484 lines
20 KiB
Python
484 lines
20 KiB
Python
|
from panda3d.core import Vec3, NodePath
|
||
|
from direct.distributed.ClockDelta import globalClockDelta
|
||
|
from otp.avatar.SpeedMonitor import SpeedMonitor
|
||
|
from toontown.cogdominium.CogdoMaze import CogdoMazeFactory
|
||
|
from toontown.cogdominium.DistCogdoMazeGameBase import DistCogdoMazeGameBase
|
||
|
from DistCogdoGameAI import DistCogdoGameAI
|
||
|
import CogdoMazeGameGlobals as Globals
|
||
|
cogdoMazeTimeScoreRatio = 0.5
|
||
|
cogdoMazePerfectTime = 90
|
||
|
cogdoMazeMaxTime = 210
|
||
|
cogdoMazePickupScoreRatio = 0.7
|
||
|
|
||
|
class DistCogdoMazeGameAI(DistCogdoGameAI, DistCogdoMazeGameBase):
|
||
|
notify = directNotify.newCategory('DistCogdoMazeGameAI')
|
||
|
TimerExpiredTaskName = 'CMG_TimerExpiredTask'
|
||
|
TimeoutTimerTaskName = 'CMG_timeoutTimerTask'
|
||
|
CountdownTimerTaskName = 'CMG_countdownTimerTask'
|
||
|
AnnounceGameDoneTimerTaskName = 'CMG_AnnounceGameDoneTimerTask'
|
||
|
SkipCogdoGames = simbase.config.GetBool('skip-cogdo-game', 0)
|
||
|
|
||
|
def __init__(self, air, id):
|
||
|
DistCogdoGameAI.__init__(self, air, id)
|
||
|
self.doorIsOpen = False
|
||
|
self.toonsInDoor = []
|
||
|
self.pickups = []
|
||
|
self.pickupsDropped = 0
|
||
|
self.maxPickups = 0
|
||
|
self.numPickedUp = 0
|
||
|
self.suits = {}
|
||
|
self.lastRequestId = None
|
||
|
self.requestStartTime = globalClock.getFrameTime()
|
||
|
self.requestCount = None
|
||
|
self.jokeLastRequestId = None
|
||
|
self.jokeRequestStartTime = globalClock.getFrameTime()
|
||
|
self.jokeRequestCount = None
|
||
|
if __debug__ and simbase.config.GetBool('schellgames-dev', True):
|
||
|
self.accept('onCodeReload', self.__sgOnCodeReload)
|
||
|
|
||
|
def setExteriorZone(self, exteriorZone):
|
||
|
DistCogdoGameAI.setExteriorZone(self, exteriorZone)
|
||
|
self.difficulty = self.getDifficulty()
|
||
|
self.createSuits()
|
||
|
|
||
|
def createSuits(self):
|
||
|
serialNum = 0
|
||
|
self._numSuits = []
|
||
|
extraSuits = 0
|
||
|
for i in xrange(len(Globals.NumSuits)):
|
||
|
extraSuits = int(round(self.difficulty * Globals.SuitsModifier[i]))
|
||
|
self._numSuits.append(Globals.NumSuits[i] + extraSuits)
|
||
|
|
||
|
self.bosses = self._numSuits[0]
|
||
|
for i in xrange(self._numSuits[0]):
|
||
|
self.suits[serialNum] = Globals.SuitData[Globals.SuitTypes.Boss]['hp']
|
||
|
serialNum += 1
|
||
|
|
||
|
for i in xrange(self._numSuits[1]):
|
||
|
self.suits[serialNum] = Globals.SuitData[Globals.SuitTypes.FastMinion]['hp']
|
||
|
serialNum += 1
|
||
|
|
||
|
for i in xrange(self._numSuits[2]):
|
||
|
self.suits[serialNum] = Globals.SuitData[Globals.SuitTypes.SlowMinion]['hp']
|
||
|
serialNum += 1
|
||
|
|
||
|
self._totalSuits = serialNum
|
||
|
self.maxPickups = self._numSuits[0] * Globals.SuitData[0]['memos']
|
||
|
self.maxPickups += self._numSuits[1] * Globals.SuitData[1]['memos']
|
||
|
self.maxPickups += self._numSuits[2] * Globals.SuitData[2]['memos']
|
||
|
|
||
|
def generate(self):
|
||
|
DistCogdoGameAI.generate(self)
|
||
|
mazeFactory = self.createMazeFactory(self.createRandomNumGen())
|
||
|
waterCoolerList = []
|
||
|
mazeModel = mazeFactory._loadAndBuildMazeModel()
|
||
|
for waterCooler in mazeModel.findAllMatches('**/*waterCooler'):
|
||
|
waterCoolerList.append((waterCooler.getPos(mazeModel), waterCooler.getHpr(mazeModel)))
|
||
|
|
||
|
waterCoolerList.sort()
|
||
|
baseNp = NodePath('base')
|
||
|
rotNp = baseNp.attachNewNode('rot')
|
||
|
childNp = rotNp.attachNewNode('child')
|
||
|
childNp.setPos(*Globals.WaterCoolerTriggerOffset)
|
||
|
self._waterCoolerPosList = []
|
||
|
for (pos, hpr) in waterCoolerList:
|
||
|
rotNp.setHpr(hpr)
|
||
|
offset = childNp.getPos(baseNp)
|
||
|
self._waterCoolerPosList.append(pos + offset)
|
||
|
|
||
|
self._speedMonitor = SpeedMonitor('cogdoMazeGame-%s' % self.doId)
|
||
|
self._toonId2speedToken = {}
|
||
|
|
||
|
def delete(self):
|
||
|
self.ignoreAll()
|
||
|
self._speedMonitor.destroy()
|
||
|
DistCogdoGameAI.delete(self)
|
||
|
|
||
|
def isDoorOpen(self):
|
||
|
return self.doorIsOpen
|
||
|
|
||
|
def isToonInDoor(self, toonId):
|
||
|
return toonId in self.toonsInDoor
|
||
|
|
||
|
def areAllToonsInDoor(self):
|
||
|
return self.getNumPlayers() == len(self.toonsInDoor)
|
||
|
|
||
|
def getCurrentNetworkTime(self):
|
||
|
return globalClockDelta.localToNetworkTime(globalClock.getRealTime())
|
||
|
|
||
|
def suitHit(self, suitType, suitNum):
|
||
|
avId = simbase.air.getAvatarIdFromSender()
|
||
|
toon = simbase.air.doId2do.get(avId)
|
||
|
if not toon:
|
||
|
simbase.air.writeServerEvent('suspicious', avId, 'CogdoMazeGame.suitHit: toon not present?')
|
||
|
return False
|
||
|
|
||
|
result = True
|
||
|
if self.lastRequestId == avId:
|
||
|
self.requestCount += 1
|
||
|
now = globalClock.getFrameTime()
|
||
|
elapsed = now - self.requestStartTime
|
||
|
if elapsed > 10:
|
||
|
self.requestCount = 1
|
||
|
self.requestStartTime = now
|
||
|
else:
|
||
|
secondsPerGrab = elapsed / self.requestCount
|
||
|
if self.requestCount >= 3 and secondsPerGrab <= 0.4:
|
||
|
simbase.air.writeServerEvent('suspicious', avId, 'suitHit %s suits in %s seconds' % (self.requestCount, elapsed))
|
||
|
if simbase.config.GetBool('want-ban-cogdo-maze-suit-hit', False):
|
||
|
toon.ban('suitHit %s suits in %s seconds' % (self.requestCount, elapsed))
|
||
|
|
||
|
result = False
|
||
|
|
||
|
else:
|
||
|
self.lastRequestId = avId
|
||
|
self.requestCount = 1
|
||
|
self.requestStartTime = globalClock.getFrameTime()
|
||
|
if result:
|
||
|
self.suits[suitNum] -= 1
|
||
|
hp = self.suits[suitNum]
|
||
|
if hp <= 0:
|
||
|
self.suitDestroyed(suitType, suitNum)
|
||
|
|
||
|
return result
|
||
|
|
||
|
def suitDestroyed(self, suitType, suitNum):
|
||
|
if suitType == Globals.SuitTypes.Boss:
|
||
|
self.bosses -= 1
|
||
|
if self.bosses <= 0:
|
||
|
self.openDoor()
|
||
|
|
||
|
self.createPickups(suitType)
|
||
|
del self.suits[suitNum]
|
||
|
|
||
|
def createPickups(self, suitType):
|
||
|
for i in xrange(Globals.SuitData[suitType]['memos']):
|
||
|
self.pickups.append(self.pickupsDropped)
|
||
|
self.pickupsDropped += 1
|
||
|
|
||
|
def _removeToonFromGame(self, toonId):
|
||
|
if self.fsm.getCurrentState().getName() == 'Game':
|
||
|
if toonId not in self._toonId2speedToken:
|
||
|
simbase.air.writeServerEvent('avoid_crash', toonId, 'CogdoMazeGame._removeToonFromGame: toon not in _toonId2speedToken')
|
||
|
else:
|
||
|
token = self._toonId2speedToken.pop(toonId)
|
||
|
self._speedMonitor.removeNodepath(token)
|
||
|
if self.areAllToonsInDoor():
|
||
|
self._handleGameFinished()
|
||
|
|
||
|
def handleToonDisconnected(self, toonId):
|
||
|
DistCogdoGameAI.handleToonDisconnected(self, toonId)
|
||
|
self._removeToonFromGame(toonId)
|
||
|
|
||
|
def handleToonWentSad(self, toonId):
|
||
|
DistCogdoGameAI.handleToonWentSad(self, toonId)
|
||
|
self._removeToonFromGame(toonId)
|
||
|
|
||
|
def getNumSuits(self):
|
||
|
return list(self._numSuits)
|
||
|
|
||
|
def d_broadcastPickup(self, senderId, pickupNum, networkTime):
|
||
|
self.sendUpdate('pickUp', [
|
||
|
senderId,
|
||
|
pickupNum,
|
||
|
networkTime])
|
||
|
|
||
|
def requestAction(self, action, data):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestAction outside of Game state')
|
||
|
return False
|
||
|
|
||
|
if action == Globals.GameActions.EnterDoor:
|
||
|
if not self.doorIsOpen:
|
||
|
self.logSuspiciousEvent(senderId, "CogdoMazeGameAI.requestAction(EnterDoor): door isn't open yet")
|
||
|
elif senderId not in self.toonsInDoor:
|
||
|
self.toonsInDoor.append(senderId)
|
||
|
self.d_broadcastDoAction(action, senderId)
|
||
|
if self.areAllToonsInDoor():
|
||
|
self._handleGameFinished()
|
||
|
|
||
|
else:
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestAction: toon already in door')
|
||
|
elif action == Globals.GameActions.RevealDoor:
|
||
|
self.d_broadcastDoAction(action, senderId)
|
||
|
else:
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestAction: invalid action %s' % action)
|
||
|
|
||
|
def d_broadcastDoAction(self, action, data = 0, networkTime = 0):
|
||
|
self.sendUpdate('doAction', [
|
||
|
action,
|
||
|
data,
|
||
|
networkTime])
|
||
|
|
||
|
def requestUseGag(self, x, y, h, networkTime):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestUseGag outside of Game state')
|
||
|
return False
|
||
|
|
||
|
self.d_broadcastToonUsedGag(senderId, x, y, h, networkTime)
|
||
|
|
||
|
def d_broadcastToonUsedGag(self, toonId, x, y, h, networkTime):
|
||
|
self.sendUpdate('toonUsedGag', [
|
||
|
toonId,
|
||
|
x,
|
||
|
y,
|
||
|
h,
|
||
|
networkTime])
|
||
|
|
||
|
def requestSuitHitByGag(self, suitType, suitNum):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestSuitHitByGag outside of Game state')
|
||
|
return False
|
||
|
|
||
|
if suitType not in Globals.SuitTypes:
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestSuitHitByGag: invalid suit type %s' % suitType)
|
||
|
return False
|
||
|
|
||
|
if suitNum not in self.suits.keys():
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestSuitHitByGag: invalid suit num %s' % suitNum)
|
||
|
return False
|
||
|
|
||
|
resultValid = self.suitHit(suitType, suitNum)
|
||
|
if resultValid:
|
||
|
self.d_broadcastSuitHitByGag(senderId, suitType, suitNum)
|
||
|
|
||
|
def d_broadcastSuitHitByGag(self, toonId, suitType, suitNum):
|
||
|
self.sendUpdate('suitHitByGag', [
|
||
|
toonId,
|
||
|
suitType,
|
||
|
suitNum])
|
||
|
|
||
|
def requestHitBySuit(self, suitType, suitNum, networkTime):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestHitBySuit outside of Game state')
|
||
|
return False
|
||
|
|
||
|
if suitType not in Globals.SuitTypes:
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestHitBySuit: invalid suit type %s' % suitType)
|
||
|
return False
|
||
|
|
||
|
if suitNum not in self.suits.keys():
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestHitBySuit: invalid suit num %s' % suitNum)
|
||
|
return False
|
||
|
|
||
|
toon = self.air.doId2do[senderId]
|
||
|
self.d_broadcastToonHitBySuit(senderId, suitType, suitNum, networkTime)
|
||
|
damage = Globals.SuitData[suitType]['toonDamage']
|
||
|
damage += int(round(damage * Globals.DamageModifier * self.difficulty))
|
||
|
toon.takeDamage(damage, quietly = 0)
|
||
|
|
||
|
def d_broadcastToonHitBySuit(self, toonId, suitType, suitNum, networkTime):
|
||
|
self.sendUpdate('toonHitBySuit', [
|
||
|
toonId,
|
||
|
suitType,
|
||
|
suitNum,
|
||
|
networkTime])
|
||
|
|
||
|
def requestHitByDrop(self):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestHitByDrop outside of Game state')
|
||
|
return False
|
||
|
|
||
|
toon = self.air.doId2do[senderId]
|
||
|
self.d_broadcastToonHitByDrop(senderId)
|
||
|
if Globals.DropDamage > 0:
|
||
|
damage = Globals.DropDamage
|
||
|
damage += int(round(damage * Globals.DamageModifier * self.difficulty))
|
||
|
toon.takeDamage(damage, quietly = 0)
|
||
|
|
||
|
def d_broadcastToonHitByDrop(self, toonId):
|
||
|
self.sendUpdate('toonHitByDrop', [
|
||
|
toonId])
|
||
|
|
||
|
def requestGag(self, waterCoolerIndex):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestGag outside of Game state')
|
||
|
return False
|
||
|
|
||
|
if waterCoolerIndex >= len(self._waterCoolerPosList):
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestGag: invalid waterCoolerIndex')
|
||
|
return
|
||
|
|
||
|
wcPos = self._waterCoolerPosList[waterCoolerIndex]
|
||
|
toon = self.air.doId2do.get(senderId)
|
||
|
if not toon:
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestGag: toon not present')
|
||
|
return
|
||
|
|
||
|
distance = (toon.getPos() - wcPos).length()
|
||
|
threshold = (Globals.WaterCoolerTriggerRadius + Globals.PlayerCollisionRadius) * 1.05
|
||
|
if distance > threshold:
|
||
|
self._toonHackingRequestGag(senderId)
|
||
|
return
|
||
|
|
||
|
self.d_broadcastHasGag(senderId, self.getCurrentNetworkTime())
|
||
|
|
||
|
def d_broadcastHasGag(self, senderId, networkTime):
|
||
|
self.sendUpdate('hasGag', [
|
||
|
senderId,
|
||
|
networkTime])
|
||
|
|
||
|
def requestPickUp(self, pickupNum):
|
||
|
senderId = self.air.getAvatarIdFromSender()
|
||
|
if not self._validateSenderId(senderId):
|
||
|
return False
|
||
|
|
||
|
if self.fsm.getCurrentState().getName() != 'Game':
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestPickUp outside of Game state')
|
||
|
return False
|
||
|
|
||
|
if pickupNum not in self.pickups:
|
||
|
self.logSuspiciousEvent(senderId, 'CogdoMazeGameAI.requestPickUp: invalid pickupNum %s' % pickupNum)
|
||
|
return False
|
||
|
|
||
|
toon = simbase.air.doId2do.get(senderId)
|
||
|
if not toon:
|
||
|
simbase.air.writeServerEvent('suspicious', senderId, 'CogdoMazeGame.requestPickUp: toon not present?')
|
||
|
return False
|
||
|
|
||
|
result = True
|
||
|
if self.jokeLastRequestId == senderId:
|
||
|
self.jokeRequestCount += 1
|
||
|
now = globalClock.getFrameTime()
|
||
|
elapsed = now - self.jokeRequestStartTime
|
||
|
if elapsed > 10:
|
||
|
self.jokeRequestCount = 1
|
||
|
self.jokeRequestStartTime = now
|
||
|
else:
|
||
|
secondsPerGrab = elapsed / self.jokeRequestCount
|
||
|
if self.jokeRequestCount >= 4 and secondsPerGrab <= 0.03:
|
||
|
simbase.air.writeServerEvent('suspicious', senderId, 'requestPickup %s jokes in %s seconds' % (self.jokeRequestCount, elapsed))
|
||
|
if simbase.config.GetBool('want-ban-cogdo-maze-request-pickup', False):
|
||
|
toon.ban('requestPickup %s jokes in %s seconds' % (self.jokeRequestCount, elapsed))
|
||
|
|
||
|
result = False
|
||
|
|
||
|
else:
|
||
|
self.jokeLastRequestId = senderId
|
||
|
self.jokeRequestCount = 1
|
||
|
self.jokeRequestStartTime = globalClock.getFrameTime()
|
||
|
if result:
|
||
|
self.numPickedUp += 1
|
||
|
self.pickups.remove(pickupNum)
|
||
|
self.d_broadcastPickup(senderId, pickupNum, self.getCurrentNetworkTime())
|
||
|
|
||
|
def enterGame(self):
|
||
|
DistCogdoGameAI.enterGame(self)
|
||
|
endTime = Globals.SecondsUntilTimeout - (globalClock.getRealTime() - self.getStartTime())
|
||
|
self._countdownTimerTask = taskMgr.doMethodLater(endTime - Globals.SecondsForTimeAlert, self.handleCountdownTimer, self.taskName(DistCogdoMazeGameAI.CountdownTimerTaskName), [])
|
||
|
self._startGameTimer()
|
||
|
self._timeoutTimerTask = taskMgr.doMethodLater(endTime, self.handleEndGameTimerExpired, self.taskName(DistCogdoMazeGameAI.TimeoutTimerTaskName), [])
|
||
|
if self.SkipCogdoGames:
|
||
|
self.fsm.request('Finish')
|
||
|
|
||
|
for toonId in self.getToonIds():
|
||
|
toon = self.air.doId2do.get(toonId)
|
||
|
if toon:
|
||
|
token = self._speedMonitor.addNodepath(toon)
|
||
|
self._toonId2speedToken[toonId] = token
|
||
|
self._speedMonitor.setSpeedLimit(token, config.GetFloat('cogdo-maze-speed-limit', Globals.ToonRunSpeed * 1.1), Functor(self._toonOverSpeedLimit, toonId))
|
||
|
|
||
|
def _toonOverSpeedLimit(self, toonId, speed):
|
||
|
self._bootPlayerForHacking(toonId, 'speeding in cogdo maze game (%.2f feet/sec)' % speed, config.GetBool('want-ban-cogdo-maze-speeding', 0))
|
||
|
|
||
|
def _toonHackingRequestGag(self, toonId):
|
||
|
simbase.air.writeServerEvent('suspicious', toonId, 'CogdoMazeGame: toon caught hacking requestGag')
|
||
|
self._bootPlayerForHacking(toonId, 'hacking cogdo maze game requestGag', config.GetBool('want-ban-cogdo-maze-requestgag-hacking', 0))
|
||
|
|
||
|
def _bootPlayerForHacking(self, toonId, reason, wantBan):
|
||
|
toon = simbase.air.doId2do.get(toonId)
|
||
|
if not toon:
|
||
|
simbase.air.writeServerEvent('suspicious', toonId, 'CogdoMazeGame._bootPlayerForHacking(%s): toon not present' % (reason,))
|
||
|
return
|
||
|
|
||
|
if wantBan:
|
||
|
toon.ban(reason)
|
||
|
|
||
|
def _removeEndGameTimerTask(self):
|
||
|
if hasattr(self, '_gameTimerExpiredTask'):
|
||
|
taskMgr.remove(self._gameTimerExpiredTask)
|
||
|
del self._gameTimerExpiredTask
|
||
|
|
||
|
def _removeTimeoutTimerTask(self):
|
||
|
if hasattr(self, '_timeoutTimerTask'):
|
||
|
taskMgr.remove(self._timeoutTimerTask)
|
||
|
del self._timeoutTimerTask
|
||
|
|
||
|
def _removeCountdownTimerTask(self):
|
||
|
if hasattr(self, '_countdownTimerTask'):
|
||
|
taskMgr.remove(self._countdownTimerTask)
|
||
|
del self._countdownTimerTask
|
||
|
|
||
|
def _startGameTimer(self):
|
||
|
self.d_broadcastDoAction(Globals.GameActions.Countdown, networkTime = self.getCurrentNetworkTime())
|
||
|
|
||
|
def openDoor(self):
|
||
|
self._removeTimeoutTimerTask()
|
||
|
self._removeCountdownTimerTask()
|
||
|
self.doorIsOpen = True
|
||
|
self.d_broadcastDoAction(Globals.GameActions.OpenDoor, networkTime = self.getCurrentNetworkTime())
|
||
|
self._gameTimerExpiredTask = taskMgr.doMethodLater(Globals.SecondsUntilGameEnds, self.handleEndGameTimerExpired, self.taskName(DistCogdoMazeGameAI.TimerExpiredTaskName), [])
|
||
|
|
||
|
def handleCountdownTimer(self):
|
||
|
self.d_broadcastDoAction(Globals.GameActions.TimeAlert, networkTime = self.getCurrentNetworkTime())
|
||
|
|
||
|
def handleEndGameTimerExpired(self):
|
||
|
self._handleGameFinished()
|
||
|
|
||
|
def exitGame(self):
|
||
|
DistCogdoGameAI.exitGame(self)
|
||
|
for (toonId, token) in self._toonId2speedToken.iteritems():
|
||
|
self._speedMonitor.removeNodepath(token)
|
||
|
|
||
|
self._toonId2speedToken = {}
|
||
|
self._removeTimeoutTimerTask()
|
||
|
self._removeEndGameTimerTask()
|
||
|
|
||
|
def enterFinish(self):
|
||
|
DistCogdoGameAI.enterFinish(self)
|
||
|
if self.numPickedUp > self.maxPickups:
|
||
|
self.logSuspiciousEvent(0, 'CogdoMazeGameAI: collected more memos than possible: %s, players: %s' % (self.numPickedUp, self.getToonIds()))
|
||
|
|
||
|
time = globalClock.getRealTime() - self.getStartTime()
|
||
|
adjustedTime = min(max(time - cogdoMazePerfectTime, 0), cogdoMazeMaxTime)
|
||
|
timeScore = 1 - adjustedTime / cogdoMazeMaxTime
|
||
|
pickupScore = 0
|
||
|
if self.maxPickups:
|
||
|
pickupScore = float(self.numPickedUp) / self.maxPickups
|
||
|
|
||
|
weightedPickup = pickupScore * cogdoMazePickupScoreRatio
|
||
|
weightedTime = timeScore * cogdoMazeTimeScoreRatio
|
||
|
score = min(weightedPickup + weightedTime, 1.0)
|
||
|
self.air.writeServerEvent('CogdoMazeGame', self._interior.toons, 'Memos: %s/%s Weighted Memos: %s Time: %s Weighted Time: %s Score: %s' % (self.numPickedUp, self.maxPickups, weightedPickup, time, weightedTime, score))
|
||
|
self.setScore(score)
|
||
|
self._announceGameDoneTask = taskMgr.doMethodLater(Globals.FinishDurationSeconds, self.announceGameDone, self.taskName(DistCogdoMazeGameAI.AnnounceGameDoneTimerTaskName), [])
|
||
|
|
||
|
def exitFinish(self):
|
||
|
DistCogdoGameAI.exitFinish(self)
|
||
|
taskMgr.remove(self._announceGameDoneTask)
|
||
|
del self._announceGameDoneTask
|