92 lines
3.4 KiB
Python
92 lines
3.4 KiB
Python
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from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from toontown.building.ElevatorConstants import *
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from toontown.building.ElevatorUtils import *
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from toontown.building import DistributedElevatorExt
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from toontown.building import DistributedElevator
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from toontown.toonbase import ToontownGlobals
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from toontown.hood import ZoneUtil
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from toontown.toonbase import TTLocalizer
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class DistributedFactoryElevatorExt(DistributedElevatorExt.DistributedElevatorExt):
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def __init__(self, cr):
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DistributedElevatorExt.DistributedElevatorExt.__init__(self, cr)
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def generate(self):
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DistributedElevatorExt.DistributedElevatorExt.generate(self)
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def delete(self):
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self.elevatorModel.removeNode()
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del self.elevatorModel
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DistributedElevatorExt.DistributedElevatorExt.delete(self)
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def setEntranceId(self, entranceId):
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self.entranceId = entranceId
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if self.entranceId == 0:
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self.elevatorModel.setPosHpr(62.74, -85.31, 0.0, 2.0, 0.0, 0.0)
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elif self.entranceId == 1:
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self.elevatorModel.setPosHpr(-162.25, 26.43, 0.0, 269.0, 0.0, 0.0)
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else:
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self.notify.error('Invalid entranceId: %s' % entranceId)
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def setupElevator(self):
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self.elevatorModel = loader.loadModel('phase_4/models/modules/elevator')
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self.elevatorModel.reparentTo(render)
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self.elevatorModel.setScale(1.05)
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self.leftDoor = self.elevatorModel.find('**/left-door')
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self.rightDoor = self.elevatorModel.find('**/right-door')
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self.elevatorModel.find('**/light_panel').removeNode()
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self.elevatorModel.find('**/light_panel_frame').removeNode()
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DistributedElevator.DistributedElevator.setupElevator(self)
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def getElevatorModel(self):
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return self.elevatorModel
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def setBldgDoId(self, bldgDoId):
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self.bldg = None
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self.setupElevator()
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return
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def getZoneId(self):
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return 0
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def __doorsClosed(self, zoneId):
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pass
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def setFactoryInteriorZone(self, zoneId):
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if self.localToonOnBoard:
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hoodId = self.cr.playGame.hood.hoodId
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doneStatus = {'loader': 'cogHQLoader',
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'where': 'factoryInterior',
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'how': 'teleportIn',
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'zoneId': zoneId,
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'hoodId': hoodId}
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self.cr.playGame.getPlace().elevator.signalDone(doneStatus)
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def setFactoryInteriorZoneForce(self, zoneId):
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place = self.cr.playGame.getPlace()
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if place:
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place.fsm.request('elevator', [self, 1])
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hoodId = self.cr.playGame.hood.hoodId
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doneStatus = {'loader': 'cogHQLoader',
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'where': 'factoryInterior',
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'how': 'teleportIn',
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'zoneId': zoneId,
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'hoodId': hoodId}
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if hasattr(place, 'elevator') and place.elevator:
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place.elevator.signalDone(doneStatus)
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else:
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self.notify.warning("setMintInteriorZoneForce: Couldn't find playGame.getPlace().elevator, zoneId: %s" % zoneId)
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else:
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self.notify.warning("setFactoryInteriorZoneForce: Couldn't find playGame.getPlace(), zoneId: %s" % zoneId)
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def getDestName(self):
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if self.entranceId == 0:
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return TTLocalizer.ElevatorSellBotFactory0
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elif self.entranceId == 1:
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return TTLocalizer.ElevatorSellBotFactory1
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