with the window. A window
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* usually has only one camera, but it may have multiple cameras if there are
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* multiple display regions within the window.
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*/
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INLINE int WindowFramework::
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get_num_cameras() const {
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return _cameras.size();
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}
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/**
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* Returns the nth camera associated with the window.
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*/
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INLINE Camera *WindowFramework::
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get_camera(int n) const {
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nassertr(n >= 0 && n < (int)_cameras.size(), nullptr);
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return _cameras[n];
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}
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/**
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* Returns the default DisplayRegion created for the 2-d scene (render2d).
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*/
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INLINE DisplayRegion *WindowFramework::
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get_display_region_2d() const {
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return _display_region_2d;
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}
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/**
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* Returns the default DisplayRegion created for the 3-d scene (render).
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*/
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INLINE DisplayRegion *WindowFramework::
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get_display_region_3d() const {
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return _display_region_3d;
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}
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/**
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* Returns the current state of the anim_controls flag.
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*/
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INLINE bool WindowFramework::
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get_anim_controls() const {
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return _anim_controls_enabled;
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}
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/**
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* Returns the current state of the wireframe flag.
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*/
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INLINE bool WindowFramework::
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get_wireframe() const {
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return _wireframe_enabled;
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}
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/**
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* Returns the current state of the wireframe_filled flag.
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*/
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INLINE bool WindowFramework::
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get_wireframe_filled() const {
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return _wireframe_filled;
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}
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/**
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* Returns the current state of the texture flag.
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*/
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INLINE bool WindowFramework::
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get_texture() const {
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return _texture_enabled;
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}
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/**
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* Returns the current state of the two_sided flag.
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*/
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INLINE bool WindowFramework::
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get_two_sided() const {
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return _two_sided_enabled;
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}
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/**
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* Returns the current state of the one_sided_reverse flag.
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*/
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INLINE bool WindowFramework::
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get_one_sided_reverse() const {
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return _one_sided_reverse_enabled;
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}
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/**
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* Returns the current state of the lighting flag.
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*/
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INLINE bool WindowFramework::
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get_lighting() const {
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return _lighting_enabled;
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}
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/**
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* Returns the current state of the perpixel flag.
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*/
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INLINE bool WindowFramework::
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get_perpixel() const {
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return _perpixel_enabled;
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}
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/**
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* Returns the current background type setting.
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*/
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INLINE WindowFramework::BackgroundType WindowFramework::
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get_background_type() const {
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return _background_type;
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}
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