historical/toontown-classic.git/toontown/toon/Toon.py

3052 lines
117 KiB
Python
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2024-01-16 11:20:27 -06:00
from otp.avatar import Avatar
from otp.avatar.Avatar import teleportNotify
import ToonDNA
from direct.task.Task import Task
from toontown.suit import SuitDNA
from direct.actor import Actor
import string
from ToonHead import *
from panda3d.core import *
from panda3d.direct import *
from libotp import *
from direct.interval.IntervalGlobal import *
from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from otp.otpbase import OTPLocalizer
from toontown.toonbase import TTLocalizer
import random
from toontown.effects import Wake
import TTEmote
from otp.avatar import Emote
import Motion
from toontown.hood import ZoneUtil
from toontown.battle import SuitBattleGlobals
from otp.otpbase import OTPGlobals
from toontown.effects import DustCloud
from direct.showbase.PythonUtil import Functor
from toontown.distributed import DelayDelete
import AccessoryGlobals
import types
def teleportDebug(requestStatus, msg, onlyIfToAv = True):
if teleportNotify.getDebug():
teleport = 'teleport'
if 'how' in requestStatus and requestStatus['how'][:len(teleport)] == teleport:
if not onlyIfToAv or 'avId' in requestStatus and requestStatus['avId'] > 0:
teleportNotify.debug(msg)
SLEEP_STRING = TTLocalizer.ToonSleepString
DogDialogueArray = []
CatDialogueArray = []
HorseDialogueArray = []
RabbitDialogueArray = []
MouseDialogueArray = []
DuckDialogueArray = []
MonkeyDialogueArray = []
BearDialogueArray = []
PigDialogueArray = []
LegsAnimDict = {}
TorsoAnimDict = {}
HeadAnimDict = {}
Preloaded = []
Phase3AnimList = (('neutral', 'neutral'), ('run', 'run'))
Phase3_5AnimList = (('walk', 'walk'),
('teleport', 'teleport'),
('book', 'book'),
('jump', 'jump'),
('running-jump', 'running-jump'),
('jump-squat', 'jump-zstart'),
('jump-idle', 'jump-zhang'),
('jump-land', 'jump-zend'),
('running-jump-squat', 'leap_zstart'),
('running-jump-idle', 'leap_zhang'),
('running-jump-land', 'leap_zend'),
('pushbutton', 'press-button'),
('throw', 'pie-throw'),
('victory', 'victory-dance'),
('sidestep-left', 'sidestep-left'),
('conked', 'conked'),
('cringe', 'cringe'),
('wave', 'wave'),
('shrug', 'shrug'),
('angry', 'angry'),
('tutorial-neutral', 'tutorial-neutral'),
('left-point', 'left-point'),
('right-point', 'right-point'),
('right-point-start', 'right-point-start'),
('give-props', 'give-props'),
('give-props-start', 'give-props-start'),
('right-hand', 'right-hand'),
('right-hand-start', 'right-hand-start'),
('duck', 'duck'),
('sidestep-right', 'jump-back-right'),
('periscope', 'periscope'))
Phase4AnimList = (('sit', 'sit'),
('sit-start', 'intoSit'),
('swim', 'swim'),
('tug-o-war', 'tug-o-war'),
('sad-walk', 'losewalk'),
('sad-neutral', 'sad-neutral'),
('up', 'up'),
('down', 'down'),
('left', 'left'),
('right', 'right'),
('applause', 'applause'),
('confused', 'confused'),
('bow', 'bow'),
('curtsy', 'curtsy'),
('bored', 'bored'),
('think', 'think'),
('battlecast', 'fish'),
('cast', 'cast'),
('castlong', 'castlong'),
('fish-end', 'fishEND'),
('fish-neutral', 'fishneutral'),
('fish-again', 'fishAGAIN'),
('reel', 'reel'),
('reel-H', 'reelH'),
('reel-neutral', 'reelneutral'),
('pole', 'pole'),
('pole-neutral', 'poleneutral'),
('slip-forward', 'slip-forward'),
('slip-backward', 'slip-backward'),
('catch-neutral', 'gameneutral'),
('catch-run', 'gamerun'),
('catch-eatneutral', 'eat_neutral'),
('catch-eatnrun', 'eatnrun'),
('catch-intro-throw', 'gameThrow'),
('swing', 'swing'),
('pet-start', 'petin'),
('pet-loop', 'petloop'),
('pet-end', 'petend'),
('scientistJealous', 'scientistJealous'),
('scientistEmcee', 'scientistEmcee'),
('scientistWork', 'scientistWork'),
('scientistGame', 'scientistGame'))
Phase5AnimList = (('water-gun', 'water-gun'),
('hold-bottle', 'hold-bottle'),
('firehose', 'firehose'),
('spit', 'spit'),
('tickle', 'tickle'),
('smooch', 'smooch'),
('happy-dance', 'happy-dance'),
('sprinkle-dust', 'sprinkle-dust'),
('juggle', 'juggle'),
('climb', 'climb'),
('sound', 'shout'),
('toss', 'toss'),
('hold-magnet', 'hold-magnet'),
('hypnotize', 'hypnotize'),
('struggle', 'struggle'),
('lose', 'lose'),
('melt', 'melt'))
Phase5_5AnimList = (('takePhone', 'takePhone'),
('phoneNeutral', 'phoneNeutral'),
('phoneBack', 'phoneBack'),
('bank', 'jellybeanJar'),
('callPet', 'callPet'),
('feedPet', 'feedPet'),
('start-dig', 'into_dig'),
('loop-dig', 'loop_dig'),
('water', 'water'))
Phase6AnimList = (('headdown-putt', 'headdown-putt'),
('into-putt', 'into-putt'),
('loop-putt', 'loop-putt'),
('rotateL-putt', 'rotateL-putt'),
('rotateR-putt', 'rotateR-putt'),
('swing-putt', 'swing-putt'),
('look-putt', 'look-putt'),
('lookloop-putt', 'lookloop-putt'),
('bad-putt', 'bad-putt'),
('badloop-putt', 'badloop-putt'),
('good-putt', 'good-putt'))
Phase9AnimList = (('push', 'push'),)
Phase10AnimList = (('leverReach', 'leverReach'), ('leverPull', 'leverPull'), ('leverNeutral', 'leverNeutral'))
Phase12AnimList = ()
if not base.config.GetBool('want-new-anims', 1):
LegDict = {'s': '/models/char/dogSS_Shorts-legs-',
'm': '/models/char/dogMM_Shorts-legs-',
'l': '/models/char/dogLL_Shorts-legs-'}
TorsoDict = {'s': '/models/char/dogSS_Naked-torso-',
'm': '/models/char/dogMM_Naked-torso-',
'l': '/models/char/dogLL_Naked-torso-',
'ss': '/models/char/dogSS_Shorts-torso-',
'ms': '/models/char/dogMM_Shorts-torso-',
'ls': '/models/char/dogLL_Shorts-torso-',
'sd': '/models/char/dogSS_Skirt-torso-',
'md': '/models/char/dogMM_Skirt-torso-',
'ld': '/models/char/dogLL_Skirt-torso-'}
else:
LegDict = {'s': '/models/char/tt_a_chr_dgs_shorts_legs_',
'm': '/models/char/tt_a_chr_dgm_shorts_legs_',
'l': '/models/char/tt_a_chr_dgl_shorts_legs_'}
TorsoDict = {'s': '/models/char/dogSS_Naked-torso-',
'm': '/models/char/dogMM_Naked-torso-',
'l': '/models/char/dogLL_Naked-torso-',
'ss': '/models/char/tt_a_chr_dgs_shorts_torso_',
'ms': '/models/char/tt_a_chr_dgm_shorts_torso_',
'ls': '/models/char/tt_a_chr_dgl_shorts_torso_',
'sd': '/models/char/tt_a_chr_dgs_skirt_torso_',
'md': '/models/char/tt_a_chr_dgm_skirt_torso_',
'ld': '/models/char/tt_a_chr_dgl_skirt_torso_'}
def loadModels():
global Preloaded
preloadAvatars = base.config.GetBool('preload-avatars', 0)
if preloadAvatars:
def loadTex(path):
tex = loader.loadTexture(path)
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
Preloaded.append(tex)
for shirt in ToonDNA.Shirts:
loadTex(shirt)
for sleeve in ToonDNA.Sleeves:
loadTex(sleeve)
for short in ToonDNA.BoyShorts:
loadTex(short)
for bottom in ToonDNA.GirlBottoms:
loadTex(bottom[0])
for key in LegDict.keys():
fileRoot = LegDict[key]
model = loader.loadModel('phase_3' + fileRoot + '1000').node()
Preloaded.append(model)
model = loader.loadModel('phase_3' + fileRoot + '500').node()
Preloaded.append(model)
model = loader.loadModel('phase_3' + fileRoot + '250').node()
Preloaded.append(model)
for key in TorsoDict.keys():
fileRoot = TorsoDict[key]
model = loader.loadModel('phase_3' + fileRoot + '1000').node()
Preloaded.append(model)
if len(key) > 1:
model = loader.loadModel('phase_3' + fileRoot + '500').node()
Preloaded.append(model)
model = loader.loadModel('phase_3' + fileRoot + '250').node()
Preloaded.append(model)
for key in HeadDict.keys():
fileRoot = HeadDict[key]
model = loader.loadModel('phase_3' + fileRoot + '1000').node()
Preloaded.append(model)
model = loader.loadModel('phase_3' + fileRoot + '500').node()
Preloaded.append(model)
model = loader.loadModel('phase_3' + fileRoot + '250').node()
Preloaded.append(model)
def loadBasicAnims():
loadPhaseAnims()
def unloadBasicAnims():
loadPhaseAnims(0)
def loadTutorialBattleAnims():
loadPhaseAnims('phase_3.5')
def unloadTutorialBattleAnims():
loadPhaseAnims('phase_3.5', 0)
def loadMinigameAnims():
loadPhaseAnims('phase_4')
def unloadMinigameAnims():
loadPhaseAnims('phase_4', 0)
def loadBattleAnims():
loadPhaseAnims('phase_5')
def unloadBattleAnims():
loadPhaseAnims('phase_5', 0)
def loadSellbotHQAnims():
loadPhaseAnims('phase_9')
def unloadSellbotHQAnims():
loadPhaseAnims('phase_9', 0)
def loadCashbotHQAnims():
loadPhaseAnims('phase_10')
def unloadCashbotHQAnims():
loadPhaseAnims('phase_10', 0)
def loadBossbotHQAnims():
loadPhaseAnims('phase_12')
def unloadBossbotHQAnims():
loadPhaseAnims('phase_12', 0)
def loadPhaseAnims(phaseStr = 'phase_3', loadFlag = 1):
if phaseStr == 'phase_3':
animList = Phase3AnimList
elif phaseStr == 'phase_3.5':
animList = Phase3_5AnimList
elif phaseStr == 'phase_4':
animList = Phase4AnimList
elif phaseStr == 'phase_5':
animList = Phase5AnimList
elif phaseStr == 'phase_5.5':
animList = Phase5_5AnimList
elif phaseStr == 'phase_6':
animList = Phase6AnimList
elif phaseStr == 'phase_9':
animList = Phase9AnimList
elif phaseStr == 'phase_10':
animList = Phase10AnimList
elif phaseStr == 'phase_12':
animList = Phase12AnimList
else:
self.notify.error('Unknown phase string %s' % phaseStr)
for key in LegDict.keys():
for anim in animList:
if loadFlag:
pass
elif anim[0] in LegsAnimDict[key]:
if base.localAvatar.style.legs == key:
base.localAvatar.unloadAnims([anim[0]], 'legs', None)
for key in TorsoDict.keys():
for anim in animList:
if loadFlag:
pass
elif anim[0] in TorsoAnimDict[key]:
if base.localAvatar.style.torso == key:
base.localAvatar.unloadAnims([anim[0]], 'torso', None)
for key in HeadDict.keys():
if string.find(key, 'd') >= 0:
for anim in animList:
if loadFlag:
pass
elif anim[0] in HeadAnimDict[key]:
if base.localAvatar.style.head == key:
base.localAvatar.unloadAnims([anim[0]], 'head', None)
return
def compileGlobalAnimList():
phaseList = [Phase3AnimList,
Phase3_5AnimList,
Phase4AnimList,
Phase5AnimList,
Phase5_5AnimList,
Phase6AnimList,
Phase9AnimList,
Phase10AnimList,
Phase12AnimList]
phaseStrList = ['phase_3',
'phase_3.5',
'phase_4',
'phase_5',
'phase_5.5',
'phase_6',
'phase_9',
'phase_10',
'phase_12']
for animList in phaseList:
phaseStr = phaseStrList[phaseList.index(animList)]
for key in LegDict.keys():
LegsAnimDict.setdefault(key, {})
for anim in animList:
file = phaseStr + LegDict[key] + anim[1]
LegsAnimDict[key][anim[0]] = file
for key in TorsoDict.keys():
TorsoAnimDict.setdefault(key, {})
for anim in animList:
file = phaseStr + TorsoDict[key] + anim[1]
TorsoAnimDict[key][anim[0]] = file
for key in HeadDict.keys():
if string.find(key, 'd') >= 0:
HeadAnimDict.setdefault(key, {})
for anim in animList:
file = phaseStr + HeadDict[key] + anim[1]
HeadAnimDict[key][anim[0]] = file
def loadDialog():
loadPath = 'phase_3.5/audio/dial/'
DogDialogueFiles = ('AV_dog_short', 'AV_dog_med', 'AV_dog_long', 'AV_dog_question', 'AV_dog_exclaim', 'AV_dog_howl')
global DogDialogueArray
for file in DogDialogueFiles:
DogDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
catDialogueFiles = ('AV_cat_short', 'AV_cat_med', 'AV_cat_long', 'AV_cat_question', 'AV_cat_exclaim', 'AV_cat_howl')
global CatDialogueArray
for file in catDialogueFiles:
CatDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
horseDialogueFiles = ('AV_horse_short', 'AV_horse_med', 'AV_horse_long', 'AV_horse_question', 'AV_horse_exclaim', 'AV_horse_howl')
global HorseDialogueArray
for file in horseDialogueFiles:
HorseDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
rabbitDialogueFiles = ('AV_rabbit_short', 'AV_rabbit_med', 'AV_rabbit_long', 'AV_rabbit_question', 'AV_rabbit_exclaim', 'AV_rabbit_howl')
global RabbitDialogueArray
for file in rabbitDialogueFiles:
RabbitDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
mouseDialogueFiles = ('AV_mouse_short', 'AV_mouse_med', 'AV_mouse_long', 'AV_mouse_question', 'AV_mouse_exclaim', 'AV_mouse_howl')
global MouseDialogueArray
for file in mouseDialogueFiles:
MouseDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
duckDialogueFiles = ('AV_duck_short', 'AV_duck_med', 'AV_duck_long', 'AV_duck_question', 'AV_duck_exclaim', 'AV_duck_howl')
global DuckDialogueArray
for file in duckDialogueFiles:
DuckDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
monkeyDialogueFiles = ('AV_monkey_short', 'AV_monkey_med', 'AV_monkey_long', 'AV_monkey_question', 'AV_monkey_exclaim', 'AV_monkey_howl')
global MonkeyDialogueArray
for file in monkeyDialogueFiles:
MonkeyDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
bearDialogueFiles = ('AV_bear_short', 'AV_bear_med', 'AV_bear_long', 'AV_bear_question', 'AV_bear_exclaim', 'AV_bear_howl')
global BearDialogueArray
for file in bearDialogueFiles:
BearDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
pigDialogueFiles = ('AV_pig_short', 'AV_pig_med', 'AV_pig_long', 'AV_pig_question', 'AV_pig_exclaim', 'AV_pig_howl')
global PigDialogueArray
for file in pigDialogueFiles:
PigDialogueArray.append(base.loader.loadSfx(loadPath + file + '.ogg'))
def unloadDialog():
global CatDialogueArray
global PigDialogueArray
global BearDialogueArray
global DuckDialogueArray
global RabbitDialogueArray
global MouseDialogueArray
global DogDialogueArray
global HorseDialogueArray
global MonkeyDialogueArray
DogDialogueArray = []
CatDialogueArray = []
HorseDialogueArray = []
RabbitDialogueArray = []
MouseDialogueArray = []
DuckDialogueArray = []
MonkeyDialogueArray = []
BearDialogueArray = []
PigDialogueArray = []
class Toon(Avatar.Avatar, ToonHead):
notify = DirectNotifyGlobal.directNotify.newCategory('Toon')
afkTimeout = base.config.GetInt('afk-timeout', 600)
def __init__(self):
try:
self.Toon_initialized
return
except:
self.Toon_initialized = 1
Avatar.Avatar.__init__(self)
ToonHead.__init__(self)
self.forwardSpeed = 0.0
self.rotateSpeed = 0.0
self.avatarType = 'toon'
self.motion = Motion.Motion(self)
self.standWalkRunReverse = None
self.playingAnim = None
self.soundTeleport = None
self.cheesyEffect = ToontownGlobals.CENormal
self.effectTrack = None
self.emoteTrack = None
self.emote = None
self.stunTrack = None
self.__bookActors = []
self.__holeActors = []
self.holeClipPath = None
self.wake = None
self.lastWakeTime = 0
self.forceJumpIdle = False
self.numPies = 0
self.pieType = 0
self.pieModel = None
self.__pieModelType = None
self.pieScale = 1.0
self.hatNodes = []
self.glassesNodes = []
self.backpackNodes = []
self.hat = (0, 0, 0)
self.glasses = (0, 0, 0)
self.backpack = (0, 0, 0)
self.shoes = (0, 0, 0)
self.isStunned = 0
self.isDisguised = 0
self.defaultColorScale = None
self.jar = None
self.bobSwim = None
self.setTag('pieCode', str(ToontownGlobals.PieCodeToon))
self.setFont(ToontownGlobals.getToonFont())
self.soundChatBubble = base.loader.loadSfx('phase_3/audio/sfx/GUI_balloon_popup.ogg')
self.animFSM = ClassicFSM('Toon', [State('off', self.enterOff, self.exitOff),
State('neutral', self.enterNeutral, self.exitNeutral),
State('victory', self.enterVictory, self.exitVictory),
State('Happy', self.enterHappy, self.exitHappy),
State('Sad', self.enterSad, self.exitSad),
State('Catching', self.enterCatching, self.exitCatching),
State('CatchEating', self.enterCatchEating, self.exitCatchEating),
State('Sleep', self.enterSleep, self.exitSleep),
State('walk', self.enterWalk, self.exitWalk),
State('jumpSquat', self.enterJumpSquat, self.exitJumpSquat),
State('jump', self.enterJump, self.exitJump),
State('jumpAirborne', self.enterJumpAirborne, self.exitJumpAirborne),
State('jumpLand', self.enterJumpLand, self.exitJumpLand),
State('run', self.enterRun, self.exitRun),
State('swim', self.enterSwim, self.exitSwim),
State('swimhold', self.enterSwimHold, self.exitSwimHold),
State('dive', self.enterDive, self.exitDive),
State('cringe', self.enterCringe, self.exitCringe),
State('OpenBook', self.enterOpenBook, self.exitOpenBook, ['ReadBook', 'CloseBook']),
State('ReadBook', self.enterReadBook, self.exitReadBook),
State('CloseBook', self.enterCloseBook, self.exitCloseBook),
State('TeleportOut', self.enterTeleportOut, self.exitTeleportOut),
State('Died', self.enterDied, self.exitDied),
State('TeleportedOut', self.enterTeleportedOut, self.exitTeleportedOut),
State('TeleportIn', self.enterTeleportIn, self.exitTeleportIn),
State('Emote', self.enterEmote, self.exitEmote),
State('SitStart', self.enterSitStart, self.exitSitStart),
State('Sit', self.enterSit, self.exitSit),
State('Push', self.enterPush, self.exitPush),
State('Squish', self.enterSquish, self.exitSquish),
State('FallDown', self.enterFallDown, self.exitFallDown),
State('GolfPuttLoop', self.enterGolfPuttLoop, self.exitGolfPuttLoop),
State('GolfRotateLeft', self.enterGolfRotateLeft, self.exitGolfRotateLeft),
State('GolfRotateRight', self.enterGolfRotateRight, self.exitGolfRotateRight),
State('GolfPuttSwing', self.enterGolfPuttSwing, self.exitGolfPuttSwing),
State('GolfGoodPutt', self.enterGolfGoodPutt, self.exitGolfGoodPutt),
State('GolfBadPutt', self.enterGolfBadPutt, self.exitGolfBadPutt),
State('Flattened', self.enterFlattened, self.exitFlattened),
State('CogThiefRunning', self.enterCogThiefRunning, self.exitCogThiefRunning),
State('ScientistJealous', self.enterScientistJealous, self.exitScientistJealous),
State('ScientistEmcee', self.enterScientistEmcee, self.exitScientistEmcee),
State('ScientistWork', self.enterScientistWork, self.exitScientistWork),
State('ScientistLessWork', self.enterScientistLessWork, self.exitScientistLessWork),
State('ScientistPlay', self.enterScientistPlay, self.enterScientistPlay)], 'off', 'off')
animStateList = self.animFSM.getStates()
self.animFSM.enterInitialState()
def stopAnimations(self):
if hasattr(self, 'animFSM'):
if not self.animFSM.isInternalStateInFlux():
self.animFSM.request('off')
else:
self.notify.warning('animFSM in flux, state=%s, not requesting off' % self.animFSM.getCurrentState().getName())
else:
self.notify.warning('animFSM has been deleted')
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
if self.emoteTrack != None:
self.emoteTrack.finish()
self.emoteTrack = None
if self.stunTrack != None:
self.stunTrack.finish()
self.stunTrack = None
if self.wake:
self.wake.stop()
self.wake.destroy()
self.wake = None
if self.bobSwim:
self.bobSwim.finish()
self.bobSwim = None
self.cleanupPieModel()
return
def delete(self):
try:
self.Toon_deleted
except:
self.Toon_deleted = 1
self.stopAnimations()
self.rightHands = None
self.rightHand = None
self.leftHands = None
self.leftHand = None
self.headParts = None
self.torsoParts = None
self.hipsParts = None
self.legsParts = None
del self.animFSM
for bookActor in self.__bookActors:
bookActor.cleanup()
del self.__bookActors
for holeActor in self.__holeActors:
holeActor.cleanup()
del self.__holeActors
self.soundTeleport = None
self.motion.delete()
self.motion = None
Avatar.Avatar.delete(self)
ToonHead.delete(self)
return
def updateToonDNA(self, newDNA, fForce = 0):
self.style.gender = newDNA.getGender()
oldDNA = self.style
if fForce or newDNA.head != oldDNA.head:
self.swapToonHead(newDNA.head)
if fForce or newDNA.torso != oldDNA.torso:
self.swapToonTorso(newDNA.torso, genClothes=0)
self.loop('neutral')
if fForce or newDNA.legs != oldDNA.legs:
self.swapToonLegs(newDNA.legs)
self.swapToonColor(newDNA)
self.__swapToonClothes(newDNA)
def setDNAString(self, dnaString):
newDNA = ToonDNA.ToonDNA()
newDNA.makeFromNetString(dnaString)
if len(newDNA.torso) < 2:
self.sendLogSuspiciousEvent('nakedToonDNA %s was requested' % newDNA.torso)
newDNA.torso = newDNA.torso + 's'
self.setDNA(newDNA)
def setDNA(self, dna):
if hasattr(self, 'isDisguised'):
if self.isDisguised:
return
if self.style:
self.updateToonDNA(dna)
else:
self.style = dna
self.generateToon()
self.initializeDropShadow()
self.initializeNametag3d()
def parentToonParts(self):
if self.hasLOD():
for lodName in self.getLODNames():
if base.config.GetBool('want-new-anims', 1):
if not self.getPart('torso', lodName).find('**/def_head').isEmpty():
self.attach('head', 'torso', 'def_head', lodName)
else:
self.attach('head', 'torso', 'joint_head', lodName)
else:
self.attach('head', 'torso', 'joint_head', lodName)
self.attach('torso', 'legs', 'joint_hips', lodName)
else:
self.attach('head', 'torso', 'joint_head')
self.attach('torso', 'legs', 'joint_hips')
def unparentToonParts(self):
if self.hasLOD():
for lodName in self.getLODNames():
self.getPart('head', lodName).reparentTo(self.getLOD(lodName))
self.getPart('torso', lodName).reparentTo(self.getLOD(lodName))
self.getPart('legs', lodName).reparentTo(self.getLOD(lodName))
else:
self.getPart('head').reparentTo(self.getGeomNode())
self.getPart('torso').reparentTo(self.getGeomNode())
self.getPart('legs').reparentTo(self.getGeomNode())
def setLODs(self):
self.setLODNode()
levelOneIn = base.config.GetInt('lod1-in', 20)
levelOneOut = base.config.GetInt('lod1-out', 0)
levelTwoIn = base.config.GetInt('lod2-in', 80)
levelTwoOut = base.config.GetInt('lod2-out', 20)
levelThreeIn = base.config.GetInt('lod3-in', 280)
levelThreeOut = base.config.GetInt('lod3-out', 80)
self.addLOD(1000, levelOneIn, levelOneOut)
self.addLOD(500, levelTwoIn, levelTwoOut)
self.addLOD(250, levelThreeIn, levelThreeOut)
def generateToon(self):
self.setLODs()
self.generateToonLegs()
self.generateToonHead()
self.generateToonTorso()
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
self.setupToonNodes()
def setupToonNodes(self):
rightHand = NodePath('rightHand')
self.rightHand = None
self.rightHands = []
leftHand = NodePath('leftHand')
self.leftHands = []
self.leftHand = None
for lodName in self.getLODNames():
hand = self.getPart('torso', lodName).find('**/joint_Rhold')
if base.config.GetBool('want-new-anims', 1):
if not self.getPart('torso', lodName).find('**/def_joint_right_hold').isEmpty():
hand = self.getPart('torso', lodName).find('**/def_joint_right_hold')
else:
hand = self.getPart('torso', lodName).find('**/joint_Rhold')
self.rightHands.append(hand)
rightHand = rightHand.instanceTo(hand)
if base.config.GetBool('want-new-anims', 1):
if not self.getPart('torso', lodName).find('**/def_joint_left_hold').isEmpty():
hand = self.getPart('torso', lodName).find('**/def_joint_left_hold')
else:
hand = self.getPart('torso', lodName).find('**/joint_Lhold')
self.leftHands.append(hand)
leftHand = leftHand.instanceTo(hand)
if self.rightHand == None:
self.rightHand = rightHand
if self.leftHand == None:
self.leftHand = leftHand
self.headParts = self.findAllMatches('**/__Actor_head')
self.legsParts = self.findAllMatches('**/__Actor_legs')
self.hipsParts = self.legsParts.findAllMatches('**/joint_hips')
self.torsoParts = self.hipsParts.findAllMatches('**/__Actor_torso')
return
def initializeBodyCollisions(self, collIdStr):
Avatar.Avatar.initializeBodyCollisions(self, collIdStr)
if not self.ghostMode:
self.collNode.setCollideMask(self.collNode.getIntoCollideMask() | ToontownGlobals.PieBitmask)
def getBookActors(self):
if self.__bookActors:
return self.__bookActors
bookActor = Actor.Actor('phase_3.5/models/props/book-mod', {'book': 'phase_3.5/models/props/book-chan'})
bookActor2 = Actor.Actor(other=bookActor)
bookActor3 = Actor.Actor(other=bookActor)
self.__bookActors = [bookActor, bookActor2, bookActor3]
hands = self.getRightHands()
for bookActor, hand in zip(self.__bookActors, hands):
bookActor.reparentTo(hand)
bookActor.hide()
return self.__bookActors
def getHoleActors(self):
if self.__holeActors:
return self.__holeActors
holeActor = Actor.Actor('phase_3.5/models/props/portal-mod', {'hole': 'phase_3.5/models/props/portal-chan'})
holeActor2 = Actor.Actor(other=holeActor)
holeActor3 = Actor.Actor(other=holeActor)
self.__holeActors = [holeActor, holeActor2, holeActor3]
for ha in self.__holeActors:
if hasattr(self, 'uniqueName'):
holeName = self.uniqueName('toon-portal')
else:
holeName = 'toon-portal'
ha.setName(holeName)
return self.__holeActors
def rescaleToon(self):
animalStyle = self.style.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
headScale = ToontownGlobals.toonHeadScales[animalStyle]
self.setAvatarScale(bodyScale)
for lod in self.getLODNames():
self.getPart('head', lod).setScale(headScale)
def getBodyScale(self):
animalStyle = self.style.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animalStyle]
return bodyScale
def resetHeight(self):
if hasattr(self, 'style') and self.style:
animal = self.style.getAnimal()
bodyScale = ToontownGlobals.toonBodyScales[animal]
headScale = ToontownGlobals.toonHeadScales[animal][2]
shoulderHeight = ToontownGlobals.legHeightDict[self.style.legs] * bodyScale + ToontownGlobals.torsoHeightDict[self.style.torso] * bodyScale
height = shoulderHeight + ToontownGlobals.headHeightDict[self.style.head] * headScale
self.shoulderHeight = shoulderHeight
if self.cheesyEffect == ToontownGlobals.CEBigToon or self.cheesyEffect == ToontownGlobals.CEBigWhite:
height *= ToontownGlobals.BigToonScale
elif self.cheesyEffect == ToontownGlobals.CESmallToon:
height *= ToontownGlobals.SmallToonScale
self.setHeight(height)
def generateToonLegs(self, copy = 1):
legStyle = self.style.legs
filePrefix = LegDict.get(legStyle)
if filePrefix is None:
self.notify.error('unknown leg style: %s' % legStyle)
self.loadModel('phase_3' + filePrefix + '1000', 'legs', '1000', copy)
self.loadModel('phase_3' + filePrefix + '500', 'legs', '500', copy)
self.loadModel('phase_3' + filePrefix + '250', 'legs', '250', copy)
if not copy:
self.showPart('legs', '1000')
self.showPart('legs', '500')
self.showPart('legs', '250')
self.loadAnims(LegsAnimDict[legStyle], 'legs', '1000')
self.loadAnims(LegsAnimDict[legStyle], 'legs', '500')
self.loadAnims(LegsAnimDict[legStyle], 'legs', '250')
self.findAllMatches('**/boots_short').stash()
self.findAllMatches('**/boots_long').stash()
self.findAllMatches('**/shoes').stash()
return
def swapToonLegs(self, legStyle, copy = 1):
self.unparentToonParts()
self.removePart('legs', '1000')
self.removePart('legs', '500')
self.removePart('legs', '250')
self.style.legs = legStyle
self.generateToonLegs(copy)
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
del self.shadowJoint
self.initializeDropShadow()
self.initializeNametag3d()
def generateToonTorso(self, copy = 1, genClothes = 1):
torsoStyle = self.style.torso
filePrefix = TorsoDict.get(torsoStyle)
if filePrefix is None:
self.notify.error('unknown torso style: %s' % torsoStyle)
self.loadModel('phase_3' + filePrefix + '1000', 'torso', '1000', copy)
if len(torsoStyle) == 1:
self.loadModel('phase_3' + filePrefix + '1000', 'torso', '500', copy)
self.loadModel('phase_3' + filePrefix + '1000', 'torso', '250', copy)
else:
self.loadModel('phase_3' + filePrefix + '500', 'torso', '500', copy)
self.loadModel('phase_3' + filePrefix + '250', 'torso', '250', copy)
if not copy:
self.showPart('torso', '1000')
self.showPart('torso', '500')
self.showPart('torso', '250')
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '1000')
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '500')
self.loadAnims(TorsoAnimDict[torsoStyle], 'torso', '250')
if genClothes == 1 and not len(torsoStyle) == 1:
self.generateToonClothes()
return
def swapToonTorso(self, torsoStyle, copy = 1, genClothes = 1):
self.unparentToonParts()
self.removePart('torso', '1000')
self.removePart('torso', '500')
self.removePart('torso', '250')
self.style.torso = torsoStyle
self.generateToonTorso(copy, genClothes)
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
self.setupToonNodes()
self.generateBackpack()
def generateToonHead(self, copy = 1):
headHeight = ToonHead.generateToonHead(self, copy, self.style, ('1000', '500', '250'))
if self.style.getAnimal() == 'dog':
self.loadAnims(HeadAnimDict[self.style.head], 'head', '1000')
self.loadAnims(HeadAnimDict[self.style.head], 'head', '500')
self.loadAnims(HeadAnimDict[self.style.head], 'head', '250')
def swapToonHead(self, headStyle, copy = 1):
self.stopLookAroundNow()
self.eyelids.request('open')
self.unparentToonParts()
self.removePart('head', '1000')
self.removePart('head', '500')
self.removePart('head', '250')
self.style.head = headStyle
self.generateToonHead(copy)
self.generateToonColor()
self.parentToonParts()
self.rescaleToon()
self.resetHeight()
self.eyelids.request('open')
self.startLookAround()
def generateToonColor(self):
ToonHead.generateToonColor(self, self.style)
armColor = self.style.getArmColor()
gloveColor = self.style.getGloveColor()
legColor = self.style.getLegColor()
for lodName in self.getLODNames():
torso = self.getPart('torso', lodName)
if len(self.style.torso) == 1:
parts = torso.findAllMatches('**/torso*')
parts.setColor(armColor)
for pieceName in ('arms', 'neck'):
piece = torso.find('**/' + pieceName)
piece.setColor(armColor)
hands = torso.find('**/hands')
hands.setColor(gloveColor)
legs = self.getPart('legs', lodName)
for pieceName in ('legs', 'feet'):
piece = legs.find('**/%s;+s' % pieceName)
piece.setColor(legColor)
if self.cheesyEffect == ToontownGlobals.CEGreenToon:
self.reapplyCheesyEffect()
def swapToonColor(self, dna):
self.setStyle(dna)
self.generateToonColor()
def __swapToonClothes(self, dna):
self.setStyle(dna)
self.generateToonClothes(fromNet=1)
def sendLogSuspiciousEvent(self, msg):
pass
def generateToonClothes(self, fromNet = 0):
swappedTorso = 0
if self.hasLOD():
if self.style.getGender() == 'f' and fromNet == 0:
try:
bottomPair = ToonDNA.GirlBottoms[self.style.botTex]
except:
bottomPair = ToonDNA.GirlBottoms[0]
if len(self.style.torso) < 2:
self.sendLogSuspiciousEvent('nakedToonDNA %s was requested' % self.style.torso)
return 0
elif self.style.torso[1] == 's' and bottomPair[1] == ToonDNA.SKIRT:
self.swapToonTorso(self.style.torso[0] + 'd', genClothes=0)
swappedTorso = 1
elif self.style.torso[1] == 'd' and bottomPair[1] == ToonDNA.SHORTS:
self.swapToonTorso(self.style.torso[0] + 's', genClothes=0)
swappedTorso = 1
try:
texName = ToonDNA.Shirts[self.style.topTex]
except:
texName = ToonDNA.Shirts[0]
shirtTex = loader.loadTexture(texName, okMissing=True)
if shirtTex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
shirtTex = loader.loadTexture(ToonDNA.Shirts[0])
shirtTex.setMinfilter(Texture.FTLinearMipmapLinear)
shirtTex.setMagfilter(Texture.FTLinear)
try:
shirtColor = ToonDNA.ClothesColors[self.style.topTexColor]
except:
shirtColor = ToonDNA.ClothesColors[0]
try:
texName = ToonDNA.Sleeves[self.style.sleeveTex]
except:
texName = ToonDNA.Sleeves[0]
sleeveTex = loader.loadTexture(texName, okMissing=True)
if sleeveTex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
sleeveTex = loader.loadTexture(ToonDNA.Sleeves[0])
sleeveTex.setMinfilter(Texture.FTLinearMipmapLinear)
sleeveTex.setMagfilter(Texture.FTLinear)
try:
sleeveColor = ToonDNA.ClothesColors[self.style.sleeveTexColor]
except:
sleeveColor = ToonDNA.ClothesColors[0]
if self.style.getGender() == 'm':
try:
texName = ToonDNA.BoyShorts[self.style.botTex]
except:
texName = ToonDNA.BoyShorts[0]
else:
try:
texName = ToonDNA.GirlBottoms[self.style.botTex][0]
except:
texName = ToonDNA.GirlBottoms[0][0]
bottomTex = loader.loadTexture(texName, okMissing=True)
if bottomTex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
if self.style.getGender() == 'm':
bottomTex = loader.loadTexture(ToonDNA.BoyShorts[0])
else:
bottomTex = loader.loadTexture(ToonDNA.GirlBottoms[0][0])
bottomTex.setMinfilter(Texture.FTLinearMipmapLinear)
bottomTex.setMagfilter(Texture.FTLinear)
try:
bottomColor = ToonDNA.ClothesColors[self.style.botTexColor]
except:
bottomColor = ToonDNA.ClothesColors[0]
darkBottomColor = bottomColor * 0.5
darkBottomColor.setW(1.0)
for lodName in self.getLODNames():
thisPart = self.getPart('torso', lodName)
top = thisPart.find('**/torso-top')
top.setTexture(shirtTex, 1)
top.setColor(shirtColor)
sleeves = thisPart.find('**/sleeves')
sleeves.setTexture(sleeveTex, 1)
sleeves.setColor(sleeveColor)
bottoms = thisPart.findAllMatches('**/torso-bot')
for bottomNum in xrange(0, bottoms.getNumPaths()):
bottom = bottoms.getPath(bottomNum)
bottom.setTexture(bottomTex, 1)
bottom.setColor(bottomColor)
caps = thisPart.findAllMatches('**/torso-bot-cap')
caps.setColor(darkBottomColor)
return swappedTorso
def generateHat(self, fromRTM = False):
hat = self.getHat()
if hat[0] >= len(ToonDNA.HatModels):
self.sendLogSuspiciousEvent('tried to put a wrong hat idx %d' % hat[0])
return
if len(self.hatNodes) > 0:
for hatNode in self.hatNodes:
hatNode.removeNode()
self.hatNodes = []
self.showEars()
if hat[0] != 0:
hatGeom = loader.loadModel(ToonDNA.HatModels[hat[0]], okMissing=True)
if hatGeom:
if hat[0] == 54:
self.hideEars()
if hat[1] != 0:
texName = ToonDNA.HatTextures[hat[1]]
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
hatGeom.setTexture(tex, 1)
if fromRTM:
reload(AccessoryGlobals)
transOffset = None
if AccessoryGlobals.ExtendedHatTransTable.get(hat[0]):
transOffset = AccessoryGlobals.ExtendedHatTransTable[hat[0]].get(self.style.head[:2])
if transOffset is None:
transOffset = AccessoryGlobals.HatTransTable.get(self.style.head[:2])
if transOffset is None:
return
hatGeom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
hatGeom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
hatGeom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
headNodes = self.findAllMatches('**/__Actor_head')
for headNode in headNodes:
hatNode = headNode.attachNewNode('hatNode')
self.hatNodes.append(hatNode)
hatGeom.instanceTo(hatNode)
return
def generateGlasses(self, fromRTM = False):
glasses = self.getGlasses()
if glasses[0] >= len(ToonDNA.GlassesModels):
self.sendLogSuspiciousEvent('tried to put a wrong glasses idx %d' % glasses[0])
return
if len(self.glassesNodes) > 0:
for glassesNode in self.glassesNodes:
glassesNode.removeNode()
self.glassesNodes = []
self.showEyelashes()
if glasses[0] != 0:
glassesGeom = loader.loadModel(ToonDNA.GlassesModels[glasses[0]], okMissing=True)
if glassesGeom:
if glasses[0] in [15, 16]:
self.hideEyelashes()
if glasses[1] != 0:
texName = ToonDNA.GlassesTextures[glasses[1]]
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
glassesGeom.setTexture(tex, 1)
if fromRTM:
reload(AccessoryGlobals)
transOffset = None
if AccessoryGlobals.ExtendedGlassesTransTable.get(glasses[0]):
transOffset = AccessoryGlobals.ExtendedGlassesTransTable[glasses[0]].get(self.style.head[:2])
if transOffset is None:
transOffset = AccessoryGlobals.GlassesTransTable.get(self.style.head[:2])
if transOffset is None:
return
glassesGeom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
glassesGeom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
glassesGeom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
headNodes = self.findAllMatches('**/__Actor_head')
for headNode in headNodes:
glassesNode = headNode.attachNewNode('glassesNode')
self.glassesNodes.append(glassesNode)
glassesGeom.instanceTo(glassesNode)
return
def generateBackpack(self, fromRTM = False):
backpack = self.getBackpack()
if backpack[0] >= len(ToonDNA.BackpackModels):
self.sendLogSuspiciousEvent('tried to put a wrong backpack idx %d' % backpack[0])
return
if len(self.backpackNodes) > 0:
for backpackNode in self.backpackNodes:
backpackNode.removeNode()
self.backpackNodes = []
if backpack[0] != 0:
geom = loader.loadModel(ToonDNA.BackpackModels[backpack[0]], okMissing=True)
if geom:
if backpack[1] != 0:
texName = ToonDNA.BackpackTextures[backpack[1]]
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
geom.setTexture(tex, 1)
if fromRTM:
reload(AccessoryGlobals)
transOffset = None
if AccessoryGlobals.ExtendedBackpackTransTable.get(backpack[0]):
transOffset = AccessoryGlobals.ExtendedBackpackTransTable[backpack[0]].get(self.style.torso[:1])
if transOffset is None:
transOffset = AccessoryGlobals.BackpackTransTable.get(self.style.torso[:1])
if transOffset is None:
return
geom.setPos(transOffset[0][0], transOffset[0][1], transOffset[0][2])
geom.setHpr(transOffset[1][0], transOffset[1][1], transOffset[1][2])
geom.setScale(transOffset[2][0], transOffset[2][1], transOffset[2][2])
nodes = self.findAllMatches('**/def_joint_attachFlower')
for node in nodes:
theNode = node.attachNewNode('backpackNode')
self.backpackNodes.append(theNode)
geom.instanceTo(theNode)
return
def generateShoes(self):
shoes = self.getShoes()
if shoes[0] >= len(ToonDNA.ShoesModels):
self.sendLogSuspiciousEvent('tried to put a wrong shoes idx %d' % shoes[0])
return
self.findAllMatches('**/feet;+s').stash()
self.findAllMatches('**/boots_short;+s').stash()
self.findAllMatches('**/boots_long;+s').stash()
self.findAllMatches('**/shoes;+s').stash()
geoms = self.findAllMatches('**/%s;+s' % ToonDNA.ShoesModels[shoes[0]])
for geom in geoms:
geom.unstash()
if shoes[0] != 0:
for geom in geoms:
texName = ToonDNA.ShoesTextures[shoes[1]]
if self.style.legs == 'l' and shoes[0] == 3:
texName = texName[:-4] + 'LL.jpg'
tex = loader.loadTexture(texName, okMissing=True)
if tex is None:
self.sendLogSuspiciousEvent('failed to load texture %s' % texName)
else:
tex.setMinfilter(Texture.FTLinearMipmapLinear)
tex.setMagfilter(Texture.FTLinear)
geom.setTexture(tex, 1)
return
def generateToonAccessories(self):
self.generateHat()
self.generateGlasses()
self.generateBackpack()
self.generateShoes()
def setHat(self, hatIdx, textureIdx, colorIdx, fromRTM = False):
self.hat = (hatIdx, textureIdx, colorIdx)
self.generateHat(fromRTM=fromRTM)
def getHat(self):
return self.hat
def setGlasses(self, glassesIdx, textureIdx, colorIdx, fromRTM = False):
self.glasses = (glassesIdx, textureIdx, colorIdx)
self.generateGlasses(fromRTM=fromRTM)
def getGlasses(self):
return self.glasses
def setBackpack(self, backpackIdx, textureIdx, colorIdx, fromRTM = False):
self.backpack = (backpackIdx, textureIdx, colorIdx)
self.generateBackpack(fromRTM=fromRTM)
def getBackpack(self):
return self.backpack
def setShoes(self, shoesIdx, textureIdx, colorIdx):
self.shoes = (shoesIdx, textureIdx, colorIdx)
self.generateShoes()
def getShoes(self):
return self.shoes
def getDialogueArray(self):
animalType = self.style.getType()
if animalType == 'dog':
dialogueArray = DogDialogueArray
elif animalType == 'cat':
dialogueArray = CatDialogueArray
elif animalType == 'horse':
dialogueArray = HorseDialogueArray
elif animalType == 'mouse':
dialogueArray = MouseDialogueArray
elif animalType == 'rabbit':
dialogueArray = RabbitDialogueArray
elif animalType == 'duck':
dialogueArray = DuckDialogueArray
elif animalType == 'monkey':
dialogueArray = MonkeyDialogueArray
elif animalType == 'bear':
dialogueArray = BearDialogueArray
elif animalType == 'pig':
dialogueArray = PigDialogueArray
else:
dialogueArray = None
return dialogueArray
def getShadowJoint(self):
if hasattr(self, 'shadowJoint'):
return self.shadowJoint
shadowJoint = NodePath('shadowJoint')
for lodName in self.getLODNames():
joint = self.getPart('legs', lodName).find('**/joint_shadow')
shadowJoint = shadowJoint.instanceTo(joint)
self.shadowJoint = shadowJoint
return shadowJoint
def getNametagJoints(self):
joints = []
for lodName in self.getLODNames():
bundle = self.getPartBundle('legs', lodName)
joint = bundle.findChild('joint_nameTag')
if joint:
joints.append(joint)
return joints
def getRightHands(self):
return self.rightHands
def getLeftHands(self):
return self.leftHands
def getHeadParts(self):
return self.headParts
def getHipsParts(self):
return self.hipsParts
def getTorsoParts(self):
return self.torsoParts
def getLegsParts(self):
return self.legsParts
def findSomethingToLookAt(self):
if self.randGen.random() < 0.1 or not hasattr(self, 'cr'):
x = self.randGen.choice((-0.8,
-0.5,
0,
0.5,
0.8))
y = self.randGen.choice((-0.5,
0,
0.5,
0.8))
self.lerpLookAt(Point3(x, 1.5, y), blink=1)
return
nodePathList = []
for id, obj in self.cr.doId2do.items():
if hasattr(obj, 'getStareAtNodeAndOffset') and obj != self:
node, offset = obj.getStareAtNodeAndOffset()
if node.getY(self) > 0.0:
nodePathList.append((node, offset))
if nodePathList:
nodePathList.sort(lambda x, y: cmp(x[0].getDistance(self), y[0].getDistance(self)))
if len(nodePathList) >= 2:
if self.randGen.random() < 0.9:
chosenNodePath = nodePathList[0]
else:
chosenNodePath = nodePathList[1]
else:
chosenNodePath = nodePathList[0]
self.lerpLookAt(chosenNodePath[0].getPos(self), blink=1)
else:
ToonHead.findSomethingToLookAt(self)
def setForceJumpIdle(self, value):
self.forceJumpIdle = value
def setupPickTrigger(self):
Avatar.Avatar.setupPickTrigger(self)
torso = self.getPart('torso', '1000')
if torso == None:
return 0
self.pickTriggerNp.reparentTo(torso)
size = self.style.getTorsoSize()
if size == 'short':
self.pickTriggerNp.setPosHprScale(0, 0, 0.5, 0, 0, 0, 1.5, 1.5, 2)
elif size == 'medium':
self.pickTriggerNp.setPosHprScale(0, 0, 0.5, 0, 0, 0, 1, 1, 2)
else:
self.pickTriggerNp.setPosHprScale(0, 0, 1, 0, 0, 0, 1, 1, 2)
return 1
def showBooks(self):
for bookActor in self.getBookActors():
bookActor.show()
def hideBooks(self):
for bookActor in self.getBookActors():
bookActor.hide()
def getWake(self):
if not self.wake:
self.wake = Wake.Wake(render, self)
return self.wake
def getJar(self):
if not self.jar:
self.jar = loader.loadModel('phase_5.5/models/estate/jellybeanJar')
self.jar.setP(290.0)
self.jar.setY(0.5)
self.jar.setZ(0.5)
self.jar.setScale(0.0)
return self.jar
def removeJar(self):
if self.jar:
self.jar.removeNode()
self.jar = None
return
def setSpeed(self, forwardSpeed, rotateSpeed):
self.forwardSpeed = forwardSpeed
self.rotateSpeed = rotateSpeed
action = None
if self.standWalkRunReverse != None:
if forwardSpeed >= ToontownGlobals.RunCutOff:
action = OTPGlobals.RUN_INDEX
elif forwardSpeed > ToontownGlobals.WalkCutOff:
action = OTPGlobals.WALK_INDEX
elif forwardSpeed < -ToontownGlobals.WalkCutOff:
action = OTPGlobals.REVERSE_INDEX
elif rotateSpeed != 0.0:
action = OTPGlobals.WALK_INDEX
else:
action = OTPGlobals.STAND_INDEX
anim, rate = self.standWalkRunReverse[action]
self.motion.enter()
self.motion.setState(anim, rate)
if anim != self.playingAnim:
self.playingAnim = anim
self.playingRate = rate
self.stop()
self.loop(anim)
self.setPlayRate(rate, anim)
if self.isDisguised:
rightHand = self.suit.rightHand
numChildren = rightHand.getNumChildren()
if numChildren > 0:
anim = 'tray-' + anim
if anim == 'tray-run':
anim = 'tray-walk'
self.suit.stop()
self.suit.loop(anim)
self.suit.setPlayRate(rate, anim)
elif rate != self.playingRate:
self.playingRate = rate
if not self.isDisguised:
self.setPlayRate(rate, anim)
else:
self.suit.setPlayRate(rate, anim)
showWake, wakeWaterHeight = ZoneUtil.getWakeInfo()
if showWake and self.getZ(render) < wakeWaterHeight and abs(forwardSpeed) > ToontownGlobals.WalkCutOff:
currT = globalClock.getFrameTime()
deltaT = currT - self.lastWakeTime
if action == OTPGlobals.RUN_INDEX and deltaT > ToontownGlobals.WakeRunDelta or deltaT > ToontownGlobals.WakeWalkDelta:
self.getWake().createRipple(wakeWaterHeight, rate=1, startFrame=4)
self.lastWakeTime = currT
return action
def enterOff(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.setActiveShadow(0)
self.playingAnim = None
return
def exitOff(self):
pass
def enterNeutral(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
anim = 'neutral'
self.pose(anim, int(self.getNumFrames(anim) * self.randGen.random()))
self.loop(anim, restart=0)
self.setPlayRate(animMultiplier, anim)
self.playingAnim = anim
self.setActiveShadow(0)
def exitNeutral(self):
self.stop()
def enterVictory(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
anim = 'victory'
frame = int(ts * self.getFrameRate(anim) * animMultiplier)
self.pose(anim, frame)
self.loop('victory', restart=0)
self.setPlayRate(animMultiplier, 'victory')
self.playingAnim = anim
self.setActiveShadow(0)
def exitVictory(self):
self.stop()
def enterHappy(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('neutral', 1.0),
('walk', 1.0),
('run', 1.0),
('walk', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(1)
return
def exitHappy(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterSad(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = 'sad'
self.playingRate = None
self.standWalkRunReverse = (('sad-neutral', 1.0),
('sad-walk', 1.2),
('sad-walk', 1.2),
('sad-walk', -1.0))
self.setSpeed(0, 0)
Emote.globalEmote.disableBody(self, 'toon, enterSad')
self.setActiveShadow(1)
if self.isLocal():
self.controlManager.disableAvatarJump()
return
def exitSad(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
Emote.globalEmote.releaseBody(self, 'toon, exitSad')
if self.isLocal():
self.controlManager.enableAvatarJump()
return
def enterCatching(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('catch-neutral', 1.0),
('catch-run', 1.0),
('catch-run', 1.0),
('catch-run', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(1)
return
def exitCatching(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterCatchEating(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('catch-eatneutral', 1.0),
('catch-eatnrun', 1.0),
('catch-eatnrun', 1.0),
('catch-eatnrun', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(0)
return
def exitCatchEating(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterWalk(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('walk')
self.setPlayRate(animMultiplier, 'walk')
self.setActiveShadow(1)
def exitWalk(self):
self.stop()
def getJumpDuration(self):
if self.playingAnim == 'neutral':
return self.getDuration('jump', 'legs')
else:
return self.getDuration('running-jump', 'legs')
def enterJump(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'neutral':
anim = 'jump'
else:
anim = 'running-jump'
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.play(anim)
self.setActiveShadow(1)
def exitJump(self):
self.stop()
self.playingAnim = 'neutral'
def enterJumpSquat(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'neutral':
anim = 'jump-squat'
else:
anim = 'running-jump-squat'
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.play(anim)
self.setActiveShadow(1)
def exitJumpSquat(self):
self.stop()
self.playingAnim = 'neutral'
def enterJumpAirborne(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'neutral' or self.forceJumpIdle:
anim = 'jump-idle'
else:
anim = 'running-jump-idle'
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.loop(anim)
self.setActiveShadow(1)
def exitJumpAirborne(self):
self.stop()
self.playingAnim = 'neutral'
def enterJumpLand(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isDisguised:
if self.playingAnim == 'running-jump-idle':
anim = 'running-jump-land'
skipStart = 0.2
else:
anim = 'jump-land'
skipStart = 0.0
self.playingAnim = anim
self.setPlayRate(animMultiplier, anim)
self.play(anim)
self.setActiveShadow(1)
def exitJumpLand(self):
self.stop()
self.playingAnim = 'neutral'
def enterRun(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('run')
self.setPlayRate(animMultiplier, 'run')
Emote.globalEmote.disableBody(self, 'toon, enterRun')
self.setActiveShadow(1)
def exitRun(self):
self.stop()
Emote.globalEmote.releaseBody(self, 'toon, exitRun')
def enterSwim(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self, 'enterSwim')
self.playingAnim = 'swim'
self.loop('swim')
self.setPlayRate(animMultiplier, 'swim')
self.getGeomNode().setP(-89.0)
self.dropShadow.hide()
if self.isLocal():
self.useSwimControls()
self.nametag3d.setPos(0, -2, 1)
self.startBobSwimTask()
self.setActiveShadow(0)
def enterCringe(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('cringe')
self.getGeomNode().setPos(0, 0, -2)
self.setPlayRate(animMultiplier, 'swim')
def exitCringe(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.stop()
self.getGeomNode().setPos(0, 0, 0)
self.playingAnim = 'neutral'
self.setPlayRate(animMultiplier, 'swim')
def enterDive(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('swim')
if hasattr(self.getGeomNode(), 'setPos'):
self.getGeomNode().setPos(0, 0, -2)
self.setPlayRate(animMultiplier, 'swim')
self.setActiveShadow(0)
self.dropShadow.hide()
self.nametag3d.setPos(0, -2, 1)
def exitDive(self):
self.stop()
self.getGeomNode().setPos(0, 0, 0)
self.playingAnim = 'neutral'
self.dropShadow.show()
self.nametag3d.setPos(0, 0, self.height + 0.5)
def enterSwimHold(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.getGeomNode().setPos(0, 0, -2)
self.nametag3d.setPos(0, -2, 1)
self.pose('swim', 55)
def exitSwimHold(self):
self.stop()
self.getGeomNode().setPos(0, 0, 0)
self.playingAnim = 'neutral'
self.dropShadow.show()
self.nametag3d.setPos(0, 0, self.height + 0.5)
def exitSwim(self):
self.stop()
self.playingAnim = 'neutral'
self.stopBobSwimTask()
self.getGeomNode().setPosHpr(0, 0, 0, 0, 0, 0)
self.dropShadow.show()
if self.isLocal():
self.useWalkControls()
self.nametag3d.setPos(0, 0, self.height + 0.5)
Emote.globalEmote.releaseAll(self, 'exitSwim')
def startBobSwimTask(self):
if hasattr(self, 'bobSwim') and self.bobSwim:
self.bobSwim.finish()
self.bobSwim = None
self.nametag3d.setZ(5.0)
geomNode = self.getGeomNode()
geomNode.setZ(4.0)
self.bobSwim = Sequence(
geomNode.posInterval(1, Point3(0, -3, 3), startPos=Point3(0, -3, 4), blendType='easeInOut'),
geomNode.posInterval(1, Point3(0, -3, 4), startPos=Point3(0, -3, 3), blendType='easeInOut')
)
self.bobSwim.loop()
def stopBobSwimTask(self):
if hasattr(self, 'bobSwim') and self.bobSwim:
self.bobSwim.finish()
self.getGeomNode().setPos(0, 0, 0)
self.nametag3d.setZ(1.0)
def enterOpenBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self, 'enterOpenBook')
self.playingAnim = 'openBook'
self.stopLookAround()
self.lerpLookAt(Point3(0, 1, -2))
bookTracks = Parallel()
for bookActor in self.getBookActors():
bookTracks.append(ActorInterval(bookActor, 'book', startTime=1.2, endTime=1.5))
bookTracks.append(ActorInterval(self, 'book', startTime=1.2, endTime=1.5))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('openBook')
else:
trackName = 'openBook'
self.track = Sequence(Func(self.showBooks), bookTracks, Wait(0.1), name=trackName)
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
self.setActiveShadow(0)
def exitOpenBook(self):
self.playingAnim = 'neutralob'
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
self.hideBooks()
self.startLookAround()
Emote.globalEmote.releaseAll(self, 'exitOpenBook')
return
def enterReadBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self, 'enterReadBook')
self.playingAnim = 'readBook'
self.stopLookAround()
self.lerpLookAt(Point3(0, 1, -2))
self.showBooks()
for bookActor in self.getBookActors():
bookActor.pingpong('book', fromFrame=38, toFrame=118)
self.pingpong('book', fromFrame=38, toFrame=118)
self.setActiveShadow(0)
def exitReadBook(self):
self.playingAnim = 'neutralrb'
self.hideBooks()
for bookActor in self.getBookActors():
bookActor.stop()
self.startLookAround()
Emote.globalEmote.releaseBody(self, 'exitReadBook')
def enterCloseBook(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self, 'enterCloseBook')
self.playingAnim = 'closeBook'
bookTracks = Parallel()
for bookActor in self.getBookActors():
bookTracks.append(ActorInterval(bookActor, 'book', startTime=4.96, endTime=6.5))
bookTracks.append(ActorInterval(self, 'book', startTime=4.96, endTime=6.5))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('closeBook')
else:
trackName = 'closeBook'
self.track = Sequence(Func(self.showBooks), bookTracks, Func(self.hideBooks), name=trackName)
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
self.setActiveShadow(0)
def exitCloseBook(self):
self.playingAnim = 'neutralcb'
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self, 'exitCloseBook')
return
def getSoundTeleport(self):
if not self.soundTeleport:
self.soundTeleport = base.loader.loadSfx('phase_3.5/audio/sfx/AV_teleport.ogg')
return self.soundTeleport
def getTeleportOutTrack(self, autoFinishTrack = 1):
def showHoles(holes, hands):
for hole, hand in zip(holes, hands):
hole.reparentTo(hand)
def reparentHoles(holes, toon):
holes[0].reparentTo(toon)
holes[1].detachNode()
holes[2].detachNode()
holes[0].setBin('shadow', 0)
holes[0].setDepthTest(0)
holes[0].setDepthWrite(0)
def cleanupHoles(holes):
holes[0].detachNode()
holes[0].clearBin()
holes[0].clearDepthTest()
holes[0].clearDepthWrite()
holes = self.getHoleActors()
hands = self.getRightHands()
holeTrack = Track((0.0, Func(showHoles, holes, hands)), (0.5, SoundInterval(self.getSoundTeleport(), node=self)), (1.708, Func(reparentHoles, holes, self)), (3.4, Func(cleanupHoles, holes)))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('teleportOut')
else:
trackName = 'teleportOut'
track = Parallel(holeTrack, name=trackName, autoFinish=autoFinishTrack)
for hole in holes:
track.append(ActorInterval(hole, 'hole', duration=3.4))
track.append(ActorInterval(self, 'teleport', duration=3.4))
return track
def startQuestMap(self):
pass
def stopQuestMap(self):
pass
def enterTeleportOut(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
name = self.name
if hasattr(self, 'doId'):
name += '-' + str(self.doId)
self.notify.debug('enterTeleportOut %s' % name)
if self.ghostMode or self.isDisguised:
if callback:
callback(*extraArgs)
return
self.playingAnim = 'teleport'
Emote.globalEmote.disableAll(self, 'enterTeleportOut')
if self.isLocal():
autoFinishTrack = 0
else:
autoFinishTrack = 1
self.track = self.getTeleportOutTrack(autoFinishTrack)
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), self.finishTeleportOut, [callback, extraArgs])
holeClip = PlaneNode('holeClip')
self.holeClipPath = self.attachNewNode(holeClip)
self.getGeomNode().setClipPlane(self.holeClipPath)
self.nametag3d.setClipPlane(self.holeClipPath)
self.track.start(ts)
self.setActiveShadow(0)
def finishTeleportOut(self, callback = None, extraArgs = []):
name = self.name
if hasattr(self, 'doId'):
name += '-' + str(self.doId)
self.notify.debug('finishTeleportOut %s' % name)
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
if hasattr(self, 'animFSM'):
self.animFSM.request('TeleportedOut')
if callback:
callback(*extraArgs)
return
def exitTeleportOut(self):
name = self.name
if hasattr(self, 'doId'):
name += '-' + str(self.doId)
self.notify.debug('exitTeleportOut %s' % name)
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
self.track = None
geomNode = self.getGeomNode()
if geomNode and not geomNode.isEmpty():
self.getGeomNode().clearClipPlane()
if self.nametag3d and not self.nametag3d.isEmpty():
self.nametag3d.clearClipPlane()
if self.holeClipPath:
self.holeClipPath.removeNode()
self.holeClipPath = None
Emote.globalEmote.releaseAll(self, 'exitTeleportOut')
if self and not self.isEmpty():
self.show()
return
def enterTeleportedOut(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.setActiveShadow(0)
def exitTeleportedOut(self):
pass
def getDiedInterval(self, autoFinishTrack = 1):
sound = loader.loadSfx('phase_5/audio/sfx/ENC_Lose.ogg')
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('died')
else:
trackName = 'died'
ival = Sequence(Func(Emote.globalEmote.disableBody, self), Func(self.sadEyes), Func(self.blinkEyes), Track((0, ActorInterval(self, 'lose')), (2, SoundInterval(sound, node=self)), (5.333, self.scaleInterval(1.5, VBase3(0.01, 0.01, 0.01), blendType='easeInOut'))), Func(self.detachNode), Func(self.setScale, 1, 1, 1), Func(self.normalEyes), Func(self.blinkEyes), Func(Emote.globalEmote.releaseBody, self), name=trackName, autoFinish=autoFinishTrack)
return ival
def enterDied(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if self.ghostMode:
if callback:
callback(*extraArgs)
return
if self.isDisguised:
self.takeOffSuit()
self.playingAnim = 'lose'
Emote.globalEmote.disableAll(self, 'enterDied')
if self.isLocal():
autoFinishTrack = 0
else:
autoFinishTrack = 1
if hasattr(self, 'jumpLandAnimFixTask') and self.jumpLandAnimFixTask:
self.jumpLandAnimFixTask.remove()
self.jumpLandAnimFixTask = None
self.track = self.getDiedInterval(autoFinishTrack)
if callback:
self.track = Sequence(self.track, Func(callback, *extraArgs), autoFinish=autoFinishTrack)
self.track.start(ts)
self.setActiveShadow(0)
return
def finishDied(self, callback = None, extraArgs = []):
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
if hasattr(self, 'animFSM'):
self.animFSM.request('TeleportedOut')
if callback:
callback(*extraArgs)
return
def exitDied(self):
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self, 'exitDied')
self.show()
return
def getTeleportInTrack(self):
hole = self.getHoleActors()[0]
hole.setBin('shadow', 0)
hole.setDepthTest(0)
hole.setDepthWrite(0)
holeTrack = Sequence()
holeTrack.append(Func(hole.reparentTo, self))
pos = Point3(0, -2.4, 0)
holeTrack.append(Func(hole.setPos, self, pos))
holeTrack.append(ActorInterval(hole, 'hole', startTime=3.4, endTime=3.1))
holeTrack.append(Wait(0.6))
holeTrack.append(ActorInterval(hole, 'hole', startTime=3.1, endTime=3.4))
def restoreHole(hole):
hole.setPos(0, 0, 0)
hole.detachNode()
hole.clearBin()
hole.clearDepthTest()
hole.clearDepthWrite()
holeTrack.append(Func(restoreHole, hole))
toonTrack = Sequence(Wait(0.3), Func(self.getGeomNode().show), Func(self.nametag3d.show), ActorInterval(self, 'jump', startTime=0.45))
if hasattr(self, 'uniqueName'):
trackName = self.uniqueName('teleportIn')
else:
trackName = 'teleportIn'
return Parallel(holeTrack, toonTrack, name=trackName)
def enterTeleportIn(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if self.ghostMode or self.isDisguised:
if callback:
callback(*extraArgs)
return
self.show()
self.playingAnim = 'teleport'
Emote.globalEmote.disableAll(self, 'enterTeleportIn')
self.pose('teleport', self.getNumFrames('teleport') - 1)
self.getGeomNode().hide()
self.nametag3d.hide()
self.track = self.getTeleportInTrack()
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
self.setActiveShadow(0)
def exitTeleportIn(self):
self.playingAnim = None
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
if not self.ghostMode and not self.isDisguised:
self.getGeomNode().show()
self.nametag3d.show()
Emote.globalEmote.releaseAll(self, 'exitTeleportIn')
return
def enterSitStart(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self)
self.playingAnim = 'sit-start'
if self.isLocal():
self.track = Sequence(ActorInterval(self, 'sit-start'), Func(self.b_setAnimState, 'Sit', animMultiplier))
else:
self.track = Sequence(ActorInterval(self, 'sit-start'))
self.track.start(ts)
self.setActiveShadow(0)
def exitSitStart(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseBody(self)
return
def enterSit(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self)
self.playingAnim = 'sit'
self.loop('sit')
self.setActiveShadow(0)
def exitSit(self):
self.playingAnim = 'neutral'
Emote.globalEmote.releaseBody(self)
def enterSleep(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.stopLookAround()
self.stopBlink()
self.closeEyes()
self.lerpLookAt(Point3(0, 1, -4))
self.loop('neutral')
self.setPlayRate(animMultiplier * 0.4, 'neutral')
self.setChatAbsolute(SLEEP_STRING, CFThought)
if self == base.localAvatar:
print 'adding timeout task'
taskMgr.doMethodLater(self.afkTimeout, self.__handleAfkTimeout, self.uniqueName('afkTimeout'))
self.setActiveShadow(0)
def __handleAfkTimeout(self, task):
print 'handling timeout'
self.ignore('wakeup')
self.takeOffSuit()
base.cr.playGame.getPlace().fsm.request('final')
self.b_setAnimState('TeleportOut', 1, self.__handleAfkExitTeleport, [0])
return Task.done
def __handleAfkExitTeleport(self, requestStatus):
self.notify.info('closing shard...')
base.cr.gameFSM.request('closeShard', ['afkTimeout'])
def exitSleep(self):
taskMgr.remove(self.uniqueName('afkTimeout'))
self.startLookAround()
self.openEyes()
self.startBlink()
if config.GetBool('stuck-sleep-fix', 1):
doClear = SLEEP_STRING in (self.nametag.getChat(), self.nametag.getStompText())
else:
doClear = self.nametag.getChat() == SLEEP_STRING
if doClear:
self.clearChat()
self.lerpLookAt(Point3(0, 1, 0), time=0.25)
self.stop()
def enterPush(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableBody(self)
self.playingAnim = 'push'
self.track = Sequence(ActorInterval(self, 'push'))
self.track.loop()
self.setActiveShadow(1)
def exitPush(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseBody(self)
return
def enterEmote(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if len(extraArgs) > 0:
emoteIndex = extraArgs[0]
else:
return
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('neutral', 1.0),
('walk', 1.0),
('run', 1.0),
('walk', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
if self.isLocal() and emoteIndex != Emote.globalEmote.EmoteSleepIndex:
if self.sleepFlag:
self.b_setAnimState('Happy', self.animMultiplier)
self.wakeUp()
duration = 0
self.emoteTrack, duration = Emote.globalEmote.doEmote(self, emoteIndex, ts)
self.setActiveShadow(1)
return
def doEmote(self, emoteIndex, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
if not self.isLocal():
if base.cr.avatarFriendsManager.checkIgnored(self.doId):
return
duration = 0
if self.isLocal():
self.wakeUp()
if self.hasTrackAnimToSpeed():
self.trackAnimToSpeed(None)
self.emoteTrack, duration = Emote.globalEmote.doEmote(self, emoteIndex, ts)
return
def __returnToLastAnim(self, task):
if self.playingAnim:
self.loop(self.playingAnim)
elif self.hp > 0:
self.loop('neutral')
else:
self.loop('sad-neutral')
return Task.done
def __finishEmote(self, task):
if self.isLocal():
if self.hp > 0:
self.b_setAnimState('Happy')
else:
self.b_setAnimState('Sad')
return Task.done
def exitEmote(self):
self.stop()
if self.emoteTrack != None:
self.emoteTrack.finish()
self.emoteTrack = None
taskMgr.remove(self.taskName('finishEmote'))
return
def enterSquish(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self)
sound = loader.loadSfx('phase_9/audio/sfx/toon_decompress.ogg')
lerpTime = 0.1
node = self.getGeomNode().getChild(0)
origScale = node.getScale()
self.track = Sequence(LerpScaleInterval(node, lerpTime, VBase3(2, 2, 0.025), blendType='easeInOut'), Wait(1.0), Parallel(Sequence(Wait(0.4), LerpScaleInterval(node, lerpTime, VBase3(1.4, 1.4, 1.4), blendType='easeInOut'), LerpScaleInterval(node, lerpTime / 2.0, VBase3(0.8, 0.8, 0.8), blendType='easeInOut'), LerpScaleInterval(node, lerpTime / 3.0, origScale, blendType='easeInOut')), ActorInterval(self, 'jump', startTime=0.2), SoundInterval(sound)))
self.track.start(ts)
self.setActiveShadow(1)
def exitSquish(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self)
return
def enterFallDown(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = 'fallDown'
Emote.globalEmote.disableAll(self)
self.track = Sequence(ActorInterval(self, 'slip-backward'), name='fallTrack')
if callback:
self.track.setDoneEvent(self.track.getName())
self.acceptOnce(self.track.getName(), callback, extraArgs)
self.track.start(ts)
def exitFallDown(self):
self.playingAnim = 'neutral'
if self.track != None:
self.ignore(self.track.getName())
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
Emote.globalEmote.releaseAll(self)
return
def stunToon(self, ts = 0, callback = None, knockdown = 0):
if not self.isStunned:
if self.stunTrack:
self.stunTrack.finish()
self.stunTrack = None
def setStunned(stunned):
self.isStunned = stunned
if self == base.localAvatar:
messenger.send('toonStunned-' + str(self.doId), [self.isStunned])
node = self.getGeomNode()
lerpTime = 0.5
down = self.doToonColorScale(VBase4(1, 1, 1, 0.6), lerpTime)
up = self.doToonColorScale(VBase4(1, 1, 1, 0.9), lerpTime)
clear = self.doToonColorScale(self.defaultColorScale, lerpTime)
track = Sequence(Func(setStunned, 1), down, up, down, up, down, up, down, clear, Func(self.restoreDefaultColorScale), Func(setStunned, 0))
if knockdown:
self.stunTrack = Parallel(ActorInterval(self, animName='slip-backward'), track)
else:
self.stunTrack = track
self.stunTrack.start()
return
def getPieces(self, *pieces):
results = []
for lodName in self.getLODNames():
for partName, pieceNames in pieces:
part = self.getPart(partName, lodName)
if part:
if type(pieceNames) == types.StringType:
pieceNames = (pieceNames,)
for pieceName in pieceNames:
npc = part.findAllMatches('**/%s;+s' % pieceName)
for i in xrange(npc.getNumPaths()):
results.append(npc[i])
return results
def applyCheesyEffect(self, effect, lerpTime = 0):
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
if self.cheesyEffect != effect:
oldEffect = self.cheesyEffect
self.cheesyEffect = effect
if oldEffect == ToontownGlobals.CENormal:
self.effectTrack = self.__doCheesyEffect(effect, lerpTime)
elif effect == ToontownGlobals.CENormal:
self.effectTrack = self.__undoCheesyEffect(oldEffect, lerpTime)
else:
self.effectTrack = Sequence(self.__undoCheesyEffect(oldEffect, lerpTime / 2.0), self.__doCheesyEffect(effect, lerpTime / 2.0))
self.effectTrack.start()
return
def reapplyCheesyEffect(self, lerpTime = 0):
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
effect = self.cheesyEffect
self.effectTrack = Sequence(self.__undoCheesyEffect(effect, 0), self.__doCheesyEffect(effect, lerpTime))
self.effectTrack.start()
return
def clearCheesyEffect(self, lerpTime = 0):
self.applyCheesyEffect(ToontownGlobals.CENormal, lerpTime=lerpTime)
if self.effectTrack != None:
self.effectTrack.finish()
self.effectTrack = None
return
def __doHeadScale(self, scale, lerpTime):
if scale == None:
scale = ToontownGlobals.toonHeadScales[self.style.getAnimal()]
track = Parallel()
for hi in xrange(self.headParts.getNumPaths()):
head = self.headParts[hi]
track.append(LerpScaleInterval(head, lerpTime, scale, blendType='easeInOut'))
return track
def __doLegsScale(self, scale, lerpTime):
if scale == None:
scale = 1
invScale = 1
else:
invScale = 1.0 / scale
track = Parallel()
for li in xrange(self.legsParts.getNumPaths()):
legs = self.legsParts[li]
torso = self.torsoParts[li]
track.append(LerpScaleInterval(legs, lerpTime, scale, blendType='easeInOut'))
track.append(LerpScaleInterval(torso, lerpTime, invScale, blendType='easeInOut'))
return track
def __doToonScale(self, scale, lerpTime):
if scale == None:
scale = 1
node = self.getGeomNode().getChild(0)
track = Sequence(Parallel(LerpHprInterval(node, lerpTime, Vec3(0.0, 0.0, 0.0), blendType='easeInOut'), LerpScaleInterval(node, lerpTime, scale, blendType='easeInOut')), Func(self.resetHeight))
return track
def doToonColorScale(self, scale, lerpTime, keepDefault = 0):
if keepDefault:
self.defaultColorScale = scale
if scale == None:
scale = VBase4(1, 1, 1, 1)
node = self.getGeomNode()
caps = self.getPieces(('torso', 'torso-bot-cap'))
track = Sequence()
track.append(Func(node.setTransparency, 1))
if scale[3] != 1:
for cap in caps:
track.append(HideInterval(cap))
track.append(LerpColorScaleInterval(node, lerpTime, scale, blendType='easeInOut'))
if scale[3] == 1:
track.append(Func(node.clearTransparency))
for cap in caps:
track.append(ShowInterval(cap))
elif scale[3] == 0:
track.append(Func(node.clearTransparency))
return track
def __doPumpkinHeadSwitch(self, lerpTime, toPumpkin):
node = self.getGeomNode()
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
dust = getDustCloudIval()
track = Sequence()
if toPumpkin:
track.append(Func(self.stopBlink))
track.append(Func(self.closeEyes))
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def hideParts():
self.notify.debug('hideParts')
for head in self.headParts:
for p in head.getChildren():
if hasattr(self, 'pumpkins') and not self.pumpkins.hasPath(p):
p.hide()
p.setTag('pumpkin', 'enabled')
track.append(Func(hideParts))
track.append(Func(self.enablePumpkins, True))
else:
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def showHiddenParts():
self.notify.debug('showHiddenParts')
for head in self.headParts:
for p in head.getChildren():
if not self.pumpkins.hasPath(p) and p.getTag('pumpkin') == 'enabled':
p.show()
p.setTag('pumpkin', 'disabled')
track.append(Func(showHiddenParts))
track.append(Func(self.enablePumpkins, False))
track.append(Func(self.startBlink))
return track
def __doSnowManHeadSwitch(self, lerpTime, toSnowMan):
node = self.getGeomNode()
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=0)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
dust = getDustCloudIval()
track = Sequence()
if toSnowMan:
track.append(Func(self.stopBlink))
track.append(Func(self.closeEyes))
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def hideParts():
self.notify.debug('HidePaths')
for hi in xrange(self.headParts.getNumPaths()):
head = self.headParts[hi]
parts = head.getChildren()
for pi in xrange(parts.getNumPaths()):
p = parts[pi]
if not p.isHidden():
p.hide()
p.setTag('snowman', 'enabled')
track.append(Func(hideParts))
track.append(Func(self.enableSnowMen, True))
else:
if lerpTime > 0.0:
track.append(Func(dust.start))
track.append(Wait(0.5))
else:
dust.finish()
def showHiddenParts():
self.notify.debug('ShowHiddenPaths')
for hi in xrange(self.headParts.getNumPaths()):
head = self.headParts[hi]
parts = head.getChildren()
for pi in xrange(parts.getNumPaths()):
p = parts[pi]
if not self.snowMen.hasPath(p) and p.getTag('snowman') == 'enabled':
p.show()
p.setTag('snowman', 'disabled')
track.append(Func(showHiddenParts))
track.append(Func(self.enableSnowMen, False))
track.append(Func(self.startBlink))
return track
def __doGreenToon(self, lerpTime, toGreen):
track = Sequence()
greenTrack = Parallel()
def getDustCloudIval():
dustCloud = DustCloud.DustCloud(fBillboard=0, wantSound=1)
dustCloud.setBillboardAxis(2.0)
dustCloud.setZ(3)
dustCloud.setScale(0.4)
dustCloud.createTrack()
return Sequence(Func(dustCloud.reparentTo, self), dustCloud.track, Func(dustCloud.destroy), name='dustCloadIval')
if lerpTime > 0.0:
dust = getDustCloudIval()
track.append(Func(dust.start))
track.append(Wait(0.5))
if toGreen:
skinGreen = VBase4(76 / 255.0, 240 / 255.0, 84 / 255.0, 1)
muzzleGreen = VBase4(4 / 255.0, 205 / 255.0, 90 / 255.0, 1)
gloveGreen = VBase4(14 / 255.0, 173 / 255.0, 40 / 255.0, 1)
greenTrack.append(self.__colorToonSkin(skinGreen, lerpTime))
greenTrack.append(self.__colorToonEars(skinGreen, muzzleGreen, lerpTime))
greenTrack.append(self.__colorScaleToonMuzzle(muzzleGreen, lerpTime))
greenTrack.append(self.__colorToonGloves(gloveGreen, lerpTime))
else:
greenTrack.append(self.__colorToonSkin(None, lerpTime))
greenTrack.append(self.__colorToonEars(None, None, lerpTime))
greenTrack.append(self.__colorScaleToonMuzzle(None, lerpTime))
greenTrack.append(self.__colorToonGloves(None, lerpTime))
track.append(greenTrack)
return track
def __colorToonSkin(self, color, lerpTime):
track = Sequence()
colorTrack = Parallel()
torsoPieces = self.getPieces(('torso', ('arms', 'neck')))
legPieces = self.getPieces(('legs', ('legs', 'feet')))
headPieces = self.getPieces(('head', '*head*'))
if color == None:
armColor = self.style.getArmColor()
legColor = self.style.getLegColor()
headColor = self.style.getHeadColor()
else:
armColor = color
legColor = color
headColor = color
for piece in torsoPieces:
colorTrack.append(Func(piece.setColor, armColor))
for piece in legPieces:
colorTrack.append(Func(piece.setColor, legColor))
for piece in headPieces:
if 'hatNode' not in str(piece) and 'glassesNode' not in str(piece):
colorTrack.append(Func(piece.setColor, headColor))
track.append(colorTrack)
return track
def __colorToonEars(self, color, colorScale, lerpTime):
track = Sequence()
earPieces = self.getPieces(('head', '*ear*'))
if len(earPieces) == 0:
return track
colorTrack = Parallel()
if earPieces[0].hasColor():
if color == None:
headColor = self.style.getHeadColor()
else:
headColor = color
for piece in earPieces:
colorTrack.append(Func(piece.setColor, headColor))
else:
if colorScale == None:
colorScale = VBase4(1, 1, 1, 1)
for piece in earPieces:
colorTrack.append(Func(piece.setColorScale, colorScale))
track.append(colorTrack)
return track
def __colorScaleToonMuzzle(self, scale, lerpTime):
track = Sequence()
colorTrack = Parallel()
muzzlePieces = self.getPieces(('head', '*muzzle*'))
if scale == None:
scale = VBase4(1, 1, 1, 1)
for piece in muzzlePieces:
colorTrack.append(Func(piece.setColorScale, scale))
track.append(colorTrack)
return track
def __colorToonGloves(self, color, lerpTime):
track = Sequence()
colorTrack = Parallel()
glovePieces = self.getPieces(('torso', '*hands*'))
if color == None:
for piece in glovePieces:
colorTrack.append(Func(piece.clearColor))
else:
for piece in glovePieces:
colorTrack.append(Func(piece.setColor, color))
track.append(colorTrack)
return track
def __doBigAndWhite(self, color, scale, lerpTime):
track = Parallel()
track.append(self.__doToonColor(color, lerpTime))
track.append(self.__doToonScale(scale, lerpTime))
return track
def __doVirtual(self):
track = Parallel()
track.append(self.__doToonColor(VBase4(0.25, 0.25, 1.0, 1), 0.0))
self.setPartsAdd(self.getHeadParts())
self.setPartsAdd(self.getTorsoParts())
self.setPartsAdd(self.getHipsParts())
self.setPartsAdd(self.getLegsParts())
return track
def __doUnVirtual(self):
track = Parallel()
track.append(self.__doToonColor(None, 0.0))
self.setPartsNormal(self.getHeadParts(), 1)
self.setPartsNormal(self.getTorsoParts(), 1)
self.setPartsNormal(self.getHipsParts(), 1)
self.setPartsNormal(self.getLegsParts(), 1)
return track
def setPartsAdd(self, parts):
actorCollection = parts
for thingIndex in xrange(0, actorCollection.getNumPaths()):
thing = actorCollection[thingIndex]
if thing.getName() not in ('joint_attachMeter', 'joint_nameTag'):
thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd))
thing.setDepthWrite(False)
self.setBin('fixed', 1)
def setPartsNormal(self, parts, alpha = 0):
actorCollection = parts
for thingIndex in xrange(0, actorCollection.getNumPaths()):
thing = actorCollection[thingIndex]
if thing.getName() not in ('joint_attachMeter', 'joint_nameTag'):
thing.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MNone))
thing.setDepthWrite(True)
self.setBin('default', 0)
if alpha:
thing.setTransparency(1)
thing.setBin('transparent', 0)
def __doToonGhostColorScale(self, scale, lerpTime, keepDefault = 0):
if keepDefault:
self.defaultColorScale = scale
if scale == None:
scale = VBase4(1, 1, 1, 1)
node = self.getGeomNode()
caps = self.getPieces(('torso', 'torso-bot-cap'))
track = Sequence()
track.append(Func(node.setTransparency, 1))
track.append(ShowInterval(node))
if scale[3] != 1:
for cap in caps:
track.append(HideInterval(cap))
track.append(LerpColorScaleInterval(node, lerpTime, scale, blendType='easeInOut'))
if scale[3] == 1:
track.append(Func(node.clearTransparency))
for cap in caps:
track.append(ShowInterval(cap))
elif scale[3] == 0:
track.append(Func(node.clearTransparency))
track.append(HideInterval(node))
return track
def restoreDefaultColorScale(self):
node = self.getGeomNode()
if node:
if self.defaultColorScale:
node.setColorScale(self.defaultColorScale)
if self.defaultColorScale[3] != 1:
node.setTransparency(1)
else:
node.clearTransparency()
else:
node.clearColorScale()
node.clearTransparency()
def __doToonColor(self, color, lerpTime):
node = self.getGeomNode()
if color == None:
return Func(node.clearColor)
else:
return Func(node.setColor, color, 1)
return
def __doPartsColorScale(self, scale, lerpTime):
if scale == None:
scale = VBase4(1, 1, 1, 1)
node = self.getGeomNode()
pieces = self.getPieces(('torso', ('arms', 'neck')), ('legs', ('legs', 'feet')), ('head', '+GeomNode'))
track = Sequence()
track.append(Func(node.setTransparency, 1))
for piece in pieces:
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
continue
track.append(ShowInterval(piece))
p1 = Parallel()
for piece in pieces:
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
continue
p1.append(LerpColorScaleInterval(piece, lerpTime, scale, blendType='easeInOut'))
track.append(p1)
if scale[3] == 1:
track.append(Func(node.clearTransparency))
elif scale[3] == 0:
track.append(Func(node.clearTransparency))
for piece in pieces:
if piece.getName()[:7] == 'muzzle-' and piece.getName()[-8:] != '-neutral':
continue
track.append(HideInterval(piece))
self.generateHat()
self.generateGlasses()
return track
def __doCheesyEffect(self, effect, lerpTime):
if effect == ToontownGlobals.CEBigHead:
return self.__doHeadScale(2.5, lerpTime)
elif effect == ToontownGlobals.CESmallHead:
return self.__doHeadScale(0.5, lerpTime)
elif effect == ToontownGlobals.CEBigLegs:
return self.__doLegsScale(1.4, lerpTime)
elif effect == ToontownGlobals.CESmallLegs:
return self.__doLegsScale(0.6, lerpTime)
elif effect == ToontownGlobals.CEBigToon:
return self.__doToonScale(ToontownGlobals.BigToonScale, lerpTime)
elif effect == ToontownGlobals.CESmallToon:
return self.__doToonScale(ToontownGlobals.SmallToonScale, lerpTime)
elif effect == ToontownGlobals.CEFlatPortrait:
return self.__doToonScale(VBase3(1, 0.05, 1), lerpTime)
elif effect == ToontownGlobals.CEFlatProfile:
return self.__doToonScale(VBase3(0.05, 1, 1), lerpTime)
elif effect == ToontownGlobals.CETransparent:
return self.doToonColorScale(VBase4(1, 1, 1, 0.6), lerpTime, keepDefault=1)
elif effect == ToontownGlobals.CENoColor:
return self.__doToonColor(VBase4(1, 1, 1, 1), lerpTime)
elif effect == ToontownGlobals.CEInvisible:
return self.__doPartsColorScale(VBase4(1, 1, 1, 0), lerpTime)
elif effect == ToontownGlobals.CEPumpkin:
return self.__doPumpkinHeadSwitch(lerpTime, toPumpkin=True)
elif effect == ToontownGlobals.CEBigWhite:
return self.__doBigAndWhite(VBase4(1, 1, 1, 1), ToontownGlobals.BigToonScale, lerpTime)
elif effect == ToontownGlobals.CESnowMan:
return self.__doSnowManHeadSwitch(lerpTime, toSnowMan=True)
elif effect == ToontownGlobals.CEGreenToon:
return self.__doGreenToon(lerpTime, toGreen=True)
elif effect == ToontownGlobals.CEVirtual:
return self.__doVirtual()
elif effect == ToontownGlobals.CEGhost:
alpha = 0
if localAvatar.seeGhosts:
alpha = 0.2
return Sequence(self.__doToonGhostColorScale(VBase4(1, 1, 1, alpha), lerpTime, keepDefault=1), Func(self.nametag3d.hide))
return Sequence()
def __undoCheesyEffect(self, effect, lerpTime):
if effect == ToontownGlobals.CEBigHead:
return self.__doHeadScale(None, lerpTime)
elif effect == ToontownGlobals.CESmallHead:
return self.__doHeadScale(None, lerpTime)
if effect == ToontownGlobals.CEBigLegs:
return self.__doLegsScale(None, lerpTime)
elif effect == ToontownGlobals.CESmallLegs:
return self.__doLegsScale(None, lerpTime)
elif effect == ToontownGlobals.CEBigToon:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CESmallToon:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CEFlatPortrait:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CEFlatProfile:
return self.__doToonScale(None, lerpTime)
elif effect == ToontownGlobals.CETransparent:
return self.doToonColorScale(None, lerpTime, keepDefault=1)
elif effect == ToontownGlobals.CENoColor:
return self.__doToonColor(None, lerpTime)
elif effect == ToontownGlobals.CEInvisible:
return self.__doPartsColorScale(None, lerpTime)
elif effect == ToontownGlobals.CEPumpkin:
return self.__doPumpkinHeadSwitch(lerpTime, toPumpkin=False)
elif effect == ToontownGlobals.CEBigWhite:
return self.__doBigAndWhite(None, None, lerpTime)
elif effect == ToontownGlobals.CESnowMan:
return self.__doSnowManHeadSwitch(lerpTime, toSnowMan=False)
elif effect == ToontownGlobals.CEGreenToon:
return self.__doGreenToon(lerpTime, toGreen=False)
elif effect == ToontownGlobals.CEVirtual:
return self.__doUnVirtual()
elif effect == ToontownGlobals.CEGhost:
return Sequence(Func(self.nametag3d.show), self.__doToonGhostColorScale(None, lerpTime, keepDefault=1))
return Sequence()
def putOnSuit(self, suitType, setDisplayName = True, rental = False):
if self.isDisguised:
self.takeOffSuit()
if launcher and not launcher.getPhaseComplete(5):
return
from toontown.suit import Suit
deptIndex = suitType
suit = Suit.Suit()
dna = SuitDNA.SuitDNA()
if rental == True:
if SuitDNA.suitDepts[deptIndex] == 's':
suitType = 'cc'
elif SuitDNA.suitDepts[deptIndex] == 'm':
suitType = 'sc'
elif SuitDNA.suitDepts[deptIndex] == 'l':
suitType = 'bf'
elif SuitDNA.suitDepts[deptIndex] == 'c':
suitType = 'f'
else:
self.notify.warning('Suspicious: Incorrect rental suit department requested')
suitType = 'cc'
dna.newSuit(suitType)
suit.setStyle(dna)
suit.isDisguised = 1
suit.generateSuit()
suit.initializeDropShadow()
suit.setPos(self.getPos())
suit.setHpr(self.getHpr())
for part in suit.getHeadParts():
part.hide()
suitHeadNull = suit.find('**/joint_head')
toonHead = self.getPart('head', '1000')
Emote.globalEmote.disableAll(self)
toonGeom = self.getGeomNode()
toonGeom.hide()
worldScale = toonHead.getScale(render)
self.headOrigScale = toonHead.getScale()
headPosNode = hidden.attachNewNode('headPos')
toonHead.reparentTo(headPosNode)
toonHead.setPos(0, 0, 0.2)
headPosNode.reparentTo(suitHeadNull)
headPosNode.setScale(render, worldScale)
suitGeom = suit.getGeomNode()
suitGeom.reparentTo(self)
if rental == True:
suit.makeRentalSuit(SuitDNA.suitDepts[deptIndex])
self.suit = suit
self.suitGeom = suitGeom
self.setHeight(suit.getHeight())
self.nametag3d.setPos(0, 0, self.height + 1.3)
if self.isLocal():
if hasattr(self, 'book'):
self.book.obscureButton(1)
self.oldForward = ToontownGlobals.ToonForwardSpeed
self.oldReverse = ToontownGlobals.ToonReverseSpeed
self.oldRotate = ToontownGlobals.ToonRotateSpeed
ToontownGlobals.ToonForwardSpeed = ToontownGlobals.SuitWalkSpeed
ToontownGlobals.ToonReverseSpeed = ToontownGlobals.SuitWalkSpeed
ToontownGlobals.ToonRotateSpeed = ToontownGlobals.ToonRotateSlowSpeed
if self.hasTrackAnimToSpeed():
self.stopTrackAnimToSpeed()
self.startTrackAnimToSpeed()
self.controlManager.disableAvatarJump()
indices = range(OTPLocalizer.SCMenuCommonCogIndices[0], OTPLocalizer.SCMenuCommonCogIndices[1] + 1)
customIndices = OTPLocalizer.SCMenuCustomCogIndices[suitType]
indices += range(customIndices[0], customIndices[1] + 1)
self.chatMgr.chatInputSpeedChat.addCogMenu(indices)
self.suit.loop('neutral')
self.isDisguised = 1
self.setFont(ToontownGlobals.getSuitFont())
if setDisplayName:
if hasattr(base, 'idTags') and base.idTags:
name = self.getAvIdName()
else:
name = self.getName()
suitDept = SuitDNA.suitDepts.index(SuitDNA.getSuitDept(suitType))
suitName = SuitBattleGlobals.SuitAttributes[suitType]['name']
self.nametag.setDisplayName(TTLocalizer.SuitBaseNameWithLevel % {'name': name,
'dept': suitName,
'level': self.cogLevels[suitDept] + 1})
self.nametag.setNameWordwrap(9.0)
def takeOffSuit(self):
if not self.isDisguised:
return
suitType = self.suit.style.name
toonHeadNull = self.find('**/1000/**/def_head')
if not toonHeadNull:
toonHeadNull = self.find('**/1000/**/joint_head')
toonHead = self.getPart('head', '1000')
toonHead.reparentTo(toonHeadNull)
toonHead.setScale(self.headOrigScale)
toonHead.setPos(0, 0, 0)
headPosNode = self.suitGeom.find('**/headPos')
headPosNode.removeNode()
self.suitGeom.reparentTo(self.suit)
self.resetHeight()
self.nametag3d.setPos(0, 0, self.height + 0.5)
toonGeom = self.getGeomNode()
toonGeom.show()
Emote.globalEmote.releaseAll(self)
self.isDisguised = 0
self.setFont(ToontownGlobals.getToonFont())
self.nametag.setNameWordwrap(-1)
if hasattr(base, 'idTags') and base.idTags:
name = self.getAvIdName()
else:
name = self.getName()
self.setDisplayName(name)
if self.isLocal():
if hasattr(self, 'book'):
self.book.obscureButton(0)
ToontownGlobals.ToonForwardSpeed = self.oldForward
ToontownGlobals.ToonReverseSpeed = self.oldReverse
ToontownGlobals.ToonRotateSpeed = self.oldRotate
if self.hasTrackAnimToSpeed():
self.stopTrackAnimToSpeed()
self.startTrackAnimToSpeed()
del self.oldForward
del self.oldReverse
del self.oldRotate
self.controlManager.enableAvatarJump()
self.chatMgr.chatInputSpeedChat.removeCogMenu()
self.suit.delete()
del self.suit
del self.suitGeom
def makeWaiter(self):
if not self.isDisguised:
return
self.suit.makeWaiter(self.suitGeom)
def getPieModel(self):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
if self.pieModel != None and self.__pieModelType != self.pieType:
self.pieModel.detachNode()
self.pieModel = None
if self.pieModel == None:
self.__pieModelType = self.pieType
pieName = ToontownBattleGlobals.pieNames[self.pieType]
self.pieModel = BattleProps.globalPropPool.getProp(pieName)
self.pieScale = self.pieModel.getScale()
return self.pieModel
def getPresentPieInterval(self, x, y, z, h, p, r):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
from toontown.battle import MovieUtil
pie = self.getPieModel()
pieName = ToontownBattleGlobals.pieNames[self.pieType]
pieType = BattleProps.globalPropPool.getPropType(pieName)
animPie = Sequence()
pingpongPie = Sequence()
if pieType == 'actor':
animPie = ActorInterval(pie, pieName, startFrame=0, endFrame=31)
pingpongPie = Func(pie.pingpong, pieName, fromFrame=32, toFrame=47)
track = Sequence(Func(self.setPosHpr, x, y, z, h, p, r), Func(pie.reparentTo, self.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(pie.scaleInterval(1, self.pieScale, startScale=MovieUtil.PNT3_NEARZERO), ActorInterval(self, 'throw', startFrame=0, endFrame=31), animPie), Func(self.pingpong, 'throw', fromFrame=32, toFrame=47), pingpongPie)
return track
def getTossPieInterval(self, x, y, z, h, p, r, power, beginFlyIval = Sequence()):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
pie = self.getPieModel()
flyPie = pie.copyTo(NodePath('a'))
pieName = ToontownBattleGlobals.pieNames[self.pieType]
pieType = BattleProps.globalPropPool.getPropType(pieName)
animPie = Sequence()
if pieType == 'actor':
animPie = ActorInterval(pie, pieName, startFrame=48)
sound = loader.loadSfx('phase_3.5/audio/sfx/AA_pie_throw_only.ogg')
t = power / 100.0
dist = 100 - 70 * t
time = 1 + 0.5 * t
proj = ProjectileInterval(None, startPos=Point3(0, 0, 0), endPos=Point3(0, dist, 0), duration=time)
relVel = proj.startVel
def getVelocity(toon = self, relVel = relVel):
return render.getRelativeVector(toon, relVel)
toss = Track((0, Sequence(Func(self.setPosHpr, x, y, z, h, p, r), Func(pie.reparentTo, self.rightHand), Func(pie.setPosHpr, 0, 0, 0, 0, 0, 0), Parallel(ActorInterval(self, 'throw', startFrame=48), animPie), Func(self.loop, 'neutral'))), (16.0 / 24.0, Func(pie.detachNode)))
fly = Track((14.0 / 24.0, SoundInterval(sound, node=self)), (16.0 / 24.0, Sequence(Func(flyPie.reparentTo, render), Func(flyPie.setScale, self.pieScale), Func(flyPie.setPosHpr, self, 0.52, 0.97, 2.24, 89.42, -10.56, 87.94), beginFlyIval, ProjectileInterval(flyPie, startVel=getVelocity, duration=3), Func(flyPie.detachNode))))
return (toss, fly, flyPie)
def getPieSplatInterval(self, x, y, z, pieCode):
from toontown.toonbase import ToontownBattleGlobals
from toontown.battle import BattleProps
pieName = ToontownBattleGlobals.pieNames[self.pieType]
splatName = 'splat-%s' % pieName
if pieName == 'lawbook':
splatName = 'dust'
splat = BattleProps.globalPropPool.getProp(splatName)
splat.setBillboardPointWorld(2)
color = ToontownGlobals.PieCodeColors.get(pieCode)
if color:
splat.setColor(*color)
vol = 1.0
if pieName == 'lawbook':
sound = loader.loadSfx('phase_11/audio/sfx/LB_evidence_miss.ogg')
vol = 0.25
else:
sound = loader.loadSfx('phase_4/audio/sfx/AA_wholepie_only.ogg')
ival = Parallel(Func(splat.reparentTo, render), Func(splat.setPos, x, y, z), SoundInterval(sound, node=splat, volume=vol), Sequence(ActorInterval(splat, splatName), Func(splat.detachNode)))
return ival
def cleanupPieModel(self):
if self.pieModel != None:
self.pieModel.detachNode()
self.pieModel = None
return
def getFeedPetIval(self):
return Sequence(ActorInterval(self, 'feedPet'), Func(self.animFSM.request, 'neutral'))
def getScratchPetIval(self):
return Sequence(ActorInterval(self, 'pet-start'), ActorInterval(self, 'pet-loop'), ActorInterval(self, 'pet-end'))
def getCallPetIval(self):
return ActorInterval(self, 'callPet')
def enterGolfPuttLoop(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('loop-putt')
def exitGolfPuttLoop(self):
self.stop()
def enterGolfRotateLeft(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('rotateL-putt')
def exitGolfRotateLeft(self):
self.stop()
def enterGolfRotateRight(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('rotateR-putt')
def exitGolfRotateRight(self):
self.stop()
def enterGolfPuttSwing(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('swing-putt')
def exitGolfPuttSwing(self):
self.stop()
def enterGolfGoodPutt(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('good-putt', restart=0)
def exitGolfGoodPutt(self):
self.stop()
def enterGolfBadPutt(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('badloop-putt', restart=0)
def exitGolfBadPutt(self):
self.stop()
def enterFlattened(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
Emote.globalEmote.disableAll(self)
sound = loader.loadSfx('phase_9/audio/sfx/toon_decompress.ogg')
lerpTime = 0.1
node = self.getGeomNode().getChild(0)
self.origScale = node.getScale()
self.track = Sequence(LerpScaleInterval(node, lerpTime, VBase3(2, 2, 0.025), blendType='easeInOut'))
self.track.start(ts)
self.setActiveShadow(1)
def exitFlattened(self):
self.playingAnim = 'neutral'
if self.track != None:
self.track.finish()
DelayDelete.cleanupDelayDeletes(self.track)
self.track = None
node = self.getGeomNode().getChild(0)
node.setScale(self.origScale)
Emote.globalEmote.releaseAll(self)
return
def enterCogThiefRunning(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.playingAnim = None
self.playingRate = None
self.standWalkRunReverse = (('neutral', 1.0),
('run', 1.0),
('run', 1.0),
('run', -1.0))
self.setSpeed(self.forwardSpeed, self.rotateSpeed)
self.setActiveShadow(1)
return
def exitCogThiefRunning(self):
self.standWalkRunReverse = None
self.stop()
self.motion.exit()
return
def enterScientistJealous(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistJealous')
if hasattr(self, 'showScientistProp'):
self.showScientistProp()
def exitScientistJealous(self):
self.stop()
def enterScientistEmcee(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistEmcee')
def exitScientistEmcee(self):
self.stop()
def enterScientistWork(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistWork')
def exitScientistWork(self):
self.stop()
def enterScientistLessWork(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistWork', fromFrame=319, toFrame=619)
def exitScientistLessWork(self):
self.stop()
def enterScientistPlay(self, animMultiplier = 1, ts = 0, callback = None, extraArgs = []):
self.loop('scientistGame')
if hasattr(self, 'scientistPlay'):
self.scientistPlay()
def exitScientistPlay(self):
self.stop()
loadModels()
compileGlobalAnimList()