historical/toontown-classic.git/panda/include/zSpinParticle.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file zSpinParticle.I
* @author charles
* @date 2000-08-16
*/
/**
* accessor
*/
INLINE void ZSpinParticle::
set_initial_angle(PN_stdfloat t) {
_initial_angle = t;
}
/**
* accessor
*/
INLINE PN_stdfloat ZSpinParticle::
get_initial_angle() const {
return _initial_angle;
}
/**
* accessor
*/
INLINE void ZSpinParticle::
set_final_angle(PN_stdfloat t) {
_final_angle = t;
}
/**
* accessor
*/
INLINE PN_stdfloat ZSpinParticle::
get_final_angle() const {
return _final_angle;
}
INLINE PN_stdfloat ZSpinParticle::
get_angular_velocity() const {
return _angular_velocity;
}
INLINE void ZSpinParticle::
set_angular_velocity(PN_stdfloat v) {
_angular_velocity = v;
}
INLINE void ZSpinParticle::
enable_angular_velocity(bool bEnabled) {
_bUseAngularVelocity = bEnabled;
}
INLINE bool ZSpinParticle::
get_angular_velocity_enabled() const {
return _bUseAngularVelocity;
}