79 lines
2.3 KiB
C
79 lines
2.3 KiB
C
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file workingNodePath.h
|
||
|
* @author drose
|
||
|
* @date 2002-03-16
|
||
|
*/
|
||
|
|
||
|
#ifndef WORKINGNODEPATH_H
|
||
|
#define WORKINGNODEPATH_H
|
||
|
|
||
|
#include "pandabase.h"
|
||
|
|
||
|
#include "nodePath.h"
|
||
|
#include "nodePathComponent.h"
|
||
|
|
||
|
/**
|
||
|
* This is a class designed to support low-overhead traversals of the complete
|
||
|
* scene graph, with a memory of the complete path through the graph at any
|
||
|
* given point.
|
||
|
*
|
||
|
* You could just use a regular NodePath to do this, but since the NodePath
|
||
|
* requires storing NodePathComponents on each node as it is constructed, and
|
||
|
* then removing them when it destructs, there is considerable overhead in
|
||
|
* that approach.
|
||
|
*
|
||
|
* The WorkingNodePath eliminates this overhead (but does not guarantee
|
||
|
* consistency if the scene graph changes while the path is held).
|
||
|
*
|
||
|
* At any given point, you may ask the WorkingNodePath for its actual
|
||
|
* NodePath, and it will construct and return a new NodePath representing the
|
||
|
* complete generated chain.
|
||
|
*/
|
||
|
class EXPCL_PANDA_PGRAPH WorkingNodePath {
|
||
|
public:
|
||
|
INLINE WorkingNodePath(const NodePath &start);
|
||
|
INLINE WorkingNodePath(const WorkingNodePath ©);
|
||
|
INLINE WorkingNodePath(const WorkingNodePath &parent, PandaNode *child);
|
||
|
INLINE ~WorkingNodePath();
|
||
|
|
||
|
INLINE void operator = (const WorkingNodePath ©);
|
||
|
|
||
|
bool is_valid() const;
|
||
|
|
||
|
INLINE NodePath get_node_path() const;
|
||
|
INLINE PandaNode *node() const;
|
||
|
|
||
|
int get_num_nodes() const;
|
||
|
PandaNode *get_node(int index) const;
|
||
|
|
||
|
void output(std::ostream &out) const;
|
||
|
|
||
|
PUBLISHED:
|
||
|
MAKE_PROPERTY(valid, is_valid);
|
||
|
MAKE_PROPERTY(node_path, get_node_path);
|
||
|
|
||
|
private:
|
||
|
PT(NodePathComponent) r_get_node_path() const;
|
||
|
|
||
|
// Either one or the other of these pointers will be filled in, but never
|
||
|
// both. We maintain a linked list of WorkingNodePath objects, with a
|
||
|
// NodePathComponent at the head of the list.
|
||
|
const WorkingNodePath *_next;
|
||
|
PT(NodePathComponent) _start;
|
||
|
|
||
|
PT(PandaNode) _node;
|
||
|
};
|
||
|
|
||
|
INLINE std::ostream &operator << (std::ostream &out, const WorkingNodePath &node_path);
|
||
|
|
||
|
#include "workingNodePath.I"
|
||
|
|
||
|
#endif
|