historical/toontown-classic.git/resources/phase_6/etc/drift.ptf

73 lines
2.5 KiB
Text
Raw Normal View History

2024-01-16 11:20:27 -06:00
self.reset()
self.setPos(0.000, 0.000, 0.000)
self.setHpr(0.000, 0.000, 0.000)
self.setScale(1.000, 1.000, 1.000)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("ZSpinParticleFactory")
p0.setRenderer("SpriteParticleRenderer")
p0.setEmitter("PointEmitter")
p0.setPoolSize(1024)
p0.setBirthRate(0.0750)
p0.setLitterSize(7)
p0.setLitterSpread(2)
p0.setSystemLifespan(0.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(0.1750)
p0.factory.setLifespanSpread(0.0000)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(400.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Z Spin factory parameters
p0.factory.enableAngularVelocity(1)
p0.factory.setInitialAngle(0.0000)
p0.factory.setInitialAngleSpread(45.0000)
p0.factory.setFinalAngle(0.0000)
p0.factory.setFinalAngleSpread(0.0000)
p0.factory.setAngularVelocity(0.0000)
p0.factory.setAngularVelocitySpread(90.0000)
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
p0.renderer.setUserAlpha(0.50)
# Sprite parameters
p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
p0.renderer.setXScaleFlag(1)
p0.renderer.setYScaleFlag(1)
p0.renderer.setAnimAngleFlag(1)
p0.renderer.setInitialXScale(0.375)
p0.renderer.setFinalXScale(0.750)
p0.renderer.setInitialYScale(0.375)
p0.renderer.setFinalYScale(0.750)
p0.renderer.setNonanimatedTheta(0.0000)
p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
p0.renderer.setAlphaDisable(0)
#p0.renderer.setColorBlendMode(ColorBlendAttrib.MAdd,ColorBlendAttrib.OIncomingAlpha,ColorBlendAttrib.OOneMinusIncomingAlpha)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETEXPLICIT)
p0.emitter.setAmplitude(1.0000)
p0.emitter.setAmplitudeSpread(0.0000)
p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000))
p0.emitter.setExplicitLaunchVector(Vec3(0.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000))
# Sphere Volume parameters
p0.emitter.setLocation(Point3(0.0000,0.0000,0.0000))
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('Smoke')
# Force parameters
force0 = LinearVectorForce(Vec3(1.0000, 0.0000, 0.0000), 0.0000, 0)
force0.setActive(1)
f0.addForce(force0)
force1 = LinearVectorForce(Vec3(0.0000, -1.0000, 0.0000), 100.0000, 0)
force1.setActive(1)
f0.addForce(force1)
force2 = LinearVectorForce(Vec3(0.0000, 0.0000, 1.0000), 50.0000, 0)
force2.setActive(1)
f0.addForce(force2)
force4 = LinearJitterForce(100.0000, 0)
force4.setActive(1)
f0.addForce(force4)
self.addForceGroup(f0)